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73 lines
2.5 KiB
Plaintext
73 lines
2.5 KiB
Plaintext
/obj/item/weapon/gun/energy/pulse
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name = "pulse rifle"
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desc = "A heavy-duty, multifaceted energy rifle with three modes. Preferred by front-line combat personnel."
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icon_state = "pulse"
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item_state = null
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w_class = 4
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = /obj/item/weapon/stock_parts/cell/pulse
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/obj/item/weapon/gun/energy/pulse/emp_act(severity)
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return
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/obj/item/weapon/gun/energy/pulse/isHandgun()
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return 0
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/obj/item/weapon/gun/energy/pulse/cyborg
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/obj/item/weapon/gun/energy/pulse/cyborg/newshot()
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..()
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robocharge()
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/obj/item/weapon/gun/energy/pulse/carbine
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name = "pulse carbine"
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desc = "A compact variant of the pulse rifle with less firepower but easier storage."
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w_class = 3
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slot_flags = SLOT_BELT
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icon_state = "pulse_carbine"
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item_state = "pulse"
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cell_type = /obj/item/weapon/stock_parts/cell/pulse/carbine
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can_flashlight = 1
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flight_x_offset = 18
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flight_y_offset = 12
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/obj/item/weapon/gun/energy/pulse/pistol
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name = "pulse pistol"
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desc = "A pulse rifle in an easily concealed handgun package with low capacity."
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w_class = 2
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slot_flags = SLOT_BELT
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icon_state = "pulse_pistol"
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item_state = "gun"
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cell_type = /obj/item/weapon/stock_parts/cell/pulse/pistol
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can_charge = 0
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/obj/item/weapon/gun/energy/pulse/pistol/isHandgun()
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return 1
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/obj/item/weapon/gun/energy/pulse/destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty, pulse-based energy weapon."
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cell_type = /obj/item/weapon/stock_parts/cell/infinite
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
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/obj/item/weapon/gun/energy/pulse/destroyer/attack_self(mob/living/user)
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to_chat(user, "<span class='danger'>[name] has three settings, and they are all DESTROY.</span>")
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/obj/item/weapon/gun/energy/pulse/destroyer/annihilator
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name = "pulse ANNIHILATOR"
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desc = "For when the situation calls for a little more than a pulse destroyer."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter/pulse)
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/obj/item/weapon/gun/energy/pulse/pistol/m1911
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name = "\improper M1911-P"
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911"
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item_state = "gun"
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cell_type = /obj/item/weapon/stock_parts/cell/infinite
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/obj/item/weapon/gun/energy/pulse/pistol/m1911/isHandgun()
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return 1
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