Files
Paradise/code/game/objects/items/ashtray.dm
Henri215 a44a9c764a Linen bin/ashtrays/coin presser tweaks (#19207)
* tweaks for linen bin and ashtrays

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* deleted empty line

* coin presser can now be unfastened

* Update code/modules/mining/mint.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* suggestion

* rewind time

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-10-06 09:58:27 -05:00

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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/max_butts = 0
var/icon_half = ""
var/icon_full = ""
var/material = /obj/item/stack/sheet/metal
/obj/item/ashtray/Initialize(mapload)
. = ..()
pixel_y = rand(-5, 5)
pixel_x = rand(-6, 6)
/obj/item/ashtray/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/cigbutt) || istype(I, /obj/item/clothing/mask/cigarette) || istype(I, /obj/item/match))
if(contents.len >= max_butts)
to_chat(user, "This ashtray is full.")
return
if(!user.unEquip(I))
return
I.forceMove(src)
if(istype(I, /obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = I
if(cig.lit)
visible_message("[user] crushes [cig] in [src], putting it out.")
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
else
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
visible_message("[user] places [I] in [src].")
add_fingerprint(user)
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
else
return ..()
/obj/item/ashtray/update_icon_state()
if(contents.len == max_butts)
icon_state = icon_full
else if(contents.len > max_butts * 0.5)
icon_state = icon_half
else
icon_state = initial(icon_state)
/obj/item/ashtray/update_desc()
. = ..()
if(contents.len == max_butts)
desc = initial(desc) + " It's stuffed full."
else if(contents.len > max_butts * 0.5)
desc = initial(desc) + " It's half-filled."
else
desc = initial(desc)
/obj/item/ashtray/proc/empty_tray()
for(var/obj/item/I in contents)
I.forceMove(loc)
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
/obj/item/ashtray/throw_impact(atom/hit_atom)
if(contents.len)
visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
empty_tray()
return ..()
/obj/item/ashtray/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
empty_tray()
new material(drop_location(), 1)
deconstruct()
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
max_butts = 8
max_integrity = 8
material = /obj/item/stack/sheet/plastic
throwforce = 3
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
max_butts = 16
max_integrity = 16
throwforce = 10
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
max_butts = 12
max_integrity = 12
material = /obj/item/stack/sheet/glass
throwforce = 6