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* bicon regex run * Remove all \black * Goonchat from /vg/ / Goon Whoo! Special thanks to @Tastyfish for the macro2html thing so all of our horrible color macros keep working and don't fail horribly <3 * Fixes and changes n stuff - Made ping sane again (the fuck PJ) - Updated chat CSS - Fixed like one problem with a color macro * whoops * Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk) * Strip problematic tags from tcomm scripts - <audio> - <video> - <iframe> - <script> * Fix human examine icon * Name hotkey elements * Removed old stylesheet
1646 lines
50 KiB
Plaintext
1646 lines
50 KiB
Plaintext
/* Toys!
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* Contains:
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* Balloons
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* Fake telebeacon
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* Fake singularity
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* Toy swords
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* Toy mechs
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* Snap pops
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* Water flower
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* Toy Nuke
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* Card Deck
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* Therapy dolls
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* Toddler doll
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* Inflatable duck
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* Foam armblade
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* Mini Gibber
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* Toy xeno
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* Toy chainsaws
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* Action Figures
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*/
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/obj/item/toy
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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force = 0
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/*
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* Balloons
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*/
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/obj/item/toy/balloon
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name = "water balloon"
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desc = "A translucent balloon. There's nothing in it."
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icon = 'icons/obj/toy.dmi'
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icon_state = "waterballoon-e"
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item_state = "balloon-empty"
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/obj/item/toy/balloon/New()
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var/datum/reagents/R = new/datum/reagents(10)
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reagents = R
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R.my_atom = src
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/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1)
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A.reagents.trans_to(src, 10)
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to_chat(user, "<span class='notice'>You fill the balloon with the contents of [A].</span>")
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desc = "A translucent balloon with some form of liquid sloshing around in it."
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update_icon()
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return
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/obj/item/toy/balloon/wash(mob/user, atom/source)
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if(reagents.total_volume < 10)
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reagents.add_reagent("water", min(10-reagents.total_volume, 10))
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to_chat(user, "<span class='notice'>You fill the balloon from the [source].</span>")
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desc = "A translucent balloon with some form of liquid sloshing around in it."
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update_icon()
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return
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/obj/item/toy/balloon/attackby(obj/O as obj, mob/user as mob, params)
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if(istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
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if(O.reagents)
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if(O.reagents.total_volume < 1)
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to_chat(user, "The [O] is empty.")
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else if(O.reagents.total_volume >= 1)
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if(O.reagents.has_reagent("facid", 1))
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to_chat(user, "The acid chews through the balloon!")
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O.reagents.reaction(user)
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qdel(src)
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else
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desc = "A translucent balloon with some form of liquid sloshing around in it."
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to_chat(user, "<span class='notice'>You fill the balloon with the contents of [O].</span>")
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O.reagents.trans_to(src, 10)
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update_icon()
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return
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/obj/item/toy/balloon/throw_impact(atom/hit_atom)
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if(reagents.total_volume >= 1)
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visible_message("<span class='warning'>The [src] bursts!</span>","You hear a pop and a splash.")
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reagents.reaction(get_turf(hit_atom))
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for(var/atom/A in get_turf(hit_atom))
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reagents.reaction(A)
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icon_state = "burst"
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spawn(5)
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if(src)
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qdel(src)
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return
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/obj/item/toy/balloon/update_icon()
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if(src.reagents.total_volume >= 1)
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icon_state = "waterballoon"
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item_state = "balloon"
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else
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icon_state = "waterballoon-e"
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item_state = "balloon-empty"
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/obj/item/toy/syndicateballoon
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name = "syndicate balloon"
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desc = "There is a tag on the back that reads \"FUK NT!11!\"."
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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force = 0
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icon = 'icons/obj/weapons.dmi'
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icon_state = "syndballoon"
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item_state = "syndballoon"
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w_class = 4.0
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/*
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* Fake telebeacon
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*/
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/obj/item/toy/blink
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name = "electronic blink toy game"
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desc = "Blink. Blink. Blink. Ages 8 and up."
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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/*
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* Fake singularity
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*/
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/obj/item/toy/spinningtoy
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name = "Gravitational Singularity"
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desc = "\"Singulo\" brand spinning toy."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "singularity_s1"
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/*
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* Toy swords
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*/
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/obj/item/toy/sword
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name = "toy sword"
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desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "sword0"
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item_state = "sword0"
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var/active = 0.0
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w_class = 2.0
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flags = NOSHIELD
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/toy/sword/attack_self(mob/user as mob)
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active = !(active)
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if (active)
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to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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icon_state = "swordblue"
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item_state = "swordblue"
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w_class = 4
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else
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to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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icon_state = "sword0"
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item_state = "sword0"
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w_class = 2
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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// Copied from /obj/item/weapon/melee/energy/sword/attackby
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/obj/item/toy/sword/attackby(obj/item/weapon/W, mob/living/user, params)
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..()
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if(istype(W, /obj/item/toy/sword))
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if(W == src)
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to_chat(user, "<span class='notice'>You try to attach the end of the plastic sword to... itself. You're not very smart, are you?</span>")
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if(ishuman(user))
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user.adjustBrainLoss(10)
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else if((W.flags & NODROP) || (flags & NODROP))
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to_chat(user, "<span class='notice'>\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!</span>")
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else
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to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
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new /obj/item/weapon/twohanded/dualsaber/toy(user.loc)
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user.unEquip(W)
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user.unEquip(src)
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qdel(W)
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qdel(src)
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/*
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* Subtype of Double-Bladed Energy Swords
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*/
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/obj/item/weapon/twohanded/dualsaber/toy
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name = "double-bladed toy sword"
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desc = "A cheap, plastic replica of TWO energy swords. Double the fun!"
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force = 0
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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force_unwielded = 0
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force_wielded = 0
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origin_tech = null
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/weapon/twohanded/dualsaber/toy/IsShield()
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return 0
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/obj/item/weapon/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
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return 0
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/obj/item/toy/katana
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name = "replica katana"
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desc = "Woefully underpowered in D20."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "katana"
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item_state = "katana"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 5
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throwforce = 5
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/toy/katana/suicide_act(mob/user)
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var/dmsg = pick("[user] tries to stab \the [src] into their abdomen, but it shatters! They look as if they might die from the shame.","[user] tries to stab \the [src] into their abdomen, but \the [src] bends and breaks in half! They look as if they might die from the shame.","[user] tries to slice their own throat, but the plastic blade has no sharpness, causing them to lose their balance, slip over, and break their neck with a loud snap!")
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user.visible_message("<span class='suicide'>[dmsg] It looks like they are trying to commit suicide.</span>")
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return (BRUTELOSS)
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/*
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* Snap pops viral shit
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*/
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/obj/item/toy/snappop/virus
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name = "unstable goo"
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desc = "Your palm is oozing this stuff!"
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icon = 'icons/mob/slimes.dmi'
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icon_state = "red slime extract"
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throwforce = 5.0
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throw_speed = 10
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throw_range = 30
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w_class = 1
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/obj/item/toy/snappop/virus/throw_impact(atom/hit_atom)
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..()
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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new /obj/effect/decal/cleanable/ash(src.loc)
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visible_message("<span class='warning'>The [name] explodes!</span>","<span class='warning'>You hear a bang!</span>")
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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qdel(src)
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/*
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* Snap pops
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*/
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/obj/item/toy/snappop
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name = "snap pop"
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desc = "Wow!"
