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Paradise/code/game/objects/items/devices/radio/headset.dm

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/obj/item/device/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
var/radio_desc = ""
icon_state = "headset"
item_state = "headset"
materials = list(MAT_METAL=75)
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
var/translate_binary = 0
var/translate_hive = 0
var/obj/item/device/encryptionkey/keyslot1 = null
var/obj/item/device/encryptionkey/keyslot2 = null
var/ks1type = null
var/ks2type = null
/obj/item/device/radio/headset/New()
..()
internal_channels.Cut()
/obj/item/device/radio/headset/initialize()
..()
if(ks1type)
keyslot1 = new ks1type(src)
if(ks2type)
keyslot2 = new ks2type(src)
recalculateChannels(1)
/obj/item/device/radio/headset/Destroy()
if(keyslot1)
qdel(keyslot1)
if(keyslot2)
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
return ..()
/obj/item/device/radio/headset/list_channels(var/mob/user)
return list_secure_channels()
/obj/item/device/radio/headset/examine(mob/user, var/distance = -1)
if(!(..(user, 1) && radio_desc))
return
to_chat(user, "The following channels are available:")
to_chat(user, radio_desc)
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
if (channel == "special")
if (translate_binary)
var/datum/language/binary = all_languages["Robot Talk"]
binary.broadcast(M, message)
if (translate_hive)
var/datum/language/hivemind = all_languages["Hivemind"]
hivemind.broadcast(M, message)
return null
return ..()
/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
if(aiOverride)
return ..(freq, level)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.l_ear == src || H.r_ear == src)
return ..(freq, level)
else if(isanimal(loc))
// frankly, all the ones with inventory are small enough to not warrant snowflaking the slot check somehow
return ..(freq, level)
return -1
/obj/item/device/radio/headset/alt
name = "bowman headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/syndicate
origin_tech = "syndicate=3"
syndie = 1
ks1type = /obj/item/device/encryptionkey/syndicate
/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
flags = EARBANGPROTECT
origin_tech = "syndicate=3"
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/device/radio/headset/binary
origin_tech = "syndicate=3"
ks1type = /obj/item/device/encryptionkey/binary
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_com
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lives."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/hop
/*
/obj/item/device/radio/headset/headset_mine
name = "mining radio headset"
desc = "Headset used by miners. How useless."
icon_state = "mine_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_mine
/obj/item/device/radio/headset/heads/qm
name = "quartermaster's headset"
desc = "The headset of the man who control your toiletpaper supply."
icon_state = "cargo_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/qm
*/
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the cargo department."
icon_state = "cargo_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_service
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/heads/ntrep
name = "nanotrasen representative's headset"
desc = "The headset of the Nanotrasen Representative."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/ntrep
/obj/item/device/radio/headset/heads/magistrate
name = "magistrate's headset"
desc = "The headset of the Magistrate."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/magistrate
/obj/item/device/radio/headset/heads/magistrate/alt
name = "\proper magistrate's bowman headset"
desc = "The headset of the Magistrate. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/blueshield
name = "blueshield's headset"
desc = "The headset of the Blueshield."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/blueshield
/obj/item/device/radio/headset/heads/blueshield/alt
name = "\proper blueshield's bowman headset"
desc = "The headset of the Blueshield. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/ert
name = "emergency response team headset"
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/ert
/obj/item/device/radio/headset/ert/alt
name = "\proper emergency response team's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
name = "\improper AI subspace transceiver"
desc = "Integrated AI radio transceiver."
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/ai_integrated
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
/obj/item/device/radio/headset/heads/ai_integrated/receive_range(freq, level)
if (disabledAi)
return -1 //Transciever Disabled.
return ..(freq, level, 1)
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.set_machine(src)
if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
return
if(istype(W, /obj/item/weapon/screwdriver))
if(keyslot1 || keyslot2)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot1)
var/turf/T = get_turf(user)
if(T)
keyslot1.loc = T
keyslot1 = null
if(keyslot2)
var/turf/T = get_turf(user)
if(T)
keyslot2.loc = T
keyslot2 = null
recalculateChannels()
to_chat(user, "You pop out the encryption keys in the headset!")
else
to_chat(user, "This headset doesn't have any encryption keys! How useless...")
if(istype(W, /obj/item/device/encryptionkey/))
if(keyslot1 && keyslot2)
to_chat(user, "The headset can't hold another key!")
return
if(!keyslot1)
user.drop_item()
W.loc = src
keyslot1 = W
else
user.drop_item()
W.loc = src
keyslot2 = W
recalculateChannels()
return
/obj/item/device/radio/headset/proc/recalculateChannels(var/setDescription = 0)
src.channels = list()
src.translate_binary = 0
src.translate_hive = 0
src.syndie = 0
if(keyslot1)
for(var/ch_name in keyslot1.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot1.channels[ch_name]
if(keyslot1.translate_binary)
src.translate_binary = 1
if(keyslot1.translate_hive)
src.translate_hive = 1
if(keyslot1.syndie)
src.syndie = 1
if(keyslot2)
for(var/ch_name in keyslot2.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot2.channels[ch_name]
if(keyslot2.translate_binary)
src.translate_binary = 1
if(keyslot2.translate_hive)
src.translate_hive = 1
if(keyslot2.syndie)
src.syndie = 1
for (var/ch_name in channels)
if(!radio_controller)
src.name = "broken radio headset"
return
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
if(setDescription)
setupRadioDescription()
return
/obj/item/device/radio/headset/proc/setupRadioDescription()
var/radio_text = ""
for(var/i = 1 to channels.len)
var/channel = channels[i]
var/key = get_radio_key_from_channel(channel)
radio_text += "[key] - [channel]"
if(i != channels.len)
radio_text += ", "
radio_desc = radio_text