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* bicon regex run * Remove all \black * Goonchat from /vg/ / Goon Whoo! Special thanks to @Tastyfish for the macro2html thing so all of our horrible color macros keep working and don't fail horribly <3 * Fixes and changes n stuff - Made ping sane again (the fuck PJ) - Updated chat CSS - Fixed like one problem with a color macro * whoops * Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk) * Strip problematic tags from tcomm scripts - <audio> - <video> - <iframe> - <script> * Fix human examine icon * Name hotkey elements * Removed old stylesheet
769 lines
26 KiB
Plaintext
769 lines
26 KiB
Plaintext
/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/*
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* DATA CARDS - Used for the teleporter
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*/
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/obj/item/weapon/card
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name = "card"
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desc = "A card."
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icon = 'icons/obj/card.dmi'
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w_class = 1.0
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var/associated_account_number = 0
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var/list/files = list( )
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/obj/item/weapon/card/data
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name = "data card"
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desc = "A disk containing data."
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icon_state = "data"
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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/obj/item/weapon/card/data/verb/label(t as text)
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set name = "Label Disk"
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set category = "Object"
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set src in usr
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if (t)
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src.name = text("Data Disk- '[]'", t)
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else
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src.name = "Data Disk"
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/card/data/clown
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name = "coordinates to clown planet"
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icon_state = "data"
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item_state = "card-id"
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layer = 3
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level = 2
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desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
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function = "teleporter"
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data = "Clown Land"
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/*
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* ID CARDS
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*/
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/obj/item/weapon/card/emag_broken
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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/obj/item/weapon/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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/obj/item/weapon/card/emag/attack()
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return
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/obj/item/weapon/card/emag/afterattack(atom/target, mob/user, proximity)
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var/atom/A = target
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if(!proximity)
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return
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A.emag_act(user)
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/obj/item/weapon/card/id
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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var/mining_points = 0 //For redeeming at mining equipment lockers
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var/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = SLOT_ID
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var/untrackable // Can not be tracked by AI's
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var/blood_type = "\[UNSET\]"
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var/dna_hash = "\[UNSET\]"
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var/fingerprint_hash = "\[UNSET\]"
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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var/dorm = 0 // determines if this ID has claimed a dorm already
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var/datum/data/record/active1 = null
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var/sex
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var/age
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var/photo
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var/icon/front
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var/icon/side
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var/dat
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var/stamped = 0
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var/obj/item/weapon/card/id/guest/guest_pass = null // Guest pass attached to the ID
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/obj/item/weapon/card/id/New()
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..()
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spawn(30)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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SetOwnerInfo(H)
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/obj/item/weapon/card/id/examine(mob/user)
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if(..(user, 1))
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show(usr)
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else
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to_chat(user, "<span class='warning'>It is too far away.</span>")
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if(guest_pass)
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to_chat(user, "<span class='notice'>There is a guest pass attached to this ID card</span>")
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if (world.time < guest_pass.expiration_time)
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to_chat(user, "<span class='notice'>It expires at [worldtime2text(guest_pass.expiration_time)].</span>")
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else
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to_chat(user, "<span class='warning'>It expired at [worldtime2text(guest_pass.expiration_time)].</span>")
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to_chat(user, "<span class='notice'>It grants access to following areas:</span>")
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for (var/A in guest_pass.temp_access)
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to_chat(user, "<span class='notice'>[get_access_desc(A)].</span>")
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to_chat(user, "<span class='notice'>Issuing reason: [guest_pass.reason].</span>")
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/obj/item/weapon/card/id/proc/show(mob/user as mob)
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var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper)
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assets.send(user)
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if(!front)
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front = new(photo, dir = SOUTH)
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if(!side)
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side = new(photo, dir = WEST)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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var/datum/browser/popup = new(user, "idcard", name, 600, 400)
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popup.set_content(dat)
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
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user.visible_message("[user] shows you: [bicon(src)] [src.name]. The assignment on the card: [src.assignment]",\
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"You flash your ID card: [bicon(src)] [src.name]. The assignment on the card: [src.assignment]")
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if(mining_points)
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to_chat(user, "There's [mining_points] mining equipment redemption points loaded onto this card.")