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icon = 'icons/obj/toy.dmi'
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icon_state = "snappop"
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w_class = 1
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/obj/item/toy/snappop/throw_impact(atom/hit_atom)
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..()
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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new /obj/effect/decal/cleanable/ash(src.loc)
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visible_message("<span class='warning'>The [src.name] explodes!</span>","<span class='warning'>You hear a snap!</span>")
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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qdel(src)
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/obj/item/toy/snappop/Crossed(H as mob|obj)
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if((ishuman(H))) //i guess carp and shit shouldn't set them off
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var/mob/living/carbon/M = H
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if(M.m_intent == "run")
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to_chat(M, "<span class='warning'>You step on the snap pop!</span>")
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(2, 0, src)
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s.start()
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new /obj/effect/decal/cleanable/ash(src.loc)
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visible_message("<span class='warning'>The [name] explodes!</span>","<span class='warning'>You hear a snap!</span>")
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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qdel(src)
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/*
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* Mech prizes
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*/
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/obj/item/toy/prize
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icon = 'icons/obj/toy.dmi'
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icon_state = "ripleytoy"
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var/cooldown = 0
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//all credit to skasi for toy mech fun ideas
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/obj/item/toy/prize/attack_self(mob/user as mob)
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if(cooldown < world.time - 8)
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to_chat(user, "<span class='notice'>You play with [src].</span>")
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playsound(user, 'sound/mecha/mechstep.ogg', 20, 1)
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cooldown = world.time
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/obj/item/toy/prize/attack_hand(mob/user as mob)
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if(loc == user)
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if(cooldown < world.time - 8)
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to_chat(user, "<span class='notice'>You play with [src].</span>")
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playsound(user, 'sound/mecha/mechturn.ogg', 20, 1)
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cooldown = world.time
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return
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..()
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/obj/random/mech
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name = "Random Mech Prize"
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desc = "This is a random prize"
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icon = 'icons/obj/toy.dmi'
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icon_state = "ripleytoy"
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/obj/random/mech/item_to_spawn()
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return pick(subtypesof(/obj/item/toy/prize)) //exclude the base type.
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/obj/item/toy/prize/ripley
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name = "toy ripley"
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desc = "Mini-Mecha action figure! Collect them all! 1/11."
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/obj/item/toy/prize/fireripley
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name = "toy firefighting ripley"
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desc = "Mini-Mecha action figure! Collect them all! 2/11."
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icon_state = "fireripleytoy"
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/obj/item/toy/prize/deathripley
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name = "toy deathsquad ripley"
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desc = "Mini-Mecha action figure! Collect them all! 3/11."
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icon_state = "deathripleytoy"
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/obj/item/toy/prize/gygax
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name = "toy gygax"
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desc = "Mini-Mecha action figure! Collect them all! 4/11."
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icon_state = "gygaxtoy"
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/obj/item/toy/prize/durand
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name = "toy durand"
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desc = "Mini-Mecha action figure! Collect them all! 5/11."
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icon_state = "durandprize"
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/obj/item/toy/prize/honk
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name = "toy H.O.N.K."
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desc = "Mini-Mecha action figure! Collect them all! 6/11."
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icon_state = "honkprize"
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/obj/item/toy/prize/marauder
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name = "toy marauder"
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desc = "Mini-Mecha action figure! Collect them all! 7/11."
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icon_state = "marauderprize"
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/obj/item/toy/prize/seraph
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name = "toy seraph"
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desc = "Mini-Mecha action figure! Collect them all! 8/11."
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icon_state = "seraphprize"
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/obj/item/toy/prize/mauler
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name = "toy mauler"
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desc = "Mini-Mecha action figure! Collect them all! 9/11."
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icon_state = "maulerprize"
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/obj/item/toy/prize/odysseus
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name = "toy odysseus"
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desc = "Mini-Mecha action figure! Collect them all! 10/11."
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icon_state = "odysseusprize"
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/obj/item/toy/prize/phazon
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name = "toy phazon"
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desc = "Mini-Mecha action figure! Collect them all! 11/11."
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icon_state = "phazonprize"
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/obj/item/toy/katana
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name = "replica katana"
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desc = "Woefully underpowered in D20."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "katana"
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item_state = "katana"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 5
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throwforce = 5
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced")
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/*
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|| A Deck of Cards for playing various games of chance ||
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*/
|
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obj/item/toy/cards
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var/parentdeck = null
|
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var/deckstyle = "nanotrasen"
|
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var/card_hitsound = null
|
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var/card_force = 0
|
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var/card_throwforce = 0
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var/card_throw_speed = 4
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var/card_throw_range = 20
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var/list/card_attack_verb = list("attacked")
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obj/item/toy/cards/New()
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..()
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obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj) // Applies variables for supporting multiple types of card deck
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if(!istype(sourceobj))
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return
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obj/item/toy/cards/deck
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name = "deck of cards"
|
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desc = "A deck of space-grade playing cards."
|
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icon = 'icons/obj/toy.dmi'
|
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deckstyle = "nanotrasen"
|
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icon_state = "deck_nanotrasen_full"
|
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w_class = 2.0
|
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var/cooldown = 0
|
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var/list/cards = list()
|
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|
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obj/item/toy/cards/deck/New()
|
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..()
|
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icon_state = "deck_[deckstyle]_full"
|
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for(var/i = 2; i <= 10; i++)
|
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cards += "[i] of Hearts"
