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* proof-of-concept implementation * clear being_hijacked on death * it glows in the dark * oops * machinery interactions and some fixes * consistency, correctness, fixes * stop usage of the \the text macro * list inits in Initialize * fix control flow spacing * review compliance * event code and some tweaks * upgradable spell abilities and some tweaks * how did that happen * cycle cameras spell * stat upgrades (no sprites for now) * tweaking * sounds * jecties code * more tweaks and fixes * some review stuff * alt-click user param and charger icon fix * Remove unused default amounts in objectives * Comply with sirryan review (part 1) * Move isapc definition * Add autodoc comments to all pulse_demon vars * Give random number in name on init * Fix merge conflicts * Remove pulse demon from traitors on Destroy * Fix mulebot relaymove override * Fix airlock TGUI actions * Fix loop over mobs in cablehop * Attempt to fix overload runtime * Half-fix gun cooldown issue * Fix chat related issues * Attempt to fix overload runtime (take 2) * Make ion projectiles collide * Tweak pulse demon speed * Make demon survive loc being deleted * Send message when saved by self-sustaining * Fix vv_edit_var for charge * Stop people disabling hijacked bots * Make demon lose more health when not on wires * Increase costs of stat upgrades * Allow demon to change its drain speed * Stop demon obliterating xenos * Comply with review (partial) * Fix issues pointed out in reviews * Allow demon to drain charge of reachable items * Adjust volume of demon sounds * Improve cell interactions * Bump up event weight (for testmerge) * Give pulse demon a highlight section on orbit menu * Give demon an experimental soft-counter to insuls * Reduce volume of most common sounds (again) * Update demon cable overlay when required * Stop AI using its tracking ability on pulse demons * Add wizard spawner for pulse demon * Tweak EMP behaviour and numbers * Clear references in Destroy * Make appear on end of round credits even when dead * Prevent pulse demon from detonating cyborgs * Generalise insulated structure check * Clean up remaining review requests * Add new sprites * some addressed reviews * Typepath changes, GC fixes * I blame charlie * good enough * die or something * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * even more changes * final tweaks * what * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * bam * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * to_chatn't * deconflicted --------- Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
313 lines
8.3 KiB
Plaintext
313 lines
8.3 KiB
Plaintext
#define NEXT_PAGE_ID "__next__"
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#define DEFAULT_CHECK_DELAY 20
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#define ANIM_SPEED 0.5
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GLOBAL_LIST_EMPTY(radial_menus)
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/obj/screen/radial
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icon = 'icons/mob/radial.dmi'
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layer = ABOVE_HUD_LAYER
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plane = ABOVE_HUD_PLANE
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var/datum/radial_menu/parent
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/obj/screen/radial/Destroy()
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parent = null
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return ..()
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/obj/screen/radial/slice
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icon_state = "radial_slice"
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var/choice
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var/next_page = FALSE
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/obj/screen/radial/slice/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_slice_focus"
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openToolTip(usr, src, params, title = name)
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/obj/screen/radial/slice/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_slice"
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closeToolTip(usr)
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/obj/screen/radial/slice/Click(location, control, params)
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if(usr.client == parent.current_user)
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if(next_page)
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parent.next_page()
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else
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parent.element_chosen(choice,usr)
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/obj/screen/radial/center
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name = "Close Menu"
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icon_state = "radial_center"
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/obj/screen/radial/center/Click(location, control, params)
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if(usr.client == parent.current_user)
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parent.finished = TRUE
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/datum/radial_menu
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var/list/choices = list() //List of choice id's
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var/list/choices_icons = list() //choice_id -> icon
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var/list/choices_values = list() //choice_id -> choice
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var/list/page_data = list() //list of choices per page
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var/selected_choice
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var/list/obj/screen/elements = list()
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var/obj/screen/radial/center/close_button
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var/client/current_user
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var/atom/anchor
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var/image/menu_holder
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var/finished = FALSE
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var/datum/callback/custom_check_callback
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var/next_check = 0
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var/check_delay = DEFAULT_CHECK_DELAY
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var/radius = 32
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var/starting_angle = 0
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var/ending_angle = 360
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var/zone = 360
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var/min_angle = 45 //Defaults are setup for this value, if you want to make the menu more dense these will need changes.