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src.add_fingerprint(user)
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return
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/obj/item/weapon/card/id/proc/UpdateName()
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name = "[src.registered_name]'s ID Card ([src.assignment])"
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/obj/item/weapon/card/id/proc/SetOwnerInfo(var/mob/living/carbon/human/H)
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if(!H || !H.dna)
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return
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sex = capitalize(H.gender)
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age = H.age
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blood_type = H.dna.b_type
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dna_hash = H.dna.unique_enzymes
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fingerprint_hash = md5(H.dna.uni_identity)
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dat = ("<table><tr><td>")
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dat += text("Name: []</A><BR>", registered_name)
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dat += text("Sex: []</A><BR>\n", sex)
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dat += text("Age: []</A><BR>\n", age)
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dat += text("Rank: []</A><BR>\n", assignment)
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dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
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dat += text("Blood Type: []<BR>\n", blood_type)
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dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
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dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
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<img src=side.png height=80 width=80 border=4></td></tr></table>"
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/obj/item/weapon/card/id/GetAccess()
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if(!guest_pass)
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return access
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return access | guest_pass.GetAccess()
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/obj/item/weapon/card/id/GetID()
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return src
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/obj/item/weapon/card/id/proc/is_untrackable()
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return untrackable
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/obj/item/weapon/card/id/proc/update_label(newname, newjob)
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if(newname || newjob)
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name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
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return
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name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
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/obj/item/weapon/card/id/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/weapon/id_decal/))
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var/obj/item/weapon/id_decal/decal = W
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to_chat(user, "You apply [decal] to [src].")
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if(decal.override_name)
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name = decal.decal_name
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desc = decal.decal_desc
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icon_state = decal.decal_icon_state
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item_state = decal.decal_item_state
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qdel(decal)
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qdel(W)
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return
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else if(istype (W,/obj/item/weapon/stamp))
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if(!stamped)
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dat+="<img src=large_[W.icon_state].png>"
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stamped = 1
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to_chat(user, "You stamp the ID card!")
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else
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to_chat(user, "This ID has already been stamped!")
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else if(istype(W, /obj/item/weapon/card/id/guest))
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if(istype(src, /obj/item/weapon/card/id/guest))
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return
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var/obj/item/weapon/card/id/guest/G = W
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if(world.time > G.expiration_time)
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to_chat(user, "There's no point, the guest pass has expired.")
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return
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if(guest_pass)
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to_chat(user, "There's already a guest pass attached to this ID.")
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return
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if(G.registered_name != registered_name && G.registered_name != "NOT SPECIFIED")
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to_chat(user, "The guest pass cannot be attached to this ID")
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return
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if(!user.unEquip(G))
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return
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G.loc = src
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guest_pass = G
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/obj/item/weapon/card/id/verb/remove_guest_pass()
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set name = "Remove Guest Pass"
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set category = "Object"
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set src in range(0)
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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if(guest_pass)
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to_chat(usr, "<span class='notice'>You remove the guest pass from this ID.</span>")
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guest_pass.forceMove(get_turf(src))
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guest_pass = null
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else
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to_chat(usr, "<span class='warning'>There is no guest pass attached to this ID</span>")
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/obj/item/weapon/card/id/silver
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name = "identification card"
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desc = "A silver card which shows honour and dedication."
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icon_state = "silver"
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item_state = "silver_id"
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/obj/item/weapon/card/id/gold
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name = "identification card"
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desc = "A golden card which shows power and might."