|
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cards += "[i] of Spades"
|
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cards += "[i] of Clubs"
|
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cards += "[i] of Diamonds"
|
||
cards += "King of Hearts"
|
||
cards += "King of Spades"
|
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cards += "King of Clubs"
|
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cards += "King of Diamonds"
|
||
cards += "Queen of Hearts"
|
||
cards += "Queen of Spades"
|
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cards += "Queen of Clubs"
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cards += "Queen of Diamonds"
|
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cards += "Jack of Hearts"
|
||
cards += "Jack of Spades"
|
||
cards += "Jack of Clubs"
|
||
cards += "Jack of Diamonds"
|
||
cards += "Ace of Hearts"
|
||
cards += "Ace of Spades"
|
||
cards += "Ace of Clubs"
|
||
cards += "Ace of Diamonds"
|
||
|
||
|
||
obj/item/toy/cards/deck/attack_hand(mob/user as mob)
|
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var/choice = null
|
||
if(cards.len == 0)
|
||
icon_state = "deck_[deckstyle]_empty"
|
||
to_chat(user, "<span class='notice'>There are no more cards to draw.</span>")
|
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return
|
||
var/obj/item/toy/cards/singlecard/H = new/obj/item/toy/cards/singlecard(user.loc)
|
||
choice = cards[1]
|
||
H.cardname = choice
|
||
H.parentdeck = src
|
||
var/O = src
|
||
H.apply_card_vars(H,O)
|
||
cards -= choice
|
||
H.pickup(user)
|
||
user.put_in_active_hand(H)
|
||
visible_message("<span class='notice'>[user] draws a card from the deck.</span>", "<span class='notice'>You draw a card from the deck.</span>")
|
||
if(cards.len > 26)
|
||
icon_state = "deck_[deckstyle]_full"
|
||
else if(cards.len > 10)
|
||
icon_state = "deck_[deckstyle]_half"
|
||
else if(cards.len > 1)
|
||
icon_state = "deck_[deckstyle]_low"
|
||
|
||
obj/item/toy/cards/deck/attack_self(mob/user as mob)
|
||
if(cooldown < world.time - 50)
|
||
cards = shuffle(cards)
|
||
playsound(user, 'sound/items/cardshuffle.ogg', 50, 1)
|
||
user.visible_message("<span class='notice'>[user] shuffles the deck.</span>", "<span class='notice'>You shuffle the deck.</span>")
|
||
cooldown = world.time
|
||
|
||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||
..()
|
||
if(istype(C))
|
||
if(C.parentdeck == src)
|
||
if(!user.unEquip(C))
|
||
to_chat(user, "<span class='notice'>The card is stuck to your hand, you can't add it to the deck!</span>")
|
||
return
|
||
cards += C.cardname
|
||
user.visible_message("<span class='notice'>[user] adds a card to the bottom of the deck.</span>","<span class='notice'>You add the card to the bottom of the deck.</span>")
|
||
qdel(C)
|
||
else
|
||
to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
|
||
if(cards.len > 26)
|
||
icon_state = "deck_[deckstyle]_full"
|
||
else if(cards.len > 10)
|
||
icon_state = "deck_[deckstyle]_half"
|
||
else if(cards.len > 1)
|
||
icon_state = "deck_[deckstyle]_low"
|
||
|
||
|
||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, params)
|
||
..()
|
||
if(istype(C))
|
||
if(C.parentdeck == src)
|
||
if(!user.unEquip(C))
|
||
to_chat(user, "<span class='notice'>The hand of cards is stuck to your hand, you can't add it to the deck!</span>")
|
||
return
|
||
cards += C.currenthand
|
||
user.visible_message("<span class='notice'>[user] puts their hand of cards in the deck.</span>", "<span class='notice'>You put the hand of cards in the deck.</span>")
|
||
qdel(C)
|
||
else
|
||
to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
|
||
if(cards.len > 26)
|
||
icon_state = "deck_[deckstyle]_full"
|
||
else if(cards.len > 10)
|
||
icon_state = "deck_[deckstyle]_half"
|
||
else if(cards.len > 1)
|
||
icon_state = "deck_[deckstyle]_low"
|
||
|
||
obj/item/toy/cards/deck/MouseDrop(atom/over_object)
|
||
var/mob/M = usr
|
||
if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained())
|
||
return
|
||
if(Adjacent(usr))
|
||
if(over_object == M && loc != M)
|
||
M.put_in_hands(src)
|
||
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
|
||
|
||
else if(istype(over_object, /obj/screen))
|
||
switch(over_object.name)
|
||
if("l_hand")
|
||
if(!remove_item_from_storage(M))
|
||
M.unEquip(src)
|
||
M.put_in_l_hand(src)
|
||
else if("r_hand")
|
||
if(!remove_item_from_storage(M))
|
||
M.unEquip(src)
|
||
M.put_in_r_hand(src)
|
||
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
|
||
else
|
||
to_chat(usr, "<span class='notice'>You can't reach it from here.</span>")
|
||
|
||
|
||
|
||
obj/item/toy/cards/cardhand
|
||
name = "hand of cards"
|
||
desc = "A number of cards not in a deck, customarily held in ones hand."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "nanotrasen_hand2"
|
||
w_class = 1.0
|
||
var/list/currenthand = list()
|
||
var/choice = null
|
||
|
||
|
||
obj/item/toy/cards/cardhand/attack_self(mob/user as mob)
|
||
user.set_machine(src)
|
||
interact(user)
|
||
|
||
obj/item/toy/cards/cardhand/interact(mob/user)
|
||
var/dat = "You have:<BR>"
|
||
for(var/t in currenthand)
|
||
dat += "<A href='?src=\ref[src];pick=[t]'>A [t].</A><BR>"
|
||
dat += "Which card will you remove next?"
|
||
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
|
||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||
popup.set_content(dat)
|
||
popup.open()
|
||
|
||
|
||
obj/item/toy/cards/cardhand/Topic(href, href_list)
|
||
if(..())
|
||
return
|
||
if(usr.stat || !ishuman(usr) || !usr.canmove)
|
||
return
|
||
var/mob/living/carbon/human/cardUser = usr
|
||
var/O = src
|
||
if(href_list["pick"])
|
||
if (cardUser.get_item_by_slot(slot_l_hand) == src || cardUser.get_item_by_slot(slot_r_hand) == src)
|
||
var/choice = href_list["pick"]
|
||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||
currenthand -= choice
|
||
C.parentdeck = src.parentdeck
|
||
C.cardname = choice
|
||
C.apply_card_vars(C,O)
|
||
C.pickup(cardUser)
|
||
cardUser.put_in_any_hand_if_possible(C)
|
||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from \his hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||
|
||
interact(cardUser)
|
||
if(currenthand.len < 3)
|
||
icon_state = "[deckstyle]_hand2"
|
||
else if(src.currenthand.len < 4)
|
||
icon_state = "[deckstyle]_hand3"
|
||
else if(src.currenthand.len < 5)
|
||
icon_state = "[deckstyle]_hand4"
|
||
if(currenthand.len == 1)
|
||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
|
||
N.parentdeck = src.parentdeck
|
||
N.cardname = src.currenthand[1]
|
||
N.apply_card_vars(N,O)
|
||
cardUser.unEquip(src)
|
||
N.pickup(cardUser)
|
||
cardUser.put_in_any_hand_if_possible(N)
|
||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||
cardUser << browse(null, "window=cardhand")
|
||
qdel(src)
|
||
return
|
||
|
||
obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||
if(istype(C))
|
||
if(C.parentdeck == parentdeck)
|
||
currenthand += C.cardname
|
||
user.unEquip(C)
|
||
user.visible_message("<span class='notice'>[user] adds a card to their hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||
interact(user)
|
||
if(currenthand.len > 4)
|
||
icon_state = "[deckstyle]_hand5"
|
||
else if(currenthand.len > 3)
|
||
icon_state = "[deckstyle]_hand4"
|
||
else if(currenthand.len > 2)
|
||
icon_state = "[deckstyle]_hand3"
|
||
qdel(C)
|
||
else
|
||
to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
|
||
|
||
obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
|
||
..()
|
||
newobj.deckstyle = sourceobj.deckstyle
|
||
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
|
||
newobj.card_hitsound = sourceobj.card_hitsound
|
||
newobj.card_force = sourceobj.card_force
|
||
newobj.card_throwforce = sourceobj.card_throwforce
|
||
newobj.card_throw_speed = sourceobj.card_throw_speed
|
||
newobj.card_throw_range = sourceobj.card_throw_range
|
||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||
|
||
|
||
obj/item/toy/cards/singlecard
|
||
name = "card"
|
||
desc = "a card"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "singlecard_nanotrasen_down"
|
||
w_class = 1.0
|
||
var/cardname = null
|
||
var/flipped = 0
|
||
pixel_x = -5
|
||
|
||
|
||
obj/item/toy/cards/singlecard/examine(mob/user)
|
||
if(..(user, 0))
|
||
if(ishuman(user))
|
||
var/mob/living/carbon/human/cardUser = user
|
||
if(cardUser.get_item_by_slot(slot_l_hand) == src || cardUser.get_item_by_slot(slot_r_hand) == src)
|
||
cardUser.visible_message("<span class='notice'>[cardUser] checks \his card.</span>", "<span class='notice'>The card reads: [src.cardname]</span>")
|
||
else
|
||
to_chat(cardUser, "<span class='notice'>You need to have the card in your hand to check it.</span>")
|
||
|
||
|
||
obj/item/toy/cards/singlecard/verb/Flip()
|
||
set name = "Flip Card"
|
||
set category = "Object"
|
||
set src in range(1)
|
||
if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained())
|
||
return
|
||
if(!flipped)
|
||
flipped = 1
|
||
if (cardname)
|
||
icon_state = "sc_[cardname]_[deckstyle]"
|
||
name = cardname
|
||
else
|
||
icon_state = "sc_Ace of Spades_[deckstyle]"
|
||
name = "What Card"
|
||
pixel_x = 5
|
||
else if(flipped)
|
||
flipped = 0
|
||
icon_state = "singlecard_down_[deckstyle]"
|
||
name = "card"
|
||
pixel_x = -5
|
||
|
||
obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params)
|
||
if(istype(I, /obj/item/toy/cards/singlecard/))
|
||
var/obj/item/toy/cards/singlecard/C = I
|
||
if(C.parentdeck == parentdeck)
|
||
var/obj/item/toy/cards/cardhand/H = new/obj/item/toy/cards/cardhand(user.loc)
|
||
H.currenthand += C.cardname
|
||
H.currenthand += cardname
|
||
H.parentdeck = C.parentdeck
|
||
H.apply_card_vars(H,C)
|
||
user.unEquip(C)
|
||
H.pickup(user)
|
||
user.put_in_active_hand(H)
|
||
to_chat(user, "<span class='notice'>You combine the [C.cardname] and the [cardname] into a hand.</span>")
|
||
qdel(C)
|
||
qdel(src)
|
||
else
|
||
to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
|
||
|
||
if(istype(I, /obj/item/toy/cards/cardhand/))
|
||
var/obj/item/toy/cards/cardhand/H = I
|
||
if(H.parentdeck == parentdeck)
|
||
H.currenthand += cardname
|
||
user.unEquip(src)
|
||
user.visible_message("<span class='notice'>[user] adds a card to \his hand.</span>", "<span class='notice'>You add the [cardname] to your hand.</span>")
|
||
H.interact(user)
|
||
if(H.currenthand.len > 4)
|
||
H.icon_state = "[deckstyle]_hand5"
|
||
else if(H.currenthand.len > 3)
|
||
H.icon_state = "[deckstyle]_hand4"
|
||
else if(H.currenthand.len > 2)
|
||
H.icon_state = "[deckstyle]_hand3"
|
||
qdel(src)
|
||
else
|
||
to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
|
||
|
||
|
||
obj/item/toy/cards/singlecard/attack_self(mob/user)
|
||
if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained())
|
||
return
|
||
Flip()
|
||
|
||
obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newobj,obj/item/toy/cards/sourceobj)
|
||
..()
|
||
newobj.deckstyle = sourceobj.deckstyle
|
||
newobj.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works.