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var/max_elements
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var/pages = 1
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var/current_page = 1
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var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
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var/py_shift = 0
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var/entry_animation = TRUE
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//If we swap to vis_contens inventory these will need a redo
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/datum/radial_menu/proc/check_screen_border(mob/user)
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var/atom/movable/AM = anchor
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if(!istype(AM))
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return
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var/mob/living/carbon/H
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if(ishuman(user))
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H = user
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if((AM in user.client.screen) || (H && (AM in H.internal_organs)))
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if(hudfix_method)
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anchor = user
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else
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py_shift = 32
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restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
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//Sets defaults
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//These assume 45 deg min_angle
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/datum/radial_menu/proc/restrict_to_dir(dir)
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switch(dir)
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if(NORTH)
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starting_angle = 270
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ending_angle = 135
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if(SOUTH)
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starting_angle = 90
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ending_angle = 315
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if(EAST)
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starting_angle = 0
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ending_angle = 225
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if(WEST)
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starting_angle = 180
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ending_angle = 45
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/datum/radial_menu/proc/setup_menu()
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if(ending_angle > starting_angle)
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zone = ending_angle - starting_angle
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else
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zone = 360 - starting_angle + ending_angle
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max_elements = round(zone / min_angle)
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var/paged = max_elements < choices.len
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if(elements.len < max_elements)
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var/elements_to_add = max_elements - elements.len
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for(var/i in 1 to elements_to_add) //Create all elements
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var/obj/screen/radial/new_element = new /obj/screen/radial/slice
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new_element.parent = src
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elements += new_element
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var/page = 1
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page_data = list(null)
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var/list/current = list()
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var/list/choices_left = choices.Copy()
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while(choices_left.len)
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if(current.len == max_elements)
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page_data[page] = current
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page++
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page_data.len++
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current = list()
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if(paged && current.len == max_elements - 1)
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current += NEXT_PAGE_ID
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continue
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else
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current += popleft(choices_left)
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if(paged && current.len < max_elements)
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current += NEXT_PAGE_ID
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page_data[page] = current
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pages = page
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current_page = 1
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update_screen_objects(anim = entry_animation)
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/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
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var/list/page_choices = page_data[current_page]
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var/angle_per_element = round(zone / page_choices.len)
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for(var/i in 1 to elements.len)
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var/obj/screen/radial/E = elements[i]
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var/angle = WRAP(starting_angle + (i - 1) * angle_per_element, 0, 360)
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if(i > page_choices.len)
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HideElement(E)
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else
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SetElement(E,page_choices[i], angle, anim = anim, anim_order = i)
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/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
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E.cut_overlays()
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E.alpha = 0
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E.name = "None"
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E.maptext = null
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E.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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E.choice = null
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E.next_page = FALSE
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/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E, choice_id, angle, anim, anim_order)
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//Position
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var/py = round(cos(angle) * radius) + py_shift
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var/px = round(sin(angle) * radius)
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if(anim)
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var/timing = anim_order * ANIM_SPEED
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var/matrix/starting = matrix()
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starting.Scale(0.1, 0.1)
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E.transform = starting
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var/matrix/TM = matrix()
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animate(E, pixel_x = px, pixel_y = py, transform = TM, time = timing)
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else
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E.pixel_y = py
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E.pixel_x = px
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//Visuals
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E.alpha = 255
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E.mouse_opacity = MOUSE_OPACITY_ICON
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E.cut_overlays()
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if(choice_id == NEXT_PAGE_ID)
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E.name = "Next Page"
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E.next_page = TRUE
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E.add_overlay("radial_next")
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else
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if(istext(choices_values[choice_id]))
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E.name = choices_values[choice_id]
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else
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var/atom/movable/AM = choices_values[choice_id] //Movables only
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E.name = AM.name
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E.choice = choice_id
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E.maptext = null
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E.next_page = FALSE
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if(choices_icons[choice_id])
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E.add_overlay(choices_icons[choice_id])
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/datum/radial_menu/New()
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close_button = new
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close_button.parent = src
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/datum/radial_menu/proc/Reset()
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choices.Cut()
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choices_icons.Cut()
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choices_values.Cut()
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current_page = 1
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QDEL_NULL(custom_check_callback)
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/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
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selected_choice = choices_values[choice_id]
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/datum/radial_menu/proc/get_next_id()
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return "c_[choices.len]"
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/datum/radial_menu/proc/set_choices(list/new_choices)
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if(choices.len)
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Reset()
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for(var/E in new_choices)
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var/id = get_next_id()
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choices += id
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choices_values[id] = E
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if(new_choices[E])
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var/I = extract_image(new_choices[E])
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if(I)
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choices_icons[id] = I
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setup_menu()
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/datum/radial_menu/proc/extract_image(E)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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if(MA)
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MA.layer = ABOVE_HUD_LAYER
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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/datum/radial_menu/proc/next_page()
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if(pages > 1)
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current_page = WRAP(current_page + 1, 1, pages + 1)
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update_screen_objects()
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/datum/radial_menu/proc/show_to(mob/M)
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if(current_user)
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hide()
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if(!M.client || !anchor)
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return
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current_user = M.client
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//Blank
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menu_holder = image(icon = 'icons/effects/effects.dmi', loc = anchor, icon_state = "nothing", layer = ABOVE_HUD_LAYER)
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menu_holder.appearance_flags |= KEEP_APART
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menu_holder.vis_contents += elements + close_button
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current_user.images += menu_holder
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/datum/radial_menu/proc/hide()
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if(current_user)
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current_user.images -= menu_holder
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/datum/radial_menu/proc/wait(mob/user, atom/anchor, require_near = FALSE)
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while(current_user && !finished && !selected_choice)
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if(require_near && !user.Adjacent(anchor))
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return
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if(custom_check_callback && next_check < world.time)
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if(!custom_check_callback.Invoke())
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return
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else
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next_check = world.time + check_delay
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stoplag(1)
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/datum/radial_menu/Destroy()
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Reset()
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hide()
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QDEL_LIST_CONTENTS(elements)
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QDEL_NULL(close_button)
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anchor = null
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. = ..()
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/*
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Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
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Choices should be a list where list keys are movables or text used for element names and return value
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and list values are movables/icons/images used for element icons
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*/
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/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE)
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if(!user || !anchor || !length(choices))
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return
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if(!uniqueid)
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uniqueid = "defmenu_[user.UID()]_[anchor.UID()]"
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if(GLOB.radial_menus[uniqueid])
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return
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var/datum/radial_menu/menu = new
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GLOB.radial_menus[uniqueid] = menu
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if(radius)
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menu.radius = radius
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if(istype(custom_check))
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menu.custom_check_callback = custom_check
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menu.anchor = anchor
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menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
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menu.set_choices(choices)
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menu.show_to(user)
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menu.wait(user, anchor, require_near)
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var/answer = menu.selected_choice
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qdel(menu)
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GLOB.radial_menus -= uniqueid
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return answer
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#undef ANIM_SPEED
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