Files
Paradise/code/modules/hydroponics/beekeeping/beebox.dm
FalseIncarnate ee4060549d Mutant Plant De-spam-ification
Mutated / Modified / Enhanced plants will no longer add new prefixes to
their names resulting in obscenely long names like "mutant mutant mutant
mutant mutant mutant enhanced mutant mutant modified wheat"
- Plants will now simply use a single "mutant", "modified", or
"enhanced" prefix to their name, determined by the last type of
modification used.
- This means you can mutate a modified plant and then pass it off as
merely "enhanced" if you do things in the right order

HAPPY SIDE EFFECT BONUS FUNTIME EXTRAVAGANZA!
- The chef's smartfridge will now compact ALL mutant, modified, or
enhanced versions of a given plant into a single listing.
- No longer will you have 50 listings of mutated wheat (with ever-longer
names) because the botanist decided to raise a couple bees.

Bees also now can not affect hydroponics trays that have their lids up.
- Raise your strange plants in peace, knowing the bees won't make them
stranger unless you want them to.

Premade beeboxes (and the random variant) now have the right kind of
worker bees, instead of the generic "bee" type.
- This was a mistake / oversight on my part from the bee refactor in the
Bee Briefcase PR.
- For reference, the premade (and random) beeboxes are admin spawn /
mapper only. That's why this never was noticed.
2016-05-22 01:46:46 -04:00