|
||
newobj.card_hitsound = sourceobj.card_hitsound
|
||
newobj.hitsound = newobj.card_hitsound
|
||
newobj.card_force = sourceobj.card_force
|
||
newobj.force = newobj.card_force
|
||
newobj.card_throwforce = sourceobj.card_throwforce
|
||
newobj.throwforce = newobj.card_throwforce
|
||
newobj.card_throw_speed = sourceobj.card_throw_speed
|
||
newobj.throw_speed = newobj.card_throw_speed
|
||
newobj.card_throw_range = sourceobj.card_throw_range
|
||
newobj.throw_range = newobj.card_throw_range
|
||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||
newobj.attack_verb = newobj.card_attack_verb
|
||
|
||
|
||
/*
|
||
|| Syndicate playing cards, for pretending you're Gambit and playing poker for the nuke disk. ||
|
||
*/
|
||
|
||
obj/item/toy/cards/deck/syndicate
|
||
name = "suspicious looking deck of cards"
|
||
desc = "A deck of space-grade playing cards. They seem unusually rigid."
|
||
deckstyle = "syndicate"
|
||
card_hitsound = 'sound/weapons/bladeslice.ogg'
|
||
card_force = 5
|
||
card_throwforce = 10
|
||
card_throw_speed = 3
|
||
card_throw_range = 20
|
||
card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
|
||
|
||
/*
|
||
|| Custom card decks ||
|
||
*/
|
||
obj/item/toy/cards/deck/black
|
||
deckstyle = "black"
|
||
|
||
obj/item/toy/cards/deck/syndicate/black
|
||
deckstyle = "black"
|
||
|
||
/obj/item/toy/nuke
|
||
name = "\improper Nuclear Fission Explosive toy"
|
||
desc = "A plastic model of a Nuclear Fission Explosive."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "nuketoyidle"
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/nuke/attack_self(mob/user)
|
||
if (cooldown < world.time)
|
||
cooldown = world.time + 1800 //3 minutes
|
||
user.visible_message("<span class='warning'>[user] presses a button on [src]</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='notice'>You hear the click of a button.</span>")
|
||
spawn(5) //gia said so
|
||
icon_state = "nuketoy"
|
||
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0)
|
||
sleep(135)
|
||
icon_state = "nuketoycool"
|
||
sleep(cooldown - world.time)
|
||
icon_state = "nuketoyidle"
|
||
else
|
||
var/timeleft = (cooldown - world.time)
|
||
to_chat(user, "<span class='alert'>Nothing happens, and '</span>[round(timeleft/10)]<span class='alert'>' appears on a small display.</span>")
|
||
|
||
/obj/item/toy/therapy
|
||
name = "therapy doll"
|
||
desc = "A toy for therapeutic and recreational purposes."
|
||
icon_state = "therapyred"
|
||
item_state = "egg4"
|
||
w_class = 1
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/therapy/New()
|
||
if(item_color)
|
||
name = "[item_color] therapy doll"
|
||
desc += " This one is [item_color]."
|
||
icon_state = "therapy[item_color]"
|
||
|
||
/obj/item/toy/therapy/attack_self(mob/user)
|
||
if(cooldown < world.time - 8)
|
||
to_chat(user, "<span class='notice'>You relieve some stress with \the [src].</span>")
|
||
playsound(user, 'sound/items/squeaktoy.ogg', 20, 1)
|
||
cooldown = world.time
|
||
|
||
/obj/random/therapy
|
||
name = "Random Therapy Doll"
|
||
desc = "This is a random therapy doll."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "therapyred"
|
||
|
||
/obj/random/prize/item_to_spawn()
|
||
return pick(subtypesof(/obj/item/toy/therapy)) //exclude the base type.
|
||
|
||
/obj/item/toy/therapy/red
|
||
item_state = "egg4" // It's the red egg in items_left/righthand
|
||
item_color = "red"
|
||
|
||
/obj/item/toy/therapy/purple
|
||
item_state = "egg1" // It's the magenta egg in items_left/righthand
|
||
item_color = "purple"
|
||
|
||
/obj/item/toy/therapy/blue
|
||
item_state = "egg2" // It's the blue egg in items_left/righthand
|
||
item_color = "blue"
|
||
|
||
/obj/item/toy/therapy/yellow
|
||
item_state = "egg5" // It's the yellow egg in items_left/righthand
|
||
item_color = "yellow"
|
||
|
||
/obj/item/toy/therapy/orange
|
||
item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
|
||
item_color = "orange"
|
||
|
||
/obj/item/toy/therapy/green
|
||
item_state = "egg3" // It's the green egg in items_left/righthand
|
||
item_color = "green"
|
||
|
||
/obj/item/weapon/toddler
|
||
icon_state = "toddler"
|
||
name = "toddler"
|
||
desc = "This baby looks almost real. Wait, did it just burp?"
|
||
force = 5
|
||
w_class = 4.0
|
||
slot_flags = SLOT_BACK
|
||
|
||
|
||
//This should really be somewhere else but I don't know where. w/e
|
||
|
||
/obj/item/weapon/inflatable_duck
|
||
name = "inflatable duck"
|
||
desc = "No bother to sink or swim when you can just float!"
