Files
Paradise/code/modules/reagents/Chemistry-Machinery.dm
2016-04-28 09:08:02 -04:00

1220 lines
44 KiB
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#define SOLID 1
#define LIQUID 2
#define GAS 3
/obj/machinery/chem_dispenser
name = "chem dispenser"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = 0
idle_power_usage = 40
var/ui_title = "Chem Dispenser 5000"
var/energy = 100
var/max_energy = 100
var/amount = 30
var/obj/item/weapon/reagent_containers/beaker = null
var/recharged = 0
var/hackedcheck = 0
var/list/dispensable_reagents = list("hydrogen", "lithium", "carbon", "nitrogen", "oxygen", "fluorine",
"sodium", "aluminum", "silicon", "phosphorus", "sulfur", "chlorine", "potassium", "iron",
"copper", "mercury", "plasma", "radium", "water", "ethanol", "sugar", "tungsten", "iodine", "bromine", "silver")
var/list/hacked_reagents = list("toxin")
var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode."
var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode."
var/list/broken_requirements = list()
var/broken_on_spawn = 0
var/recharge_delay = 5
var/image/icon_beaker = null //cached overlay
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
var/addenergy = 1
var/oldenergy = energy
energy = min(energy + addenergy, max_energy)
if(energy != oldenergy)
use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/power_change()
if(powered())
stat &= ~NOPOWER
else
spawn(rand(0, 15))
stat |= NOPOWER
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
if(recharged < 0)
recharge()
recharged = recharge_delay
else
recharged -= 1
/obj/machinery/chem_dispenser/New()
..()
recharge()
dispensable_reagents = sortList(dispensable_reagents)
if(broken_on_spawn)
overlays.Cut()
var/amount = pick(3,3,4)
var/list/options = list()
options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it."
options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
options[/obj/item/weapon/stock_parts/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it"
options[/obj/item/weapon/stock_parts/micro_laser/high] = "Repair the reagent synthesizer with an high-power micro-laser to fix it"
options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it."
options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
while(amount > 0)
amount -= 1
var/index = pick(options)
broken_requirements[index] = options[index]
options -= index
/obj/machinery/chem_dispenser/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
qdel(src)
return
/obj/machinery/chem_dispenser/blob_act()
if (prob(50))
qdel(src)
/**
* The ui_interact proc is used to open and update Nano UIs
* If ui_interact is not used then the UI will not update correctly
* ui_interact is currently defined for /atom/movable
*
* @param user /mob The mob who is interacting with this ui
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
*
* @return nothing
*/
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null, var/force_open = 1)
if(broken_requirements.len)
to_chat(user, "<span class='warning'>[src] is broken. [broken_requirements[broken_requirements[1]]]</span>")
return
// this is the data which will be sent to the ui
var/data[0]
data["amount"] = amount
data["energy"] = round(energy)
data["maxEnergy"] = round(max_energy)
data["isBeakerLoaded"] = beaker ? 1 : 0
var beakerContents[0]
var beakerCurrentVolume = 0
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "id"=R.id, "volume" = R.volume))) // list in a list because Byond merges the first list...
