Files
Paradise/code/_onclick/cyborg.dm
GDN f13586300f pulse demon reopened PR (#21969)
* proof-of-concept implementation

* clear being_hijacked on death

* it glows in the dark

* oops

* machinery interactions and some fixes

* consistency, correctness, fixes

* stop usage of the \the text macro

* list inits in Initialize

* fix control flow spacing

* review compliance

* event code and some tweaks

* upgradable spell abilities and some tweaks

* how did that happen

* cycle cameras spell

* stat upgrades (no sprites for now)

* tweaking

* sounds

* jecties code

* more tweaks and fixes

* some review stuff

* alt-click user param and charger icon fix

* Remove unused default amounts in objectives

* Comply with sirryan review (part 1)

* Move isapc definition

* Add autodoc comments to all pulse_demon vars

* Give random number in name on init

* Fix merge conflicts

* Remove pulse demon from traitors on Destroy

* Fix mulebot relaymove override

* Fix airlock TGUI actions

* Fix loop over mobs in cablehop

* Attempt to fix overload runtime

* Half-fix gun cooldown issue

* Fix chat related issues

* Attempt to fix overload runtime (take 2)

* Make ion projectiles collide

* Tweak pulse demon speed

* Make demon survive loc being deleted

* Send message when saved by self-sustaining

* Fix vv_edit_var for charge

* Stop people disabling hijacked bots

* Make demon lose more health when not on wires

* Increase costs of stat upgrades

* Allow demon to change its drain speed

* Stop demon obliterating xenos

* Comply with review (partial)

* Fix issues pointed out in reviews

* Allow demon to drain charge of reachable items

* Adjust volume of demon sounds

* Improve cell interactions

* Bump up event weight (for testmerge)

* Give pulse demon a highlight section on orbit menu

* Give demon an experimental soft-counter to insuls

* Reduce volume of most common sounds (again)

* Update demon cable overlay when required

* Stop AI using its tracking ability on pulse demons

* Add wizard spawner for pulse demon

* Tweak EMP behaviour and numbers

* Clear references in Destroy

* Make appear on end of round credits even when dead

* Prevent pulse demon from detonating cyborgs

* Generalise insulated structure check

* Clean up remaining review requests

* Add new sprites

* some addressed reviews

* Typepath changes, GC fixes

* I blame charlie

* good enough

* die or something

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* even more changes

* final tweaks

* what

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* bam

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* to_chatn't

* deconflicted

---------

Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-09-20 16:25:13 +01:00

205 lines
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/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(atom/A, params)
if(client?.click_intercept)
client.click_intercept.InterceptClickOn(src, params, A)
return
if(next_click > world.time)
return
changeNext_click(1)
if(is_ventcrawling(src)) // To stop drones interacting with anything while ventcrawling
return
if(stat == DEAD || lockcharge || IsWeakened() || IsStunned() || IsParalyzed() || low_power_mode)
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["alt"])
AltShiftClickOn(A)
return
if(modifiers["middle"] && modifiers["ctrl"])
CtrlMiddleClickOn(A)
return
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(incapacitated())
return
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
if(aiCamera)
if(aiCamera.in_camera_mode)
aiCamera.camera_mode_off()
if(is_component_functioning("camera"))
aiCamera.captureimage(A, usr)
else
to_chat(src, "<span class='userdanger'>Your camera isn't functional.</span>")
return
/*
cyborg restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
return
*/
var/obj/item/W = get_active_hand()
// Cyborgs have no range-checking unless there is item use
if(!W)
A.add_hiddenprint(src)
A.attack_robot(src)
return
// buckled cannot prevent machine interlinking but stops arm movement
if( buckled )
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
return
return
//Ctrl+Middle click cycles through modules
/mob/living/silicon/robot/proc/CtrlMiddleClickOn(atom/A)
cycle_modules()
return
//Middle click points
/mob/living/silicon/robot/MiddleClickOn(atom/A)
if(isdrone(src))
// Drones cannot point.
return
pointed(A)
return
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/ShiftClickOn(atom/A)
A.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
A.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/AltShiftClickOn(atom/A)
A.BorgAltShiftClick(src)
/mob/living/silicon/robot/ShiftMiddleClickOn(atom/A)
A.BorgShiftMiddleClick(src)
/atom/proc/BorgShiftClick(mob/user)
if(user.client && user.client.eye == user)
user.examinate(src)
return
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlClick(user)
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/atom/proc/BorgCtrlShiftClick(mob/user) // Examines
if(user.client && user.client.eye == user)
user.examinate(src)
return
/atom/proc/BorgAltShiftClick()
return
/atom/proc/BorgShiftMiddleClick()
return
// AIRLOCKS
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
AIShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
AICtrlClick(user)
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
AIAltClick(user)
/obj/machinery/door/airlock/BorgAltShiftClick(mob/living/silicon/robot/user) // Enables emergency override on doors! Forwards to AI code.
AIAltShiftClick(user)
/obj/machinery/door/airlock/BorgShiftMiddleClick(mob/living/silicon/robot/user) //Toggles door timing. Forwards to AI code.
AIShiftMiddleClick(user)
// APC
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
AICtrlClick(user)
// TURRETCONTROL
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
AICtrlClick(user)
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
AIAltClick(user)
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A)
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A, params)
A.attack_robot(src)
/atom/proc/attack_robot(mob/user)
attack_ai(user)
return