|
||
icon_state = "inflatable"
|
||
item_state = "inflatable"
|
||
icon = 'icons/obj/clothing/belts.dmi'
|
||
slot_flags = SLOT_BELT
|
||
|
||
/*
|
||
* Fake meteor
|
||
*/
|
||
|
||
/obj/item/toy/minimeteor
|
||
name = "Mini-Meteor"
|
||
desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "minimeteor"
|
||
w_class = 2.0
|
||
|
||
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom)
|
||
..()
|
||
playsound(src, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||
for(var/mob/M in range(10, src))
|
||
if(!M.stat && !istype(M, /mob/living/silicon/ai))\
|
||
shake_camera(M, 3, 1)
|
||
qdel(src)
|
||
|
||
/*
|
||
* Carp plushie
|
||
*/
|
||
|
||
/obj/item/toy/carpplushie
|
||
name = "space carp plushie"
|
||
desc = "An adorable stuffed toy that resembles a space carp."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "carpplushie"
|
||
attack_verb = list("bitten", "eaten", "fin slapped")
|
||
var/bitesound = 'sound/weapons/bite.ogg'
|
||
|
||
// Attack mob
|
||
/obj/item/toy/carpplushie/attack(mob/M as mob, mob/user as mob)
|
||
playsound(loc, bitesound, 20, 1) // Play bite sound in local area
|
||
return ..()
|
||
|
||
// Attack self
|
||
/obj/item/toy/carpplushie/attack_self(mob/user as mob)
|
||
playsound(src.loc, bitesound, 20, 1)
|
||
return ..()
|
||
|
||
|
||
/obj/random/carp_plushie
|
||
name = "Random Carp Plushie"
|
||
desc = "This is a random plushie"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "carpplushie"
|
||
|
||
/obj/random/carp_plushie/item_to_spawn()
|
||
return pick(typesof(/obj/item/toy/carpplushie)) //can pick any carp plushie, even the original.
|
||
|
||
/obj/item/toy/carpplushie/ice
|
||
icon_state = "icecarp"
|
||
|
||
/obj/item/toy/carpplushie/silent
|
||
icon_state = "silentcarp"
|
||
|
||
/obj/item/toy/carpplushie/electric
|
||
icon_state = "electriccarp"
|
||
|
||
/obj/item/toy/carpplushie/gold
|
||
icon_state = "goldcarp"
|
||
|
||
/obj/item/toy/carpplushie/toxin
|
||
icon_state = "toxincarp"
|
||
|
||
/obj/item/toy/carpplushie/dragon
|
||
icon_state = "dragoncarp"
|
||
|
||
/obj/item/toy/carpplushie/pink
|
||
icon_state = "pinkcarp"
|
||
|
||
/obj/item/toy/carpplushie/candy
|
||
icon_state = "candycarp"
|
||
|
||
/obj/item/toy/carpplushie/nebula
|
||
icon_state = "nebulacarp"
|
||
|
||
/obj/item/toy/carpplushie/void
|
||
icon_state = "voidcarp"
|
||
|
||
/*
|
||
* Plushie
|
||
*/
|
||
|
||
|
||
/obj/item/toy/plushie
|
||
name = "plushie"
|
||
desc = "An adorable, soft, and cuddly plushie."
|
||
icon = 'icons/obj/toy.dmi'
|
||
var/poof_sound = 'sound/weapons/thudswoosh.ogg'
|
||
attack_verb = list("poofed", "bopped", "whapped","cuddled","fluffed")
|
||
|
||
/obj/item/toy/plushie/attack(mob/M as mob, mob/user as mob)
|
||
playsound(loc, poof_sound, 20, 1) // Play the whoosh sound in local area
|
||
if(iscarbon(M))
|
||
if(prob(10))
|
||
M.reagents.add_reagent("hugs", 10)
|
||
return ..()
|
||
|
||
/obj/item/toy/plushie/attack_self(mob/user as mob)
|
||
var/cuddle_verb = pick("hugs","cuddles","snugs")
|
||
user.visible_message("<span class='notice'>[user] [cuddle_verb] the [src].</span>")
|
||
playsound(get_turf(src), poof_sound, 50, 1, -1)
|
||
return ..()
|
||
|
||
/obj/random/plushie
|
||
name = "Random Plushie"
|
||
desc = "This is a random plushie"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "redfox"
|
||
|
||
/obj/random/plushie/item_to_spawn()
|
||
return pick(subtypesof(/obj/item/toy/plushie)) //exclude the base type.
|
||
|
||
/obj/item/toy/plushie/corgi
|
||
name = "corgi plushie"
|
||
icon_state = "corgi"
|
||
|
||
/obj/item/toy/plushie/girly_corgi
|
||
name = "corgi plushie"
|
||
icon_state = "girlycorgi"
|
||
|
||
/obj/item/toy/plushie/robo_corgi
|
||
name = "borgi plushie"
|
||
icon_state = "robotcorgi"
|
||
|
||
/obj/item/toy/plushie/octopus
|
||
name = "octopus plushie"
|
||
icon_state = "loveable"
|
||
|
||
/obj/item/toy/plushie/face_hugger
|
||
name = "facehugger plushie"
|
||
icon_state = "huggable"
|
||
|
||
//foxes are basically the best
|
||
|
||
/obj/item/toy/plushie/red_fox
|
||
name = "red fox plushie"
|
||
icon_state = "redfox"
|
||
|
||
/obj/item/toy/plushie/black_fox
|
||
name = "black fox plushie"
|
||
icon_state = "blackfox"
|
||
|
||
/obj/item/toy/plushie/marble_fox
|
||
name = "marble fox plushie"
|
||
icon_state = "marblefox"
|
||
|
||
/obj/item/toy/plushie/blue_fox
|
||
name = "blue fox plushie"
|
||
icon_state = "bluefox"
|
||
|
||
/obj/item/toy/plushie/orange_fox
|
||
name = "orange fox plushie"
|
||
icon_state = "orangefox"
|
||
|
||
/obj/item/toy/plushie/coffee_fox
|
||
name = "coffee fox plushie"
|
||
icon_state = "coffeefox"
|
||
|
||
/obj/item/toy/plushie/pink_fox
|
||
name = "pink fox plushie"
|
||
icon_state = "pinkfox"
|
||
|
||
/obj/item/toy/plushie/purple_fox
|
||
name = "purple fox plushie"
|
||
icon_state = "purplefox"
|
||
|
||
/obj/item/toy/plushie/crimson_fox
|
||
name = "crimson fox plushie"
|
||
icon_state = "crimsonfox"
|
||
|
||
/obj/item/toy/plushie/deer
|
||
name = "deer plushie"
|
||
icon_state = "deer"
|
||
|
||
/obj/item/toy/plushie/black_cat
|
||
name = "black cat plushie"
|
||
icon_state = "blackcat"
|
||
|
||
/obj/item/toy/plushie/grey_cat
|
||
name = "grey cat plushie"
|
||
icon_state = "greycat"
|
||
|
||
/obj/item/toy/plushie/white_cat
|
||
name = "white cat plushie"
|
||
icon_state = "whitecat"
|
||
|
||
/obj/item/toy/plushie/orange_cat
|
||
name = "orange cat plushie"
|
||
icon_state = "orangecat"
|
||
|
||
/obj/item/toy/plushie/siamese_cat
|
||
name = "siamese cat plushie"
|
||
icon_state = "siamesecat"
|
||
|
||
/obj/item/toy/plushie/tabby_cat
|
||
name = "tabby cat plushie"
|
||
icon_state = "tabbycat"
|
||
|
||
/obj/item/toy/plushie/tuxedo_cat
|
||
name = "tuxedo cat plushie"
|
||
icon_state = "tuxedocat"
|
||
|
||
/*
|
||
* Foam Armblade
|
||
*/
|
||
|
||
/obj/item/toy/foamblade
|
||
name = "foam armblade"
|
||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "foamblade"
|
||
item_state = "arm_blade"
|
||
attack_verb = list("pricked", "absorbed", "gored")
|
||
w_class = 2
|
||
|
||
/*
|
||
* Toy/fake flash
|
||
*/
|
||
/obj/item/toy/flash
|
||
name = "toy flash"
|
||
desc = "FOR THE REVOLU- Oh wait, that's just a toy."