beakerCurrentVolume += R.volume
data["beakerContents"] = beakerContents
if (beaker)
data["beakerCurrentVolume"] = beakerCurrentVolume
data["beakerMaxVolume"] = beaker.volume
else
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
var chemicals[0]
for (var/re in dispensable_reagents)
var/datum/reagent/temp = chemical_reagents_list[re]
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
data["chemicals"] = chemicals
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(..())
return 1
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if (amount > 100)
amount = 100
if(href_list["dispense"])
if (dispensable_reagents.Find(href_list["dispense"]) && beaker != null)
var/obj/item/weapon/reagent_containers/glass/B = src.beaker
var/datum/reagents/R = B.reagents
var/space = R.maximum_volume - R.total_volume
R.add_reagent(href_list["dispense"], min(amount, energy * 10, space))
energy = max(energy - min(amount, energy * 10, space) / 10, 0)
overlays.Cut()
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
overlays += icon_beaker
if(href_list["remove"])
if(beaker)
if(href_list["removeamount"])
var/amount = text2num(href_list["removeamount"])
if(isnum(amount) && (amount > 0))
var/obj/item/weapon/reagent_containers/glass/B = beaker
var/datum/reagents/R = B.reagents
var/id = href_list["remove"]
R.remove_reagent(id, amount)
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
overlays.Cut()
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/B as obj, var/mob/user as mob, params)
if(isrobot(user))
return
if(broken_requirements.len && B.type == broken_requirements[1])
if(istype(B,/obj/item/stack))
var/obj/item/stack/S = B
S.use(1)
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [B] is stuck to you!</span>")
return
qdel(B)
broken_requirements -= broken_requirements[1]
to_chat(user, "<span class='notice'>You fix [src].</span>")
return
if(src.beaker)
to_chat(user, "<span class='warning'>Something is already loaded into the machine.</span>")
return
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks))
src.beaker = B
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [B] is stuck to you!</span>")
return
B.forceMove(src)
to_chat(user, "<span class='notice'>You set [B] on the machine.</span>")
nanomanager.update_uis(src) // update all UIs attached to src
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
overlays += icon_beaker
return
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob, params)
..()
if(istype(B, /obj/item/device/multitool))
if(hackedcheck == 0)
to_chat(user, hack_message)
dispensable_reagents += hacked_reagents
hackedcheck = 1
return
else
to_chat(user, unhack_message)
dispensable_reagents -= hacked_reagents
hackedcheck = 0
return
/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_dispenser/attack_ghost(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
ui_interact(user)
/obj/machinery/chem_dispenser/soda
icon_state = "soda_dispenser"
name = "soda fountain"
desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch."
ui_title = "Soda Dispens-o-matic"
energy = 100
max_energy = 100
dispensable_reagents = list("water", "ice", "milk", "soymilk", "coffee", "tea", "hot_coco", "cola", "spacemountainwind", "dr_gibb", "space_up",
"tonic", "sodawater", "lemon_lime", "grapejuice", "sugar", "orangejuice", "lemonjuice", "limejuice", "tomatojuice", "banana",
"watermelonjuice", "carrotjuice", "potato", "berryjuice")
hack_message = "You change the mode from 'McNano' to 'Pizza King'."
unhack_message = "You change the mode from 'Pizza King' to 'McNano'."
hacked_reagents = list("thirteenloko")
/obj/machinery/chem_dispenser/beer
icon_state = "booze_dispenser"
name = "booze dispenser"
ui_title = "Booze Portal 9001"
energy = 100
max_energy = 100
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
dispensable_reagents = list("ice", "cream", "cider", "beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequilla", "vermouth", "cognac", "ale", "mead", "synthanol")
hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing")
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_dispenser/constructable
name = "portable chem dispenser"
icon = 'icons/obj/chemical.dmi'
icon_state = "minidispenser"
energy = 5
max_energy = 5
amount = 5
recharge_delay = 10
dispensable_reagents = list()
var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen", "tungsten", "water"),
list("lithium", "sugar", "copper", "mercury", "sodium","iodine","bromine"),
list("ethanol", "chlorine", "potassium", "aluminum","plasma", "radium", "fluorine", "iron", "silver"),
list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine", "fuel"))
/obj/machinery/chem_dispenser/constructable/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
component_parts += new /obj/item/weapon/stock_parts/cell/super(null)
RefreshParts()
/obj/machinery/chem_dispenser/constructable/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
component_parts += new /obj/item/weapon/stock_parts/cell/hyper(null)
RefreshParts()
/obj/machinery/chem_dispenser/constructable/RefreshParts()
var/time = 0
var/temp_energy = 0
var/i
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
temp_energy += M.rating
temp_energy--
max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
time += C.rating
for(var/obj/item/weapon/stock_parts/cell/P in component_parts)
time += round(P.maxcharge, 10000) / 10000
recharge_delay = 10 / (time/2) //delay between recharges, double the usual time on lowest 33% less than usual on highest