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icon_state = "gold"
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item_state = "gold_id"
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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origin_tech = "syndicate=3"
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var/registered_user = null
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untrackable = 1
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/obj/item/weapon/card/id/syndicate/New()
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access = initial_access.Copy()
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..()
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/obj/item/weapon/card/id/syndicate/vox
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name = "agent card"
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initial_access = list(access_maint_tunnels, access_vox, access_external_airlocks)
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/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(O, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/I = O
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if(istype(user, /mob/living) && user.mind)
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if(user.mind.special_role)
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to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over \the [I], copying its access.</span>")
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src.access |= I.access //Don't copy access if user isn't an antag -- to prevent metagaming
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/obj/item/weapon/card/id/syndicate/proc/fake_id_photo(var/mob/living/carbon/human/H, var/side=0)//get_id_photo wouldn't work correctly
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if(!istype(H))
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return
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var/storedDir = H.dir //don't want to lose track of this
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var/icon/faked
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if(!side)
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if(!H.equip_to_slot_if_possible(src, slot_l_store, 0, 1))
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to_chat(H, "<span class='warning'>You need to empty your pockets before taking the ID picture.</span>")
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return
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if(side)
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H.dir = WEST //ensure the icon is actually the proper direction before copying it
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faked = getFlatIcon(H)
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H.dir = storedDir //reset the user back to their original direction, not even noticable they changed
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H.equip_to_slot_if_possible(src, slot_l_hand, 0, 1)
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else
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H.dir = SOUTH
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faked = getFlatIcon(H)
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H.dir = storedDir
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return faked
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/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
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if(!src.registered_name)
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var t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
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if(!t)
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to_chat(user, "<span class='warning'>Invalid name.</span>")
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return
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src.registered_name = t
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var u = sanitize(stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than maintenance.", "Agent Card Job Assignment", "Agent", MAX_MESSAGE_LEN))
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if(!u)
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to_chat(user, "<span class='warning'>Invalid assignment.</span>")
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src.registered_name = ""
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return
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src.assignment = u
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src.name = "[src.registered_name]'s ID Card ([src.assignment])"
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to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
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registered_user = user
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else if(!registered_user || registered_user == user)
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if(!registered_user)
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registered_user = user
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switch(alert(user,"Would you like to display \the [src] or edit it?","Choose","Show","Edit"))
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if("Show")
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return ..()
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if("Edit")
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switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Photo","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card"))
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if("Name")
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var/new_name = reject_bad_name(input(user,"What name would you like to put on this card?","Agent Card Name", ishuman(user) ? user.real_name : user.name))
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if(!Adjacent(user))
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return
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src.registered_name = new_name
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UpdateName()
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to_chat(user, "<span class='notice'>Name changed to [new_name].</span>")
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if("Photo")
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if(!Adjacent(user))
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return
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photo = fake_id_photo(user)
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var/icon/photoside = fake_id_photo(user,1)
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front = new(photo)
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side = new(photoside)
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if(photo && photoside)
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to_chat(user, "<span class='notice'>Photo changed.</span>")
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if("Appearance")
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var/list/appearances = list(
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"data",
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"id",
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"gold",
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"silver",
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"centcom",
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"centcom_old",
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"security",
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"medical",
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"HoS",
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"research",
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"engineering",
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"CMO",
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"RD",