|
||
icon = 'icons/obj/device.dmi'
|
||
icon_state = "flash"
|
||
item_state = "flashtool"
|
||
w_class = 1
|
||
|
||
/obj/item/toy/flash/attack(mob/living/M, mob/user)
|
||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||
flick("[initial(icon_state)]2", src)
|
||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||
|
||
|
||
/*
|
||
* Toy big red button
|
||
*/
|
||
/obj/item/toy/redbutton
|
||
name = "big red button"
|
||
desc = "A big, plastic red button. Reads 'From HonkCo Pranks?' on the back."
|
||
icon = 'icons/obj/assemblies.dmi'
|
||
icon_state = "bigred"
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/redbutton/attack_self(mob/user)
|
||
if (cooldown < world.time)
|
||
cooldown = (world.time + 300) // Sets cooldown at 30 seconds
|
||
user.visible_message("<span class='warning'>[user] presses the big red button.</span>", "<span class='notice'>You press the button, it plays a loud noise!</span>", "<span class='notice'>The button clicks loudly.</span>")
|
||
playsound(src, 'sound/effects/explosionfar.ogg', 50, 0, 0)
|
||
for(var/mob/M in range(10, src)) // Checks range
|
||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) // Checks to make sure whoever's getting shaken is alive/not the AI
|
||
sleep(8) // Short delay to match up with the explosion sound
|
||
shake_camera(M, 2, 1) // Shakes player camera 2 squares for 1 second.
|
||
|
||
else
|
||
to_chat(user, "<span class='alert'>Nothing happens.</span>")
|
||
|
||
|
||
/*
|
||
* AI core prizes
|
||
*/
|
||
/obj/item/toy/AI
|
||
name = "toy AI"
|
||
desc = "A little toy model AI core with real law announcing action!"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "AI"
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/AI/attack_self(mob/user)
|
||
if(!cooldown) //for the sanity of everyone
|
||
var/message = generate_ion_law()
|
||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||
cooldown = 1
|
||
spawn(30) cooldown = 0
|
||
return
|
||
..()
|
||
|
||
/obj/item/toy/owl
|
||
name = "owl action figure"
|
||
desc = "An action figure modeled after 'The Owl', defender of justice."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "owlprize"
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/owl/attack_self(mob/user)
|
||
if(!cooldown) //for the sanity of everyone
|
||
var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
|
||
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
|
||
playsound(user, 'sound/misc/hoot.ogg', 25, 1)
|
||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||
cooldown = 1
|
||
spawn(30) cooldown = 0
|
||
return
|
||
..()
|
||
|
||
/obj/item/toy/griffin
|
||
name = "griffin action figure"
|
||
desc = "An action figure modeled after 'The Griffin', criminal mastermind."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "griffinprize"
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/griffin/attack_self(mob/user)
|
||
if(!cooldown) //for the sanity of everyone
|
||
var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
|
||
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
|
||
playsound(user, 'sound/misc/caw.ogg', 25, 1)
|
||
visible_message("<span class='danger'>[bicon(src)] [message]</span>")
|
||
cooldown = 1
|
||
spawn(30) cooldown = 0
|
||
return
|
||
..()
|
||
|
||
// DND Character minis. Use the naming convention (type)character for the icon states.
|
||
/obj/item/toy/character
|
||
icon = 'icons/obj/toy.dmi'
|
||
w_class = 2
|
||
pixel_z = 5
|
||
|
||
/obj/item/toy/character/alien
|
||
name = "Xenomorph Miniature"
|
||
desc = "A miniature xenomorph. Scary!"
|
||
icon_state = "aliencharacter"
|
||
/obj/item/toy/character/cleric
|
||
name = "Cleric Miniature"
|
||
desc = "A wee little cleric, with his wee little staff."
|
||
icon_state = "clericcharacter"
|
||
/obj/item/toy/character/warrior
|
||
name = "Warrior Miniature"
|
||
desc = "That sword would make a decent toothpick."
|
||
icon_state = "warriorcharacter"
|
||
/obj/item/toy/character/thief
|
||
name = "Thief Miniature"
|
||
desc = "Hey, where did my wallet go!?"
|
||
icon_state = "thiefcharacter"
|
||
/obj/item/toy/character/wizard
|
||
name = "Wizard Miniature"
|
||
desc = "MAGIC!"
|
||
icon_state = "wizardcharacter"
|
||
/obj/item/toy/character/cthulhu
|
||
name = "Cthulhu Miniature"
|
||
desc = "The dark lord has risen!"
|
||
icon_state = "darkmastercharacter"
|
||
/obj/item/toy/character/lich
|
||
name = "Lich Miniature"
|
||
desc = "Murderboner extraordinaire."
|
||
icon_state = "lichcharacter"
|
||
/obj/item/weapon/storage/box/characters
|
||
name = "Box of Miniatures"
|
||
desc = "The nerd's best friends."
|
||
icon_state = "box"
|
||
/obj/item/weapon/storage/box/characters/New()
|
||
..()
|
||
new /obj/item/toy/character/alien(src)
|
||
new /obj/item/toy/character/cleric(src)
|
||
new /obj/item/toy/character/warrior(src)
|
||
new /obj/item/toy/character/thief(src)
|
||
new /obj/item/toy/character/wizard(src)
|
||
new /obj/item/toy/character/cthulhu(src)
|
||
new /obj/item/toy/character/lich(src)
|
||
|
||
|
||
//Pet Rocks, just like from the 70's!
|
||
|
||
/obj/item/toy/pet_rock
|
||
name = "pet rock"
|
||
desc = "The perfect pet!"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "pet_rock"
|
||
w_class = 2
|
||
force = 5
|
||
throwforce = 5
|
||
attack_verb = list("attacked", "bashed", "smashed", "stoned")
|
||
hitsound = "swing_hit"
|
||
|
||
/obj/item/toy/pet_rock/fred
|
||
name = "fred"
|
||
desc = "Fred, the bestest boy pet in the whole wide universe!"
|
||
icon_state = "fred"
|
||
|
||
/obj/item/toy/pet_rock/roxie
|
||
name = "roxie"
|
||
desc = "Roxie, the bestest girl pet in the whole wide universe!"
|
||
icon_state = "roxie"
|
||
|
||
//minigibber, so cute
|
||
|
||
/obj/item/toy/minigibber
|
||
name = "miniature gibber"
|
||
desc = "A miniature recreation of NanoTrasen's famous meat grinder."
