Files
Paradise/code/_globalvars/lists/misc_lists.dm
GDN f13586300f pulse demon reopened PR (#21969)
* proof-of-concept implementation

* clear being_hijacked on death

* it glows in the dark

* oops

* machinery interactions and some fixes

* consistency, correctness, fixes

* stop usage of the \the text macro

* list inits in Initialize

* fix control flow spacing

* review compliance

* event code and some tweaks

* upgradable spell abilities and some tweaks

* how did that happen

* cycle cameras spell

* stat upgrades (no sprites for now)

* tweaking

* sounds

* jecties code

* more tweaks and fixes

* some review stuff

* alt-click user param and charger icon fix

* Remove unused default amounts in objectives

* Comply with sirryan review (part 1)

* Move isapc definition

* Add autodoc comments to all pulse_demon vars

* Give random number in name on init

* Fix merge conflicts

* Remove pulse demon from traitors on Destroy

* Fix mulebot relaymove override

* Fix airlock TGUI actions

* Fix loop over mobs in cablehop

* Attempt to fix overload runtime

* Half-fix gun cooldown issue

* Fix chat related issues

* Attempt to fix overload runtime (take 2)

* Make ion projectiles collide

* Tweak pulse demon speed

* Make demon survive loc being deleted

* Send message when saved by self-sustaining

* Fix vv_edit_var for charge

* Stop people disabling hijacked bots

* Make demon lose more health when not on wires

* Increase costs of stat upgrades

* Allow demon to change its drain speed

* Stop demon obliterating xenos

* Comply with review (partial)

* Fix issues pointed out in reviews

* Allow demon to drain charge of reachable items

* Adjust volume of demon sounds

* Improve cell interactions

* Bump up event weight (for testmerge)

* Give pulse demon a highlight section on orbit menu

* Give demon an experimental soft-counter to insuls

* Reduce volume of most common sounds (again)