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
for(i=1, i<=M.rating, i++)
dispensable_reagents = sortList(dispensable_reagents | special_reagents[i])
/obj/machinery/chem_dispenser/constructable/attackby(var/obj/item/I, var/mob/user, params)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
..()
else
..()
if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
return
if(exchange_parts(user, I))
return
if(istype(I, /obj/item/weapon/wrench))
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
if(anchored)
anchored = 0
to_chat(user, "<span class='caution'>\The [src] can now be moved.</span>")
else if(!anchored)
anchored = 1
to_chat(user, "<span class='caution'>\The [src] is now secured.</span>")
if(panel_open)
if(istype(I, /obj/item/weapon/crowbar))
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
default_deconstruction_crowbar(I)
return 1
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_master
name = "\improper ChemMaster 3000"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
use_power = 1
idle_power_usage = 20
var/obj/item/weapon/reagent_containers/beaker = null
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
var/mode = 0
var/condi = 0
var/useramount = 30 // Last used amount
var/pillamount = 10
var/patchamount = 10
var/bottlesprite = "1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
var/printing = null
/obj/machinery/chem_master/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
overlays += "waitlight"
/obj/machinery/chem_master/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
qdel(src)
return
/obj/machinery/chem_master/blob_act()
if (prob(50))
qdel(src)
/obj/machinery/chem_master/power_change()
if(powered())
stat &= ~NOPOWER
else
spawn(rand(0, 15))
stat |= NOPOWER
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob, params)
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
if(src.beaker)
to_chat(user, "<span class='warning'>A beaker is already loaded into the machine.</span>")
return
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [B] is stuck to you!</span>")
return
src.beaker = B
B.forceMove(src)
to_chat(user, "<span class='notice'>You add the beaker to the machine!</span>")
src.updateUsrDialog()
icon_state = "mixer1"
else if(istype(B, /obj/item/weapon/storage/pill_bottle))
if(src.loaded_pill_bottle)
to_chat(user, "<span class='warning'>A pill bottle is already loaded into the machine.</span>")
return
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [B] is stuck to you!</span>")
return
src.loaded_pill_bottle = B
B.forceMove(src)
to_chat(user, "<span class='notice'>You add the pill bottle into the dispenser slot!</span>")
src.updateUsrDialog()
return
/obj/machinery/chem_master/Topic(href, href_list)
if(..())
return 1
src.add_fingerprint(usr)
usr.set_machine(src)
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.forceMove(src.loc)
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chem_master")
onclose(usr, "chem_master")
usr.unset_machine()
return
if (href_list["print_p"])
if (!(src.printing))
src.printing = 1
for(var/mob/O in viewers(usr))
O.show_message("\blue \the [src] rattles and prints out a sheet of paper.", 1)
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
P.info = "<CENTER><B>Chemical Analysis</B></CENTER><BR>"
P.info += "<b>Time of analysis:</b> [worldtime2text(world.time)]<br><br>"
P.info += "<b>Chemical name:</b> [href_list["name"]]<br>"
if(href_list["name"] == "Blood")
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
P.info += "<b>Description:</b><br>Blood Type: [B]<br>DNA: [C]"
else
P.info += "<b>Description:</b> [href_list["desc"]]"
P.info += "<br><br><b>Notes:</b><br>"
P.name = "Chemical Analysis - [href_list["name"]]"
src.printing = null
if(beaker)
var/datum/reagents/R = beaker.reagents
if (href_list["analyze"])
var/dat = ""
if(!condi)
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/A = G.name
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]"
else
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]"
dat += "<BR><BR><A href='?src=\ref[src];print_p=1;desc=[href_list["desc"]];name=[href_list["name"]]'>(Print Analysis)</A><BR>"
dat += "<A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
return
else if (href_list["add"])
if(href_list["amount"])
var/id = href_list["add"]
var/amount = text2num(href_list["amount"])
R.trans_id_to(src, id, amount)
else if (href_list["addcustom"])
var/id = href_list["addcustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
src.Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
else if (href_list["remove"])
if(href_list["amount"])
var/id = href_list["remove"]
var/amount = text2num(href_list["amount"])
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
reagents.remove_reagent(id, amount)
else if (href_list["removecustom"])
var/id = href_list["removecustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
else if (href_list["toggle"])
mode = !mode
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
if(beaker)
beaker.forceMove(get_turf(src))
beaker = null
reagents.clear_reagents()
icon_state = "mixer0"
else if (href_list["createpill"] || href_list["createpill_multiple"])
if(!condi)
var/count = 1
if (href_list["createpill_multiple"])
count = input("Select the number of pills to make.", 10, pillamount) as num|null
if(count == null)
return
count = isgoodnumber(count)
if (count > 20) count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines?