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "minigibber"
|
||
attack_verb = list("grinded", "gibbed")
|
||
w_class = 2.0
|
||
var/cooldown = 0
|
||
var/obj/stored_minature = null
|
||
|
||
/obj/item/toy/minigibber/attack_self(var/mob/user)
|
||
|
||
if(stored_minature)
|
||
to_chat(user, "<span class='danger'>\The [src] makes a violent grinding noise as it tears apart the miniature figure inside!</span>")
|
||
qdel(stored_minature)
|
||
stored_minature = null
|
||
playsound(user, 'sound/goonstation/effects/gib.ogg', 20, 1)
|
||
cooldown = world.time
|
||
|
||
if(cooldown < world.time - 8)
|
||
to_chat(user, "<span class='notice'>You hit the gib button on \the [src].</span>")
|
||
playsound(user, 'sound/goonstation/effects/gib.ogg', 20, 1)
|
||
cooldown = world.time
|
||
|
||
/obj/item/toy/minigibber/attackby(var/obj/O, var/mob/user, params)
|
||
if(istype(O,/obj/item/toy/character) && O.loc == user)
|
||
to_chat(user, "<span class='notice'>You start feeding \the [O] [bicon(O)] into \the [src]'s mini-input.</span>")
|
||
if(do_after(user,10, target = src))
|
||
if(O.loc != user)
|
||
to_chat(user, "<span class='alert'>\The [O] is too far away to feed into \the [src]!</span>")
|
||
else
|
||
to_chat(user, "<span class='notice'>You feed \the [O] [bicon(O)] into \the [src]!</span>")
|
||
user.unEquip(O)
|
||
O.forceMove(src)
|
||
stored_minature = O
|
||
else
|
||
to_chat(user, "<span class='warning'>You stop feeding \the [O] into \the [src]'s mini-input.</span>")
|
||
else ..()
|
||
|
||
/*
|
||
* Xenomorph action figure
|
||
*/
|
||
|
||
/obj/item/toy/toy_xeno
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "toy_xeno"
|
||
name = "xenomorph action figure"
|
||
desc = "MEGA presents the new Xenos Isolated action figure! Comes complete with realistic sounds! Pull back string to use."
|
||
w_class = 2
|
||
var/cooldown = 0
|
||
|
||
/obj/item/toy/toy_xeno/attack_self(mob/user)
|
||
if(cooldown <= world.time)
|
||
cooldown = (world.time + 50) //5 second cooldown
|
||
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
|
||
icon_state = "[initial(icon_state)]_used"
|
||
sleep(5)
|
||
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
|
||
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
||
playsound(get_turf(src), pick(possible_sounds), 50, 1)
|
||
spawn(45)
|
||
if(src)
|
||
icon_state = "[initial(icon_state)]"
|
||
else
|
||
to_chat(user, "<span class='warning'>The string on [src] hasn't rewound all the way!</span>")
|
||
return
|
||
|
||
/obj/item/toy/russian_revolver
|
||
name = "russian revolver"
|
||
desc = "for fun and games!"
|
||
icon = 'icons/obj/guns/projectile.dmi'
|
||
icon_state = "detective_gold"
|
||
item_state = "gun"
|
||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||
flags = CONDUCT
|
||
slot_flags = SLOT_BELT
|
||
materials = list(MAT_METAL=2000)
|
||
w_class = 3.0
|
||
throwforce = 5
|
||
throw_speed = 4
|
||
throw_range = 5
|
||
force = 5.0
|
||
origin_tech = "combat=1"
|
||
attack_verb = list("struck", "hit", "bashed")
|
||
var/bullet_position = 1
|
||
var/is_empty = 0
|
||
|
||
/obj/item/toy/russian_revolver/suicide_act(mob/user)
|
||
user.visible_message("<span class='suicide'>[user] quickly loads six bullets into the [src.name]'s cylinder and points it at \his head before pulling the trigger! It looks like they are trying to commit suicide.</span>")
|
||
playsound(loc, 'sound/weapons/Gunshot.ogg', 50, 1)
|
||
return (BRUTELOSS)
|
||
|
||
/obj/item/toy/russian_revolver/New()
|
||
spin_cylinder()
|
||
..()
|
||
|
||
|
||
/obj/item/toy/russian_revolver/attack_self(mob/user)
|
||
if(is_empty)
|
||
user.visible_message("<span class='warning'>[user] loads a bullet into the [src]'s cylinder.</span>")
|
||
is_empty = 0
|
||
else
|
||
spin_cylinder()
|
||
user.visible_message("<span class='warning'>[user] spins the cylinder on the [src]!</span>")
|
||
|
||
|
||
/obj/item/toy/russian_revolver/attack(mob/living/carbon/M, mob/user)
|
||
if(M != user) //can't use this on other people
|
||
return
|
||
if(is_empty)
|
||
to_chat(user, "<span class='notice'>The [src] is empty.</span>")
|
||
return
|
||
user.visible_message("<span class='danger'>[user] points the [src] at their head, ready to pull the trigger!</span>")
|
||
if(do_after(user, 30, target = M))
|
||
if(bullet_position != 1)
|
||
user.visible_message("<span class='danger'>*click*</span>")
|
||
playsound(src, 'sound/weapons/empty.ogg', 100, 1)
|
||
bullet_position -= 1
|
||
return
|
||
if(bullet_position == 1)
|
||
is_empty = 1
|
||
playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
|
||
user.visible_message("<span class='danger'>The [src] goes off!</span>")
|
||
M.apply_damage(200, "brute", "head", used_weapon = "Self-inflicted gunshot would to the head.", sharp=1)
|
||
M.death()
|
||
else
|
||
user.visible_message("<span class='danger'>[user] lowers the [src] from their head.</span>")
|
||
|
||
|
||
/obj/item/toy/russian_revolver/proc/spin_cylinder()
|
||
bullet_position = rand(1,6)
|
||
|
||
/*
|
||
* Rubber Chainsaw
|
||
*/
|
||
/obj/item/weapon/twohanded/toy/chainsaw
|
||
name = "Toy Chainsaw"
|
||
desc = "A toy chainsaw with a rubber edge. Ages 8 and up"
|
||
icon_state = "chainsaw0"
|
||
force = 0
|
||
throwforce = 0
|
||
throw_speed = 4
|
||
throw_range = 20
|
||
wieldsound = 'sound/weapons/chainsawstart.ogg'
|
||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||
|
||
/obj/item/weapon/twohanded/toy/chainsaw/update_icon()
|
||
if(wielded)
|
||
icon_state = "chainsaw[wielded]"
|
||
else
|
||
icon_state = "chainsaw0"
|
||
|
||
/*
|
||
* Action Figures
|
||
*/
|
||
|
||
|
||
/obj/random/figure
|
||
name = "Random Action Figure"
|
||
desc = "This is a random toy action figure"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "nuketoy"
|
||
|
||
/obj/random/figure/item_to_spawn()
|
||
return pick(subtypesof(/obj/item/toy/figure))
|
||
|
||
|
||
/obj/item/toy/figure
|
||
name = "Non-Specific Action Figure action figure"
|
||
desc = "A \"Space Life\" brand... wait, what the hell is this thing?"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "nuketoy"
|
||
var/cooldown = 0
|
||
var/toysay = "What the fuck did you do?"
|
||
|
||
/obj/item/toy/figure/New()
|
||
..()
|
||
desc = "A \"Space Life\" brand [name]"
|
||
|
||
/obj/item/toy/figure/attack_self(mob/user as mob)
|
||
if(cooldown < world.time)
|
||
cooldown = (world.time + 30) //3 second cooldown
|
||
user.visible_message("<span class='notice'>[bicon(src)] The [src] says \"[toysay]\".</span>")
|
||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||
|
||
/obj/item/toy/figure/cmo
|
||
name = "Chief Medical Officer action figure"
|
||
icon_state = "cmo"
|
||
toysay = "Suit sensors!"
|
||
|
||
/obj/item/toy/figure/assistant
|
||
name = "Assistant action figure"
|
||
icon_state = "assistant"
|
||
toysay = "Grey tide station wide!"
|
||
|
||
/obj/item/toy/figure/atmos
|
||
name = "Atmospheric Technician action figure"
|
||
icon_state = "atmos"
|
||
toysay = "Glory to Atmosia!"
|
||
|
||
/obj/item/toy/figure/bartender
|
||
name = "Bartender action figure"
|
||
icon_state = "bartender"
|
||
toysay = "Wheres my monkey?"
|
||
|
||
/obj/item/toy/figure/borg
|
||
name = "Cyborg action figure"
|
||
icon_state = "borg"
|
||
toysay = "I. LIVE. AGAIN."
