Files
Paradise/code/modules/paperwork/folders.dm
T
petethegoat@gmail.com 1dfffdd4f8 Added folders and filing cabinets. Filing cabinet code jacked from BS12!
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the Sec entrance.
Additionally fixed monkeys crawling when stunned.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3274 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 23:07:32 +00:00

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//THIS IS OBVIOUSLY WIP, SORRY -PETE
/obj/item/weapon/folder
name = "folder"
desc = "A folder."
icon = 'bureaucracy.dmi'
icon_state = "folder"
w_class = 2
/obj/item/weapon/folder/blue
desc = "A blue folder."
icon_state = "folder_blue"
/obj/item/weapon/folder/red
desc = "A red folder."
icon_state = "folder_red"
/obj/item/weapon/folder/yellow
desc = "A yellow folder."
icon_state = "folder_yellow"
/obj/item/weapon/folder/white
desc = "A white folder."
icon_state = "folder_white"
/obj/item/weapon/folder/update_icon()
overlays = null
if(contents.len)
overlays += "folder_paper"
return
/obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/paper))
user.drop_item()
W.loc = src
user << "\blue You put the [W] into the folder."
update_icon()
else if(istype(W, /obj/item/weapon/pen))
var/n_name = input(usr, "What would you like to label the folder?", "Folder Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((loc == usr && usr.stat == 0))
name = "folder[(n_name ? text("- '[n_name]'") : null)]"
return
/obj/item/weapon/folder/attack_self(mob/user as mob)
var/dat = "<title>[name]</title>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(usr)
return
/obj/item/weapon/folder/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if (usr.contents.Find(src))
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P)
P.loc = usr.loc
if(ishuman(usr))
if(!usr.get_active_hand())
usr.put_in_hand(P)
else
P.loc = get_turf(usr)
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if(P)
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
//Update everything
attack_self(usr)
update_icon()
return