if (count <= 0) return
var/amount_per_pill = reagents.total_volume/count
if (amount_per_pill > 50) amount_per_pill = 50
var/name = input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)") as text|null
if(!name)
return
name = reject_bad_text(name)
while (count--)
var/obj/item/weapon/reagent_containers/food/pill/P = new/obj/item/weapon/reagent_containers/food/pill(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.forceMove(loaded_pill_bottle)
src.updateUsrDialog()
else
var/name = input(usr,"Name:","Name your bag!",reagents.get_master_reagent_name()) as text|null
if(!name)
return
name = reject_bad_text(name)
var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.originalname = name
P.name = "[name] pack"
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P,10)
else if (href_list["createpatch"] || href_list["createpatch_multiple"])
if(!condi)
var/count = 1
if (href_list["createpatch_multiple"])
count = input("Select the number of patches to make.", 10, patchamount) as num|null
if(count == null)
return
count = isgoodnumber(count)
if(!count || count <= 0)
return
if (count > 20) count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines?
var/amount_per_patch = reagents.total_volume/count
if (amount_per_patch > 40) amount_per_patch = 40
var/name = input(usr,"Name:","Name your patch!","[reagents.get_master_reagent_name()] ([amount_per_patch]u)") as text|null
if(!name)
return
name = reject_bad_text(name)
while (count--)
var/obj/item/weapon/reagent_containers/food/pill/patch/P = new/obj/item/weapon/reagent_containers/food/pill/patch(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] patch"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
reagents.trans_to(P,amount_per_patch)
else if (href_list["createbottle"])
if(!condi)
var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()) as text|null
if(!name)
return
name = reject_bad_text(name)
var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle"+bottlesprite
reagents.trans_to(P,30)
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
#define MAX_BOTTLE_SPRITE 20 //max icon state of the bottle sprites
var/dat = "<table>"
for(var/i = 1 to MAX_BOTTLE_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
src.updateUsrDialog()
return
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_ghost(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
if(!(user.client in has_sprites))
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('icons/obj/chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/i = 1 to MAX_BOTTLE_SPRITE)
usr << browse_rsc(icon('icons/obj/chemical.dmi', "bottle" + num2text(i)), "bottle[i].png")
var/dat = ""
if(!beaker)
dat = "Please insert beaker.<BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject beaker and Clear Buffer</A><BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
if(!R.total_volume)
dat += "Beaker is empty."
else
dat += "Add to buffer:<BR>"
for(var/datum/reagent/G in R.reagent_list)
dat += "[G.name] , [G.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=[G.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];addcustom=[G.id]'>(Custom)</A><BR>"
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>[(!mode ? "disposal" : "beaker")]:</A><BR>"
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
dat += "[N.name] , [N.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=[N.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];removecustom=[N.id]'>(Custom)</A><BR>"
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createpill_multiple=1'>Create multiple pills</A><BR>"
dat += "<HR><BR><A href='?src=\ref[src];createpatch=1'>Create patch (40 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createpatch_multiple=1'>Create multiple patches</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
else
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pack (10 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
else
user << browse("<TITLE>Condimaster 3000</TITLE>Condimaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
onclose(user, "chem_master")
return
/obj/machinery/chem_master/proc/isgoodnumber(var/num)
if(isnum(num))
if(num > 200)
num = 200
else if(num < 0)
num = 1
else
num = round(num)
return num
else
return 0
/obj/machinery/chem_master/condimaster
name = "\improper CondiMaster 3000"
condi = 1
/obj/machinery/chem_master/constructable
name = "ChemMaster 2999"
desc = "Used to seperate chemicals and distribute them in a variety of forms."