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"CE",
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"clown",
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"mime",
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"rainbow",
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"prisoner",
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"syndie",
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"deathsquad",
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"commander",
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"ERT_leader",
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"ERT_security",
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"ERT_engineering",
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"ERT_medical",
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"ERT_janitorial",
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)
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var/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") in appearances
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if(!Adjacent(user))
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return
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if(!choice)
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return
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src.icon_state = choice
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to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
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if("Sex")
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var/new_sex = sanitize(stripped_input(user,"What sex would you like to put on this card?","Agent Card Sex", ishuman(user) ? capitalize(user.gender) : "Male", MAX_MESSAGE_LEN))
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if(!Adjacent(user))
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return
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src.sex = new_sex
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to_chat(user, "<span class='notice'>Sex changed to [new_sex].</span>")
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if("Age")
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var/new_age = sanitize(stripped_input(user,"What age would you like to put on this card?","Agent Card Age","21", MAX_MESSAGE_LEN))
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if(!Adjacent(user))
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return
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src.age = new_age
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to_chat(user, "<span class='notice'>Age changed to [new_age].</span>")
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if("Occupation")
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var/new_job = sanitize(stripped_input(user,"What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN))
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if(!Adjacent(user))
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return
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src.assignment = new_job
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to_chat(user, "<span class='notice'>Occupation changed to [new_job].</span>")
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UpdateName()
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if("Money Account")
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var/new_account = input(user,"What money account would you like to link to this card?","Agent Card Account",12345) as num
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if(!Adjacent(user))
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return
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associated_account_number = new_account
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to_chat(user, "<span class='notice'>Linked money account changed to [new_account].</span>")
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if("Blood Type")
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var/default = "\[UNSET\]"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.b_type
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var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as text)
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if(!Adjacent(user))
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return
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src.blood_type = new_blood_type
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to_chat(user, "<span class='notice'>Blood type changed to [new_blood_type].</span>")
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if("DNA Hash")
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var/default = "\[UNSET\]"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.unique_enzymes
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|
|
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as text)
|
|
if(!Adjacent(user))
|
|
return
|
|
src.dna_hash = new_dna_hash
|
|
to_chat(user, "<span class='notice'>DNA hash changed to [new_dna_hash].</span>")
|
|
|
|
if("Fingerprint Hash")
|
|
var/default = "\[UNSET\]"
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.dna)
|
|
default = md5(H.dna.uni_identity)
|
|
|
|
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as text)
|
|
if(!Adjacent(user))
|
|
return
|
|
src.fingerprint_hash = new_fingerprint_hash
|
|
to_chat(user, "<span class='notice'>Fingerprint hash changed to [new_fingerprint_hash].</span>")
|
|
|
|
if("Reset Card")
|
|
name = initial(name)
|
|
registered_name = initial(registered_name)
|
|
icon_state = initial(icon_state)
|
|
sex = initial(sex)
|
|
age = initial(age)
|
|
assignment = initial(assignment)
|
|
associated_account_number = initial(associated_account_number)
|
|
blood_type = initial(blood_type)
|
|
dna_hash = initial(dna_hash)
|
|
fingerprint_hash = initial(fingerprint_hash)
|
|
access = initial_access.Copy() // Initial() doesn't work on lists
|
|
registered_user = null
|
|
|
|
to_chat(user, "<span class='notice'>All information has been deleted from \the [src].</span>")
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/card/id/syndicate_command
|
|
name = "syndicate ID card"
|
|
desc = "An ID straight from the Syndicate."
|
|
registered_name = "Syndicate"
|
|
icon_state = "syndie"
|
|
assignment = "Syndicate Overlord"
|
|
untrackable = 1
|
|
access = list(access_syndicate, access_external_airlocks)
|
|
|
|
/obj/item/weapon/card/id/captains_spare
|
|
name = "captain's spare ID"
|
|
desc = "The spare ID of the captain."
|
|
icon_state = "gold"
|
|
item_state = "gold_id"
|
|
registered_name = "Captain"
|
|
assignment = "Captain"
|
|
|
|
/obj/item/weapon/card/id/captains_spare/New()
|
|
var/datum/job/captain/J = new/datum/job/captain
|
|
access = J.get_access()
|
|
..()
|
|
|
|
/obj/item/weapon/card/id/admin
|
|
name = "admin ID card"
|
|
icon_state = "admin"
|
|
item_state = "gold_id"
|
|
registered_name = "Admin"
|
|
assignment = "Testing Shit"
|
|
untrackable = 1
|
|
|
|
/obj/item/weapon/card/id/admin/New()
|
|
access = get_absolutely_all_accesses()
|
|
..()
|
|
|
|
/obj/item/weapon/card/id/centcom
|
|
name = "central command ID card"
|
|
desc = "An ID straight from Central Command."
|
|
icon_state = "centcom"
|
|
registered_name = "Central Command"
|
|
assignment = "General"
|
|
|
|
/obj/item/weapon/card/id/centcom/New()
|
|
access = get_all_centcom_access()
|
|
..()
|
|
|
|
/obj/item/weapon/card/id/nanotrasen
|
|
name = "nanotrasen ID card"
|
|
icon_state = "nanotrasen"
|
|
|
|
/obj/item/weapon/card/id/prisoner
|
|
name = "prisoner ID card"
|
|
desc = "You are a number, you are not a free man."
|
|
icon_state = "prisoner"
|
|
item_state = "orange-id"
|
|
assignment = "Prisoner"
|
|
registered_name = "Scum"
|
|
var/goal = 0 //How far from freedom?
|
|
var/points = 0
|
|
|
|
/obj/item/weapon/card/id/prisoner/attack_self(mob/user as mob)
|
|
to_chat(usr, "You have accumulated [points] out of the [goal] points you need for freedom.")
