mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-04-23 16:41:57 +01:00
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
|
|
// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list
|
|
// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
|
|
// /datum/atom_hud expects these to be unique
|
|
// these need to be strings in order to make them associative lists
|
|
#define HEALTH_HUD "1" // dead, alive, sick, health status
|
|
#define STATUS_HUD "2" // a simple line rounding the mob's number health
|
|
#define ID_HUD "3" // the job asigned to your ID
|
|
#define WANTED_HUD "4" // wanted, released, parroled, security status
|
|
#define IMPLOYAL_HUD "5" // loyality implant
|
|
#define IMPCHEM_HUD "6" // chemical implant
|
|
#define IMPTRACK_HUD "7" // tracking implant
|
|
#define DIAG_STAT_HUD "8" // Silicon/Mech Status
|
|
#define DIAG_HUD "9" // Silicon health bar
|
|
#define DIAG_BATT_HUD "10"// Borg/Mech power meter
|
|
#define DIAG_MECH_HUD "11"// Mech health bar
|
|
#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill.
|
|
#define DIAG_BOT_HUD "13"// Bot HUDS
|
|
|
|
//for antag huds. these are used at the /mob level
|
|
#define SPECIALROLE_HUD "13"
|
|
#define NATIONS_HUD "14" //Show nations icons during nations gamemode
|
|
|
|
//data HUD (medhud, sechud) defines
|
|
//Don't forget to update human/New() if you change these!
|
|
#define DATA_HUD_SECURITY_BASIC 1
|
|
#define DATA_HUD_SECURITY_ADVANCED 2
|
|
#define DATA_HUD_MEDICAL_BASIC 3
|
|
#define DATA_HUD_MEDICAL_ADVANCED 4
|
|
#define DATA_HUD_DIAGNOSTIC 5
|
|
//NATIONS
|
|
#define GAME_HUD_NATIONS 6
|
|
//antag HUD defines
|
|
#define ANTAG_HUD_CULT 7
|
|
#define ANTAG_HUD_REV 8
|
|
#define ANTAG_HUD_OPS 9
|
|
#define ANTAG_HUD_WIZ 10
|
|
#define ANTAG_HUD_SHADOW 11
|
|
#define ANTAG_HUD_TRAITOR 12
|
|
#define ANTAG_HUD_NINJA 13 //For Daves Rework
|
|
#define ANTAG_HUD_CHANGELING 14
|
|
#define ANTAG_HUD_VAMPIRE 15
|
|
#define ANTAG_HUD_ABDUCTOR 16 //For Fox
|