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* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly * Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus * Makes slimes bleed in c o l o u r, makes iron affect exotic blood species. * Makes slime blood always the same colour as skin, fixing dye and CMA issues * Fixes iron mistake * Fix henk stuff Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff * Update toxins.dm * Fixes the black blood issue By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood. * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Signals for henk, fixes henks worries, less processing * Fixes runtime * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/surgery/organs/blood.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/surgery/organs/blood.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> Co-authored-by: farie82 <joepvelden@hotmail.com>