|
|
|
|
/obj/item/weapon/card/id/prisoner/one
|
|
name = "Prisoner #13-001"
|
|
registered_name = "Prisoner #13-001"
|
|
|
|
/obj/item/weapon/card/id/prisoner/two
|
|
name = "Prisoner #13-002"
|
|
registered_name = "Prisoner #13-002"
|
|
|
|
/obj/item/weapon/card/id/prisoner/three
|
|
name = "Prisoner #13-003"
|
|
registered_name = "Prisoner #13-003"
|
|
|
|
/obj/item/weapon/card/id/prisoner/four
|
|
name = "Prisoner #13-004"
|
|
registered_name = "Prisoner #13-004"
|
|
|
|
/obj/item/weapon/card/id/prisoner/five
|
|
name = "Prisoner #13-005"
|
|
registered_name = "Prisoner #13-005"
|
|
|
|
/obj/item/weapon/card/id/prisoner/six
|
|
name = "Prisoner #13-006"
|
|
registered_name = "Prisoner #13-006"
|
|
|
|
/obj/item/weapon/card/id/prisoner/seven
|
|
name = "Prisoner #13-007"
|
|
registered_name = "Prisoner #13-007"
|
|
|
|
/obj/item/weapon/card/id/salvage_captain
|
|
name = "Captain's ID"
|
|
registered_name = "Captain"
|
|
icon_state = "centcom"
|
|
desc = "Finders, keepers."
|
|
access = list(access_salvage_captain)
|
|
|
|
/obj/item/weapon/card/id/medical
|
|
name = "Medical ID"
|
|
registered_name = "Medic"
|
|
icon_state = "medical"
|
|
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/security
|
|
name = "Security ID"
|
|
registered_name = "Officer"
|
|
icon_state = "security"
|
|
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons)
|
|
|
|
/obj/item/weapon/card/id/research
|
|
name = "Research ID"
|
|
registered_name = "Scientist"
|
|
icon_state = "research"
|
|
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/supply
|
|
name = "Supply ID"
|
|
registered_name = "Cargonian"
|
|
icon_state = "cargo"
|
|
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/engineering
|
|
name = "Engineering ID"
|
|
registered_name = "Engineer"
|
|
icon_state = "engineering"
|
|
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
|
|
|
/obj/item/weapon/card/id/hos
|
|
name = "Head of Security ID"
|
|
registered_name = "HoS"
|
|
icon_state = "HoS"
|
|
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
|
access_forensics_lockers, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
|
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
|
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
|
|
|
|
/obj/item/weapon/card/id/cmo
|
|
name = "Chief Medical Officer ID"
|
|
registered_name = "CMO"
|
|
icon_state = "CMO"
|
|
access = list(access_medical, access_morgue, access_genetics, access_heads,
|
|
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
|
access_keycard_auth, access_sec_doors, access_psychiatrist, access_paramedic, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/rd
|
|
name = "Research Director ID"
|
|
registered_name = "RD"
|
|
icon_state = "RD"
|
|
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
|
access_tox_storage, access_tech_storage, access_teleporter, access_sec_doors,
|
|
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
|
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_minisat, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/ce
|
|
name = "Chief Engineer ID"
|
|
registered_name = "CE"
|
|
icon_state = "CE"
|
|
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
|
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
|
access_heads, access_construction, access_sec_doors,
|
|
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_minisat, access_mechanic, access_mineral_storeroom)
|
|
|
|
/obj/item/weapon/card/id/clown
|
|
name = "Pink ID"
|
|
registered_name = "HONK!"
|
|
icon_state = "clown"
|
|
desc = "Even looking at the card strikes you with deep fear."
|
|
access = list(access_clown, access_theatre, access_maint_tunnels)
|
|
|
|
/obj/item/weapon/card/id/mime
|
|
name = "Black and White ID"
|
|
registered_name = "..."
|
|
icon_state = "mime"
|
|
desc = "..."
|
|
access = list(access_mime, access_theatre, access_maint_tunnels)
|
|
|
|
/obj/item/weapon/card/id/rainbow
|
|
name = "Rainbow ID"
|
|
icon_state = "rainbow"
|
|
|
|
/obj/item/weapon/card/id/thunderdome/red
|
|
name = "Thunderdome Red ID"
|
|
registered_name = "Red Team Fighter"
|
|
assignment = "Red Team Fighter"
|
|
icon_state = "TDred"
|
|
desc = "This ID card is given to those who fought inside the thunderdome for the Red Team. Not many have lived to see one of those, even fewer lived to keep it."