|
||
|
||
/obj/item/toy/figure/botanist
|
||
name = "Botanist action figure"
|
||
icon_state = "botanist"
|
||
toysay = "Dude, I see colors..."
|
||
|
||
/obj/item/toy/figure/captain
|
||
name = "Captain action figure"
|
||
icon_state = "captain"
|
||
toysay = "Crew, the Nuke Disk is safely up my ass."
|
||
|
||
/obj/item/toy/figure/cargotech
|
||
name = "Cargo Technician action figure"
|
||
icon_state = "cargotech"
|
||
toysay = "For Cargonia!"
|
||
|
||
/obj/item/toy/figure/ce
|
||
name = "Chief Engineer action figure"
|
||
icon_state = "ce"
|
||
toysay = "Wire the solars!"
|
||
|
||
/obj/item/toy/figure/chaplain
|
||
name = "Chaplain action figure"
|
||
icon_state = "chaplain"
|
||
toysay = "Gods make me a killing machine please!"
|
||
|
||
/obj/item/toy/figure/chef
|
||
name = "Chef action figure"
|
||
icon_state = "chef"
|
||
toysay = "I swear it's not human meat."
|
||
|
||
/obj/item/toy/figure/chemist
|
||
name = "Chemist action figure"
|
||
icon_state = "chemist"
|
||
toysay = "Get your pills!"
|
||
|
||
/obj/item/toy/figure/clown
|
||
name = "Clown action figure"
|
||
icon_state = "clown"
|
||
toysay = "Honk!"
|
||
|
||
/obj/item/toy/figure/ian
|
||
name = "Ian action figure"
|
||
icon_state = "ian"
|
||
toysay = "Arf!"
|
||
|
||
/obj/item/toy/figure/detective
|
||
name = "Detective action figure"
|
||
icon_state = "detective"
|
||
toysay = "This airlock has grey jumpsuit and insulated glove fibers on it."
|
||
|
||
/obj/item/toy/figure/dsquad
|
||
name = "Death Squad Officer action figure"
|
||
icon_state = "dsquad"
|
||
toysay = "Eliminate all threats!"
|
||
|
||
/obj/item/toy/figure/engineer
|
||
name = "Engineer action figure"
|
||
icon_state = "engineer"
|
||
toysay = "Oh god, the singularity is loose!"
|
||
|
||
/obj/item/toy/figure/geneticist
|
||
name = "Geneticist action figure"
|
||
icon_state = "geneticist"
|
||
toysay = "I'm not qualified for this job."
|
||
|
||
/obj/item/toy/figure/hop
|
||
name = "Head of Personnel action figure"
|
||
icon_state = "hop"
|
||
toysay = "Giving out all access!"
|
||
|
||
/obj/item/toy/figure/hos
|
||
name = "Head of Security action figure"
|
||
icon_state = "hos"
|
||
toysay = "I'm here to win, anything else is secondary."
|
||
|
||
/obj/item/toy/figure/qm
|
||
name = "Quartermaster action figure"
|
||
icon_state = "qm"
|
||
toysay = "Hail Cargonia!"
|
||
|
||
/obj/item/toy/figure/janitor
|
||
name = "Janitor action figure"
|
||
icon_state = "janitor"
|
||
toysay = "Look at the signs, you idiot."
|
||
|
||
/obj/item/toy/figure/lawyer
|
||
name = "Internal Affairs Agent action figure"
|
||
icon_state = "lawyer"
|
||
toysay = "Standard Operating Procedure says they're guilty! Hacking is proof they're an Enemy of the Corporation!"
|
||
|
||
/obj/item/toy/figure/librarian
|
||
name = "Librarian action figure"
|
||
icon_state = "librarian"
|
||
toysay = "One day while..."
|
||
|
||
/obj/item/toy/figure/md
|
||
name = "Medical Doctor action figure"
|
||
icon_state = "md"
|
||
toysay = "The patient is already dead!"
|
||
|
||
/obj/item/toy/figure/mime
|
||
name = "Mime action figure"
|
||
desc = "A \"Space Life\" brand Mime action figure."
|
||
icon_state = "mime"
|
||
toysay = "..."
|
||
|
||
/obj/item/toy/figure/miner
|
||
name = "Shaft Miner action figure"
|
||
icon_state = "miner"
|
||
toysay = "Oh god it's eating my intestines!"
|
||
|
||
/obj/item/toy/figure/ninja
|
||
name = "Ninja action figure"
|
||
icon_state = "ninja"
|
||
toysay = "Oh god! Stop shooting, I'm friendly!"
|
||
|
||
/obj/item/toy/figure/wizard
|
||
name = "Wizard action figure"
|
||
icon_state = "wizard"
|
||
toysay = "Ei Nath!"
|
||
|
||
/obj/item/toy/figure/rd
|
||
name = "Research Director action figure"
|
||
icon_state = "rd"
|
||
toysay = "Blowing all of the borgs!"
|
||
|
||
/obj/item/toy/figure/roboticist
|
||
name = "Roboticist action figure"
|
||
icon_state = "roboticist"
|
||
toysay = "He asked to be borged!"
|
||
|
||
/obj/item/toy/figure/scientist
|
||
name = "Scientist action figure"
|
||
icon_state = "scientist"
|
||
toysay = "Someone else must have made those bombs!"
|
||
|
||
/obj/item/toy/figure/syndie
|
||
name = "Nuclear Operative action figure"
|
||
icon_state = "syndie"
|
||
toysay = "Get that fucking disk!"
|
||
|
||
/obj/item/toy/figure/secofficer
|
||
name = "Security Officer action figure"
|
||
icon_state = "secofficer"
|
||
toysay = "I am the law!"
|
||
|
||
/obj/item/toy/figure/virologist
|
||
name = "Virologist action figure"
|
||
icon_state = "virologist"
|
||
toysay = "The cure is potassium!"
|
||
|
||
/obj/item/toy/figure/warden
|
||
name = "Warden action figure"
|
||
icon_state = "warden"
|
||
toysay = "Execute him for breaking in!"
|
||
|
||
//////////////////////////////////////////////////////
|
||
// Magic 8-Ball / Conch //
|
||
//////////////////////////////////////////////////////
|
||
|
||
/obj/item/toy/eight_ball
|
||
name = "Magic 8-Ball"
|
||
desc = "Mystical! Magical! Ages 8+!"
|
||
icon = 'icons/obj/toy.dmi'
|
||
icon_state = "eight-ball"
|
||
var/use_action = "shakes the ball"
|
||
var/cooldown = 0
|
||
var/list/possible_answers = list("Definitely", "All signs point to yes.", "Most likely.", "Yes.", "Ask again later.", "Better not tell you now.", "Future Unclear.", "Maybe.", "Doubtful.", "No.", "Don't count on it.", "Never.")
|
||
|
||
/obj/item/toy/eight_ball/attack_self(mob/user as mob)
|
||
if(!cooldown)
|
||
var/answer = pick(possible_answers)
|
||
user.visible_message("<span class='notice'>[user] focuses on their question and [use_action]...</span>")
|
||
user.visible_message("<span class='notice'>[bicon(src)] The [src] says \"[answer]\"</span>")
|
||
spawn(30)
|
||
cooldown = 0
|
||
return
|
||
|
||
/obj/item/toy/eight_ball/conch
|
||
name = "Magic Conch Shell"
|
||
desc = "All hail the Magic Conch!"
|
||
icon_state = "conch"
|
||
use_action = "pulls the string"
|
||
possible_answers = list("Yes.", "No.", "Try asking again.", "Nothing.", "I don't think so.", "Neither.", "Maybe someday.")
|