255 lines
8.0 KiB
Plaintext

#define BEEBOX_MAX_FRAMES 3 //Max frames per box
#define BEES_RATIO 0.5 //Multiplied by the max number of honeycombs to find the max number of bees
#define BEE_PROB_NEW_BEE 20 //The chance for spare bee_resources to be turned into new bees
#define BEE_RESOURCE_HONEYCOMB_COST 100 //The amount of bee_resources for a new honeycomb to be produced, percentage cost 1-100
#define BEE_RESOURCE_NEW_BEE_COST 50 //The amount of bee_resources for a new bee to be produced, percentage cost 1-100
/mob/proc/bee_friendly()
return 0
/mob/living/simple_animal/hostile/poison/bees/bee_friendly()
return 1
/mob/living/simple_animal/bot/bee_friendly()
if(paicard)
return 0
return 1
/mob/living/simple_animal/diona/bee_friendly()
return 1
/mob/living/carbon/human/bee_friendly()
if(get_species() == "Diona") //bees pollinate plants, duh.
return 1
if((wear_suit && (wear_suit.flags & THICKMATERIAL)) && (head && (head.flags & THICKMATERIAL)))
return 1
return 0
/obj/structure/beebox
name = "apiary"
desc = "Dr Miles Manners is just your average Wasp themed super hero by day, but by night he becomes DR BEES!"
icon = 'icons/obj/apiary_bees.dmi'
icon_state = "beebox"
anchored = 1
density = 1
var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null
var/list/bees = list() //bees owned by the box, not those inside it
var/list/honeycombs = list()
var/list/honey_frames = list()
var/bee_resources = 0
/obj/structure/beebox/New()
..()
processing_objects.Add(src)
/obj/structure/beebox/Destroy()
processing_objects.Remove(src)
bees.Cut()
bees = null
honeycombs.Cut()
honeycombs = null
queen_bee = null
return ..()
//Premade apiaries can spawn with a random reagent
/obj/structure/beebox/premade
var/random_reagent = FALSE
/obj/structure/beebox/premade/New()
..()
var/datum/reagent/R = null
if(random_reagent)
R = pick(subtypesof(/datum/reagent))
R = chemical_reagents_list[initial(R.id)]
queen_bee = new(src)
queen_bee.beehome = src
bees += queen_bee
queen_bee.assign_reagent(R)
for(var/i in 1 to BEEBOX_MAX_FRAMES)
var/obj/item/honey_frame/HF = new(src)
honey_frames += HF
for(var/i in 1 to get_max_bees())
var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
bees += B
B.beehome = src
B.assign_reagent(R)
/obj/structure/beebox/premade/random
random_reagent = TRUE
/obj/structure/beebox/process()
if(queen_bee)
if(bee_resources >= BEE_RESOURCE_HONEYCOMB_COST)
if(honeycombs.len < get_max_honeycomb())
bee_resources = max(bee_resources-BEE_RESOURCE_HONEYCOMB_COST, 0)
var/obj/item/weapon/reagent_containers/honeycomb/HC = new(src)
if(queen_bee.beegent)
HC.set_reagent(queen_bee.beegent.id)
honeycombs += HC
if(bees.len < get_max_bees())
var/freebee = FALSE //a freebee, geddit?, hahaha HAHAHAHA
if(bees.len <= 1) //there's always one set of worker bees, this isn't colony collapse disorder its 2d spessmen
freebee = TRUE
if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
if(!freebee)
bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
B.beehome = src
B.assign_reagent(queen_bee.beegent)
bees += B
/obj/structure/beebox/proc/get_max_honeycomb()
. = 0
for(var/hf in honey_frames)
var/obj/item/honey_frame/HF = hf
. += HF.honeycomb_capacity
/obj/structure/beebox/proc/get_max_bees()
. = get_max_honeycomb() * BEES_RATIO
/obj/structure/beebox/examine(mob/user)
..()
if(!queen_bee)
to_chat(user, "<span class='warning'>There is no queen bee! There won't bee any honeycomb without a queen!</span>")
var/half_bee = get_max_bees()*0.5
if(half_bee && (bees.len >= half_bee))
to_chat(user, "<span class='notice'>This place is a BUZZ with activity... there are lots of bees!</span>")
to_chat(user, "<span class='notice'>[bee_resources]/100 resource supply.</span>")
to_chat(user, "<span class='notice'>[bee_resources]% towards a new honeycomb.</span>")
to_chat(user, "<span class='notice'>[bee_resources*2]% towards a new bee.</span>")
if(honeycombs.len)
var/plural = honeycombs.len > 1
to_chat(user, "<span class='notice'>There [plural? "are" : "is"] [honeycombs.len] uncollected honeycomb[plural ? "s":""] in the apiary.</span>")
if(honeycombs.len >= get_max_honeycomb())
to_chat(user, "<span class='warning'>there's no room for more honeycomb!</span>")
/obj/structure/beebox/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/honey_frame))
var/obj/item/honey_frame/HF = I
if(honey_frames.len < BEEBOX_MAX_FRAMES)
visible_message("<span class='notice'>[user] adds a frame to the apiary.</span>")
user.unEquip(HF)
HF.forceMove(src)
honey_frames += HF
else
to_chat(user, "<span class='warning'>There's no room for anymore frames in the apiary!</span>")
if(istype(I, /obj/item/weapon/wrench))
if(default_unfasten_wrench(user, I, time = 20))
return
if(istype(I, /obj/item/queen_bee))
if(queen_bee)
to_chat(user, "<span class='warning'>This hive already has a queen!</span>")
return
var/obj/item/queen_bee/qb = I
user.unEquip(qb)
qb.queen.forceMove(src)
bees += qb.queen
queen_bee = qb.queen
qb.queen = null
if(queen_bee)
visible_message("<span class='notice'>[user] sets [qb] down inside the apiary, making it their new home.</span>")
var/relocated = 0
for(var/b in bees)
var/mob/living/simple_animal/hostile/poison/bees/worker/B = b
if(B.reagent_incompatible(queen_bee))
bees -= B
B.beehome = null
if(B.loc == src)
B.forceMove(get_turf(src))
relocated++
if(relocated)
to_chat(user, "<span class='warning'>This queen has a different reagent to some of the bees who live here, those bees will not return to this apiary!</span>")
else
to_chat(user, "<span class='warning'>The queen bee disappeared! bees disappearing has been in the news lately...</span>")
qdel(qb)
/obj/structure/beebox/attack_hand(mob/user)
if(ishuman(user))
if(!user.bee_friendly())
//Time to get stung!
var/bees = FALSE
for(var/b in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
var/mob/living/simple_animal/hostile/poison/bees/B = b
if(B.isqueen)
continue
if(B.loc == src)
B.forceMove(get_turf(src))
B.target = user
bees = TRUE
if(bees)
visible_message("<span class='danger'>[user] disturbs the bees!</span>")
else
var/option = input(user, "What Action do you wish to perform?", "Apiary") as null|anything in list("Remove a Honey Frame","Remove the Queen Bee")
if(!Adjacent(user) || !option)
return
switch(option)
if("Remove a Honey Frame")
if(!honey_frames.len)
to_chat(user, "<span class='warning'>There are no honey frames to remove!</span>")
return
var/obj/item/honey_frame/HF = pick_n_take(honey_frames)
if(HF)
if(!user.put_in_active_hand(HF))
HF.forceMove(get_turf(src))
visible_message("<span class='notice'>[user] removes a frame from the apiary.</span>")
var/amtH = HF.honeycomb_capacity
var/fallen = 0
while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
var/obj/item/weapon/reagent_containers/honeycomb/HC = pick_n_take(honeycombs)
if(HC)
HC.forceMove(get_turf(src))
amtH--
fallen++
if(fallen)
var/multiple = fallen > 1
visible_message("<span class='notice'>[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame.</span>")
if("Remove the Queen Bee")
if(!queen_bee || queen_bee.loc != src)
to_chat(user, "<span class='warning'>There is no queen bee to remove!</span>")
return
var/obj/item/queen_bee/QB = new()
queen_bee.forceMove(QB)
bees -= queen_bee
QB.queen = queen_bee
QB.name = queen_bee.name
if(!user.put_in_active_hand(QB))
QB.forceMove(get_turf(src))
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
queen_bee = null