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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 19:52:12 +00:00
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739fa3ad37aeee048f1bc165ea6db7866c01737c
Paradise/code/modules/mob
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n3ophyt3@gmail.com a28d67d70e A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@649 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 18:01:27 +00:00
..
dead/observer
Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
2010-11-28 01:25:06 +00:00
living
A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
2010-12-17 18:01:27 +00:00
new_player
Tweaked hunger values once more.
2010-12-06 23:30:18 +00:00
login.dm
Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
2010-10-20 21:46:31 +00:00
logout.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
mob.dm
More work on CentCom.
2010-12-15 21:33:41 +00:00
organs.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
say.dm
You can now stick IDs in PDAs.
2010-12-12 04:37:39 +00:00
transform_procs.dm
Station-built AIs now default to having Asimov laws, as opposed to no laws.
2010-09-25 03:06:44 +00:00
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