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* areas * progress... * death hatred and murder * get current master maps * hoooly shit i can load up the maps * it compiles now * map changes * fixes some unintended stuff * make the .dme right * fix mixed space+tab indents * more space-tab fixes * CI, please show me more than 1 CI fail at a time * UPDATE PATHS!!! * none of the stations had it anyways, but fixed * mint wasnt actually deleted, my bad * epic random CI fail for no reason * i beg you, CI * dont delete anything * okay THAT should work now * okay get master maps and rerun * okay THEN run update paths * actually done now * oops
40 lines
1005 B
Plaintext
40 lines
1005 B
Plaintext
/area/station/ai_monitored
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name = "AI Monitored Area"
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var/list/motioncameras = list()
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var/list/motionTargets = list()
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sound_environment = SOUND_ENVIRONMENT_ROOM
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/area/station/ai_monitored/Initialize(mapload)
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. = ..()
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if(mapload)
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for(var/obj/machinery/camera/M in src)
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if(M.isMotion())
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motioncameras.Add(M)
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M.AddComponent(/datum/component/proximity_monitor)
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M.set_area_motion(src)
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/area/station/ai_monitored/Entered(atom/movable/O)
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..()
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if(ismob(O) && length(motioncameras))
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.newTarget(O)
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return
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/area/station/ai_monitored/Exited(atom/movable/O)
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..()
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if(ismob(O) && length(motioncameras))
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.lostTargetRef(O.UID())
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return
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/area/station/ai_monitored/storage/eva
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name = "EVA Storage"
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icon_state = "eva"
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ambientsounds = HIGHSEC_SOUNDS
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/area/station/ai_monitored/storage/secure
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name = "Secure Storage"
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icon_state = "storage"
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