Files
Paradise/code/datums/components/spooky.dm
S34N b90845c2e3 Balances skeletons by adding a subtype (#20587)
* balance skellies

* spoopy and scary

* more skellybones

* Ancient

* Apply suggestions from code review

* Update code/modules/mob/living/carbon/human/species/skeleton_species.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-03-27 20:39:24 +02:00

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/datum/component/spooky
var/too_spooky = TRUE //will it spawn a new instrument?
/datum/component/spooky/Initialize()
RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(spectral_attack))
/datum/component/spooky/proc/spectral_attack(datum/source, mob/living/carbon/C, mob/user)
if(ishuman(user)) //this weapon wasn't meant for mortals.
var/mob/living/carbon/human/U = user
if(!istype(U.dna.species, /datum/species/skeleton))
U.adjustStaminaLoss(35) //Extra Damage
U.Jitter(70 SECONDS)
U.SetStuttering(40 SECONDS)
if(U.getStaminaLoss() > 95)
to_chat(U, "<font color='red' size='4'><b>Your ears weren't meant for this spectral sound.</b></font>")
spectral_change(U)
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.dna.species, /datum/species/skeleton))
return //undeads are unaffected by the spook-pocalypse.
C.Jitter(70 SECONDS)
C.SetStuttering(40 SECONDS)
if(!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
C.Jitter(30 SECONDS)
C.SetStuttering(40 SECONDS)
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton)))
H.Stun(40 SECONDS)
H.set_species(/datum/species/skeleton) // Makes the OP skelly
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
if(too_spooky)
if(prob(30))
new/obj/item/instrument/saxophone/spectral(T)
else if(prob(30))
new/obj/item/instrument/trumpet/spectral(T)
else if(prob(30))
new/obj/item/instrument/trombone/spectral(T)
else
to_chat(H, "<span class='boldwarning'>The spooky gods forgot to ship your instrument. Better luck next unlife.</span>")
to_chat(H, "<span class='boldnotice'>You are the spooky skeleton!</span>")
to_chat(H, "<span class='boldnotice'>A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.</span>")
change_name(H) //time for a new name!
/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
if(!t)
t = "spooky skeleton"
H.real_name = t
H.name = t