/obj/machinery/chem_master/constructable/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/chem_master(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params)
if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B))
if(beaker)
beaker.forceMove(get_turf(src))
beaker = null
reagents.clear_reagents()
if(loaded_pill_bottle)
loaded_pill_bottle.forceMove(get_turf(src))
loaded_pill_bottle = null
return
if(exchange_parts(user, B))
return
if(panel_open)
if(istype(B, /obj/item/weapon/crowbar))
default_deconstruction_crowbar(B)
return 1
else
to_chat(user, "<span class='warning'>You can't use the [src.name] while it's panel is opened!</span>")
return 1
else
..()
/obj/machinery/reagentgrinder
name = "\improper All-In-One Grinder"
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
//IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent
var/list/blend_items = list (
//Sheets
/obj/item/stack/sheet/mineral/plasma = list("plasma_dust" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/bananium = list("banana" = 20),
/obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
//archaeology!
///obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/food/pill = list(),
/obj/item/weapon/reagent_containers/food = list(),
/obj/item/weapon/reagent_containers/honeycomb = list()
)
var/list/blend_tags = list (
"nettle" = list("sacid" = 0),
"deathnettle" = list("facid" = 0),
"soybeans" = list("soymilk" = 0),
"tomato" = list("ketchup" = 0),
"wheat" = list("flour" = -5),
"rice" = list("rice" = -5),
"cherries" = list("cherryjelly" = 0),
)
var/list/juice_items = list (
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0),
)
var/list/juice_tags = list (
"tomato" = list("tomatojuice" = 0),
"carrot" = list("carrotjuice" = 0),
"berries" = list("berryjuice" = 0),
"banana" = list("banana" = 0),
"potato" = list("potato" = 0),
"lemon" = list("lemonjuice" = 0),
"orange" = list("orangejuice" = 0),
"lime" = list("limejuice" = 0),
"poisonberries" = list("poisonberryjuice" = 0),
"grapes" = list("grapejuice" = 0),
"corn" = list("cornoil" = 0),
)
var/list/holdingitems = list()
/obj/machinery/reagentgrinder/New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
return
/obj/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)
return 1
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [O] is stuck to you!</span>")
return
src.beaker = O
O.forceMove(src)
update_icon()
src.updateUsrDialog()
return 0
if(holdingitems && holdingitems.len >= limit)
to_chat(usr, "<span class='warning'>The machine cannot hold anymore items.</span>")
return 1
//Fill machine with the plantbag!
if(istype(O, /obj/item/weapon/storage/bag/plants))
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.forceMove(src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
to_chat(user, "<span class='notice>You fill the All-In-One grinder to the brim.</span>")
break
if(!O.contents.len)
to_chat(user, "<span class='notice'>You empty the plant bag into the All-In-One grinder.</span>")
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items))
to_chat(user, "<span class='warning'>Cannot refine into a reagent.</span>")
return 1
user.unEquip(O)
O.forceMove(src)
holdingitems += O
src.updateUsrDialog()
return 0
/obj/machinery/reagentgrinder/attack_ai(mob/user as mob)
return 0
/obj/machinery/reagentgrinder/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/machinery/reagentgrinder/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""
var/beaker_contents = ""
var/dat = ""
if(!inuse)
for (var/obj/item/O in holdingitems)
processing_chamber += "\A [O.name]<BR>"
if (!processing_chamber)
is_chamber_empty = 1
processing_chamber = "Nothing."
