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* part one: the rest of a fucking owl * kit * shocking changes Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/projectiles/projectile/energy.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/projectiles/projectile/energy.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update energy_projectiles.dm --------- Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
59 lines
3.7 KiB
Plaintext
59 lines
3.7 KiB
Plaintext
GLOBAL_LIST_INIT(portals, list()) //for use by portals
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GLOBAL_LIST(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_INIT(landmarks_list, list()) //list of all landmarks created
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GLOBAL_LIST_INIT(surgery_steps, list()) //list of all surgery steps |BS12
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GLOBAL_LIST_INIT(side_effects, list()) //list of all medical sideeffects types by thier names |BS12
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GLOBAL_LIST_INIT(mechas_list, list()) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_INIT(joblist, list()) //list of all jobstypes, minus borg and AI
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GLOBAL_LIST_INIT(airlocks, list()) //list of all airlocks
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GLOBAL_LIST_INIT(singularities, list()) //list of all singularities
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GLOBAL_LIST_INIT(janitorial_equipment, list()) //list of janitorial equipment
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GLOBAL_LIST_INIT(crafting_recipes, list()) //list of all crafting recipes
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GLOBAL_LIST_INIT(prisoncomputer_list, list())
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GLOBAL_LIST_INIT(celltimers_list, list()) // list of all cell timers
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GLOBAL_LIST_INIT(cell_logs, list())
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GLOBAL_LIST_INIT(navigation_computers, list())
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GLOBAL_LIST_INIT(hierophant_walls, list())
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GLOBAL_LIST_INIT(all_areas, list())
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GLOBAL_LIST_INIT(all_unique_areas, list()) // List of all unique areas. AKA areas with there_can_be_many = FALSE
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GLOBAL_LIST_INIT(machines, list())
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GLOBAL_LIST_INIT(rcd_list, list()) //list of Rapid Construction Devices.
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GLOBAL_LIST_INIT(apcs, list())
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GLOBAL_LIST_INIT(air_alarms, list())
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GLOBAL_LIST_INIT(power_monitors, list())
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GLOBAL_LIST_INIT(all_vent_pumps, list())
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GLOBAL_LIST_INIT(navbeacons, list()) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_INIT(deliverybeacons, list()) //list of all MULEbot delivery beacons.
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GLOBAL_LIST_INIT(deliverybeacontags, list()) //list of all tags associated with delivery beacons.
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GLOBAL_LIST_INIT(beacons, list())
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GLOBAL_LIST_INIT(shuttle_caller_list, list()) //list of all communication consoles, comms consoles circuit and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_INIT(tracked_implants, list()) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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GLOBAL_LIST_INIT(pinpointer_list, list()) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_INIT(nuclear_uplink_list, list()) //list of all existing nuke ops uplinks
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GLOBAL_LIST_INIT(abductor_equipment, list()) //list of all abductor equipment
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GLOBAL_LIST_INIT(global_intercoms, list()) //list of all intercomms, across all z-levels
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GLOBAL_LIST_INIT(global_radios, list()) //list of all radios, across all z-levels
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GLOBAL_LIST_INIT(meteor_list, list()) //list of all meteors
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GLOBAL_LIST_INIT(poi_list, list()) //list of points of interest for observe/follow
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GLOBAL_LIST_INIT(active_jammers, list()) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(mirrors) //list of all mirrors and mirror shields.
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GLOBAL_LIST_EMPTY(arc_emitters) //list of all arc emitters
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GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing.
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GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
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GLOBAL_LIST_EMPTY(explosive_walls)
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GLOBAL_LIST_EMPTY(engine_beacon_list)
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/// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc.
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GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.
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