|
|
|
|
/obj/item/weapon/card/id/thunderdome/green
|
|
name = "Thunderdome Green ID"
|
|
registered_name = "Green Team Fighter"
|
|
assignment = "Green Team Fighter"
|
|
icon_state = "TDgreen"
|
|
desc = "This ID card is given to those who fought inside the thunderdome for the Green Team. Not many have lived to see one of those, even fewer lived to keep it."
|
|
|
|
/obj/item/weapon/card/id/lifetime
|
|
name = "Lifetime ID Card"
|
|
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
|
|
icon_state = "lifetimeid"
|
|
|
|
// Decals
|
|
/obj/item/weapon/id_decal
|
|
name = "identification card decal"
|
|
desc = "A modification kit to make your ID cards look snazzy.."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "batterer"
|
|
var/decal_name = "identification card"
|
|
var/decal_desc = "A card used to provide ID and determine access across the station."
|
|
var/decal_icon_state = "id"
|
|
var/decal_item_state = "card-id"
|
|
var/override_name = 0
|
|
|
|
/obj/item/weapon/id_decal/gold
|
|
name = "gold ID card card decal"
|
|
decal_desc = "A golden card which shows power and might."
|
|
decal_icon_state = "gold"
|
|
decal_item_state = "gold_id"
|
|
|
|
/obj/item/weapon/id_decal/silver
|
|
name = "silver ID card decal"
|
|
decal_desc = "A silver card which shows honour and dedication."
|
|
decal_icon_state = "silver"
|
|
decal_item_state = "silver_id"
|
|
|
|
/obj/item/weapon/id_decal/prisoner
|
|
name = "prisoner ID card decal"
|
|
decal_desc = "You are a number, you are not a free man."
|
|
decal_icon_state = "prisoner"
|
|
decal_item_state = "orange-id"
|
|
|
|
/obj/item/weapon/id_decal/centcom
|
|
name = "centcom ID card decal"
|
|
decal_desc = "An ID straight from Cent. Com."
|
|
decal_icon_state = "centcom"
|
|
|
|
/obj/item/weapon/id_decal/emag
|
|
name = "cryptographic sequencer ID card decal"
|
|
decal_name = "cryptographic sequencer"
|
|
decal_desc = "It's a card with a magnetic strip attached to some circuitry."
|
|
decal_icon_state = "emag"
|
|
override_name = 1
|
|
|
|
/proc/get_station_card_skins()
|
|
return list("data","id","gold","silver","security","medical","research","engineering","HoS","CMO","RD","CE","clown","mime","rainbow","prisoner")
|
|
|
|
/proc/get_centcom_card_skins()
|
|
return list("centcom","centcom_old","nanotrasen","ERT_leader","ERT_empty","ERT_security","ERT_engineering","ERT_medical","ERT_janitorial","deathsquad","commander","syndie","TDred","TDgreen")
|
|
|
|
/proc/get_all_card_skins()
|
|
return get_station_card_skins() + get_centcom_card_skins()
|
|
|
|
/proc/get_skin_desc(skin)
|
|
switch(skin)
|
|
if("id")
|
|
return "Standard"
|
|
if("HoS")
|
|
return "Head of Security"
|
|
if("CMO")
|
|
return "Chief Medical Officer"
|
|
if("RD")
|
|
return "Research Director"
|
|
if("CE")
|
|
return "Chief Engineer"
|
|
if("centcom_old")
|
|
return "Centcom Old"
|
|
if("ERT_leader")
|
|
return "ERT Leader"
|
|
if("ERT_empty")
|
|
return "ERT Default"
|
|
if("ERT_security")
|
|
return "ERT Security"
|
|
if("ERT_engineering")
|
|
return "ERT Engineering"
|
|
if("ERT_medical")
|
|
return "ERT Medical"
|
|
if("ERT_janitorial")
|
|
return "ERT Janitorial"
|
|
if("syndie")
|
|
return "Syndicate"
|
|
if("TDred")
|
|
return "Thunderdome Red"
|
|
if("TDgreen")
|
|
return "Thunderdome Green"
|
|
else
|
|
return capitalize(skin) |