* Update demon cable overlay when required

* Stop AI using its tracking ability on pulse demons

* Add wizard spawner for pulse demon

* Tweak EMP behaviour and numbers

* Clear references in Destroy

* Make appear on end of round credits even when dead

* Prevent pulse demon from detonating cyborgs

* Generalise insulated structure check

* Clean up remaining review requests

* Add new sprites

* some addressed reviews

* Typepath changes, GC fixes

* I blame charlie

* good enough

* die or something

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* even more changes

* final tweaks

* what

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* bam

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* to_chatn't

* deconflicted

---------

Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-09-20 16:25:13 +01:00

69 lines
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GLOBAL_LIST_INIT(alphabet, list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"))
GLOBAL_LIST_INIT(alphabet_uppercase, list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"))
GLOBAL_LIST_INIT(zero_character_only, list("0"))
GLOBAL_LIST_INIT(hex_characters, list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"))
GLOBAL_LIST_INIT(binary, list("0","1"))
GLOBAL_LIST_INIT(html_colors, list("Alice Blue","Antique White","Aqua","Aquamarine","Azure","Beige","Bisque","Black","Blanched Almond","Blue","Blue Violet",
"Brown","Burly Wood","Cadet Blue","Chartreuse","Chocolate","Coral","Cornflower Blue","Cornsilk","Crimson","Cyan",
"Dark Blue","Dark Cyan","Dark Golden Rod","Dark Gray","Dark Green","Dark Khaki","Dark Magenta","Dark Olive Green",
"Dark Orange","Dark Orchid","Dark Red","Dark Salmon","Dark Sea Green","Dark Slate Blue","Dark Slate Gray",
"Dark Turquoise","Dark Violet","Deep Pink","Deep Sky Blue","Dim Gray","Dodger Blue","Fire Brick","Floral White",
"Forest Green","Fuchsia","Gainsboro","Ghost White","Gold","Golden Rod","Gray","Grey","Green","Green Yellow","Honey Dew",
"Hot Pink","Indian Red","Indigo","Ivory","Khaki","Lavender","Lavender Blush","Lawn Green","Lemon Chiffon","Light Blue",
"Light Coral","Light Cyan","Light Golden Rod Yellow","Light Gray","Light Green","Light Pink","Light Salmon","Light Sea Green",
"Light Sky Blue","Light Slate Gray","Light Steel Blue","Light Yellow","Lime","Lime Green","Linen","Magenta","Maroon",
"Medium Aquamarine","Medium Blue","Medium Orchid","Medium Purple","Medium Seagreen","Medium Slate Blue","Medium Spring Green",
"Medium Turquoise","Medium Violet Red","Midnight Blue","Mint Cream","Misty Rose","Moccasin","Navajo White","Navy","Old Lace",
"Olive","Olive Drab","Orange","Orange Red","Orchid","Pale Golden Rod","Pale Green","Pale Turquoise","Pale Violet Red",
"Papaya Whip","Peach Puff","Peru","Pink","Plum","Powder Blue","Purple","Red","Rosy Brown","Royal Blue","Saddle Brown",
"Salmon","Sandy Brown","Sea Green","Sea Shell","Sienna","Silver","Sky Blue","Slate Blue","Slate Gray","Snow","Spring Green",
"Steel Blue","Tan","Teal","Thistle","Tomato","Turquoise","Violet","Wheat","White","White Smoke","Yellow","Yellow Green"))
GLOBAL_LIST_INIT(day_names, list("Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"))
GLOBAL_LIST_INIT(month_names, list("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"))
// keep si_suffixes balanced and with a pivot in the middle!
GLOBAL_LIST_INIT(si_suffixes, list("y", "z", "a", "f", "p", "n", "u", "m", "", "k", "M", "G", "T", "P", "E", "Z", "Y"))
GLOBAL_LIST_INIT(restricted_camera_networks, list(
"CentComm",
"ERT",
"NukeOps",
"Thunderdome",
"UO45",
"UO45R",
"UO71",
"Xeno",
"SyndicateTestLab"
)) //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
GLOBAL_LIST_INIT(ruin_landmarks, list())
GLOBAL_LIST_INIT(round_end_sounds, list(
'sound/AI/newroundsexy.ogg' = 2.3 SECONDS,
'sound/misc/apcdestroyed.ogg' = 3 SECONDS,
'sound/misc/bangindonk.ogg' = 1.6 SECONDS,
'sound/misc/berightback.ogg' = 2.9 SECONDS,
'sound/goonstation/misc/newround1.ogg' = 6.9 SECONDS,
'sound/goonstation/misc/newround2.ogg' = 14.8 SECONDS
)) // Maps available round end sounds to their duration
GLOBAL_LIST_INIT(cooking_recipe_types, list(
RECIPE_MICROWAVE = /datum/recipe/microwave,
RECIPE_OVEN = /datum/recipe/oven,
RECIPE_GRILL = /datum/recipe/grill,
RECIPE_CANDY = /datum/recipe/candy
))
GLOBAL_LIST_INIT(cooking_recipes, list(RECIPE_MICROWAVE = list(), RECIPE_OVEN = list(), RECIPE_GRILL = list(), RECIPE_CANDY = list()))
GLOBAL_LIST_INIT(cooking_ingredients, list(RECIPE_MICROWAVE = list(), RECIPE_OVEN = list(), RECIPE_GRILL = list(), RECIPE_CANDY = list()))
GLOBAL_LIST_INIT(cooking_reagents, list(RECIPE_MICROWAVE = list(), RECIPE_OVEN = list(), RECIPE_GRILL = list(), RECIPE_CANDY = list()))
#define EGG_LAYING_MESSAGES list("lays an egg.", "squats down and croons.", "begins making a huge racket.", "begins clucking raucously.")
GLOBAL_LIST_EMPTY(client_login_processors)
/// List of ckeys that have seen a blurb of a given key.
GLOBAL_LIST_EMPTY(blurb_witnesses)
/// List of looping sounds
GLOBAL_LIST_EMPTY(looping_sounds)