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* ports crawlingsound * hal review * as above * fixes people with no legs making no crawling sound
140 lines
5.0 KiB
Plaintext
140 lines
5.0 KiB
Plaintext
///Footstep component. Plays footsteps at parents location when it is appropriate.
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/datum/component/footstep
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///How many steps the parent has taken since the last time a footstep was played.
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var/steps = 0
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///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
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var/volume
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///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
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var/e_range
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///footstep_type is a define which determines what kind of sounds should get chosen.
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var/footstep_type
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///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
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var/footstep_sounds
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///Whether or not to add variation to the sounds played
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var/sound_vary = FALSE
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/datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -8, vary)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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footstep_type = footstep_type_
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sound_vary = vary
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switch(footstep_type)
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if(FOOTSTEP_MOB_HUMAN)
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if(!ishuman(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_humanstep))
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return
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if(FOOTSTEP_MOB_CLAW)
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footstep_sounds = GLOB.clawfootstep
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if(FOOTSTEP_MOB_BAREFOOT)
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footstep_sounds = GLOB.barefootstep
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if(FOOTSTEP_MOB_HEAVY)
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footstep_sounds = GLOB.heavyfootstep
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if(FOOTSTEP_MOB_SHOE)
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footstep_sounds = GLOB.footstep
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if(FOOTSTEP_MOB_SLIME)
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footstep_sounds = 'sound/effects/footstep/slime1.ogg'
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if(FOOTSTEP_OBJ_MACHINE)
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footstep_sounds = 'sound/effects/bang.ogg'
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) //Note that this doesn't get called for humans.
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return
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if(FOOTSTEP_OBJ_ROBOT)
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footstep_sounds = 'sound/effects/tank_treads.ogg'
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) //Note that this doesn't get called for humans.
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return
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep)) //Note that this doesn't get called for humans.
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///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/simulated/floor (eventually /turf/open)
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/datum/component/footstep/proc/prepare_step()
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var/turf/simulated/floor/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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if(!T.footstep || !(LM.mobility_flags & MOBILITY_MOVE) || LM.buckled || LM.throwing || LM.flying || istype(LM.loc, /obj/machinery/atmospherics))
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return
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steps++
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if(steps >= 6)
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steps = 0
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if(steps % 2)
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return
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if(steps != 0 && !has_gravity(LM, T)) // don't need to step as often when you hop around
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return
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if(IS_HORIZONTAL(LM)) //play crawling sound if we're lying
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary)
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return
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if(ishuman(LM))
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var/mob/living/carbon/human/H = LM
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if(!H.get_organ(BODY_ZONE_L_LEG) && !H.get_organ(BODY_ZONE_R_LEG))
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return
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if(H.m_intent == MOVE_INTENT_WALK)
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return// stealth
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return T
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/datum/component/footstep/proc/play_simplestep()
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SIGNAL_HANDLER
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var/turf/simulated/floor/T = prepare_step()
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if(!T)
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return
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if(isfile(footstep_sounds) || istext(footstep_sounds))
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playsound(T, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary)
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return
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var/turf_footstep
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switch(footstep_type)
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if(FOOTSTEP_MOB_CLAW)
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turf_footstep = T.clawfootstep
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if(FOOTSTEP_MOB_BAREFOOT)
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turf_footstep = T.barefootstep
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if(FOOTSTEP_MOB_HEAVY)
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turf_footstep = T.heavyfootstep
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if(FOOTSTEP_MOB_SHOE)
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turf_footstep = T.footstep
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if(!turf_footstep)
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return
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playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
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/datum/component/footstep/proc/play_humanstep()
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SIGNAL_HANDLER
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if(HAS_TRAIT(parent, TRAIT_SILENT_FOOTSTEPS))
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return
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var/turf/simulated/floor/T = prepare_step()
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if(!T)
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return
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var/mob/living/carbon/human/H = parent
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if((H.wear_suit?.body_parts_covered | H.w_uniform?.body_parts_covered | H.shoes?.body_parts_covered) & FEET)
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// we are wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * volume,
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TRUE,
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GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
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else
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if(H.dna.species.special_step_sounds)
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playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary)
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else
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * volume,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
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///Prepares a footstep for machine walking
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/datum/component/footstep/proc/play_simplestep_machine()
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SIGNAL_HANDLER
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var/turf/simulated/floor/T = get_turf(parent)
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if(!istype(T))
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return
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playsound(T, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)
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