if (!beaker)
beaker_contents = "<B>No beaker attached.</B><br>"
else
is_beaker_ready = 1
beaker_contents = "<B>The beaker contains:</B><br>"
var/anything = 0
for(var/datum/reagent/R in beaker.reagents.reagent_list)
anything = 1
beaker_contents += "[R.volume] - [R.name]<br>"
if(!anything)
beaker_contents += "Nothing<br>"
dat = {"
<b>Processing chamber contains:</b><br>
[processing_chamber]<br>
[beaker_contents]<hr>
"}
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
dat += "<A href='?src=\ref[src];action=grind'>Grind the reagents</a><BR>"
dat += "<A href='?src=\ref[src];action=juice'>Juice the reagents</a><BR><BR>"
if(holdingitems && holdingitems.len > 0)
dat += "<A href='?src=\ref[src];action=eject'>Eject the reagents</a><BR>"
if (beaker)
dat += "<A href='?src=\ref[src];action=detach'>Detach the beaker</a><BR>"
else
dat += "Please wait..."
user << browse("<HEAD><TITLE>All-In-One Grinder</TITLE></HEAD><TT>[dat]</TT>", "window=reagentgrinder")
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
switch(href_list["action"])
if ("grind")
grind()
if("juice")
juice()
if("eject")
eject()
if ("detach")
detach()
src.updateUsrDialog()
return
/obj/machinery/reagentgrinder/proc/detach()
if (usr.stat != 0)
return
if (!beaker)
return
beaker.forceMove(src.loc)
beaker = null
update_icon()
/obj/machinery/reagentgrinder/proc/eject()
if (usr.stat != 0)
return
if (holdingitems && holdingitems.len == 0)
return
for(var/obj/item/O in holdingitems)
O.forceMove(src.loc)
holdingitems -= O
holdingitems = list()
/obj/machinery/reagentgrinder/proc/is_allowed(var/obj/item/weapon/reagent_containers/O)
for (var/i in blend_items)
if(istype(O, i))
return 1
return 0
/obj/machinery/reagentgrinder/proc/get_allowed_by_id(var/obj/item/weapon/grown/O)
for (var/i in blend_items)
if (istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in blend_items)
if(istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in juice_items)
if(istype(O, i))
return juice_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_tag(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
for(var/i in blend_tags)
if(O.seed.kitchen_tag == i)
return blend_tags[i]
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_tag(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
for(var/i in juice_tags)
if(O.seed.kitchen_tag == i)
return juice_tags[i]
/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(var/obj/item/weapon/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(O.potency)
/obj/machinery/reagentgrinder/proc/get_juice_amount(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(5*sqrt(O.potency))
/obj/machinery/reagentgrinder/proc/remove_object(var/obj/item/O)
holdingitems -= O
qdel(O)
/obj/machinery/reagentgrinder/proc/juice()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1)
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking
inuse = 1
spawn(50)
pixel_x = initial(pixel_x) //return to its spot after shaking
inuse = 0
interact(usr)
//Snacks
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = null
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
allowed = get_allowed_juice_by_tag(O)
else
allowed = get_allowed_juice_by_id(O)
if(isnull(allowed))
break
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = get_juice_amount(O)
beaker.reagents.add_reagent(r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking
inuse = 1
spawn(60)
pixel_x = initial(pixel_x) //return to its spot after shaking
inuse = 0
interact(usr)
//Snacks and Plants
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = null
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
allowed = get_allowed_snack_by_tag(O)
else
allowed = get_allowed_snack_by_id(O)
if(isnull(allowed))
break
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if(amount <= 0) //Negative amounts are multipliers for the reagent amount (Example: "amount = -5" means "reagent_amount * 5")
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
if(O.reagents.reagent_list.len == 0)
remove_object(O)
//Sheets
for (var/obj/item/stack/sheet/O in holdingitems)
var/allowed = get_allowed_by_id(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
for(var/i = 1; i <= round(O.amount, 1); i++)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space))
if (space < amount)
break
if (i == round(O.amount, 1))
remove_object(O)
break
//Plants
for (var/obj/item/weapon/grown/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if (amount == 0)
if (O.reagents != null && O.reagents.has_reagent(r_id))
beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space))
else
beaker.reagents.add_reagent(r_id,min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//xenoarch
/*for(var/obj/item/weapon/rocksliver/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)*/
//Everything else - Transfers reagents from it into beaker
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, amount)
if(!O.reagents.total_volume)
remove_object(O)