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* areas * progress... * death hatred and murder * get current master maps * hoooly shit i can load up the maps * it compiles now * map changes * fixes some unintended stuff * make the .dme right * fix mixed space+tab indents * more space-tab fixes * CI, please show me more than 1 CI fail at a time * UPDATE PATHS!!! * none of the stations had it anyways, but fixed * mint wasnt actually deleted, my bad * epic random CI fail for no reason * i beg you, CI * dont delete anything * okay THAT should work now * okay get master maps and rerun * okay THEN run update paths * actually done now * oops
56 lines
2.3 KiB
Plaintext
56 lines
2.3 KiB
Plaintext
/datum/spell_handler/vampire
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var/required_blood
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/// If the blood cost should be handled by this handler. Or if the spell will handle it itself
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var/deduct_blood_on_cast = TRUE
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/datum/spell_handler/vampire/can_cast(mob/user, charge_check, show_message, obj/effect/proc_holder/spell/spell)
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var/datum/antagonist/vampire/vampire = user.mind.has_antag_datum(/datum/antagonist/vampire)
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if(!vampire)
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return FALSE
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var/fullpower = vampire.get_ability(/datum/vampire_passive/full)
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if(user.stat >= DEAD) // TODO check if needed
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if(show_message)
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to_chat(user, "<span class='warning'>Not while you're dead!</span>")
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return FALSE
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if(vampire.nullified >= VAMPIRE_COMPLETE_NULLIFICATION && !fullpower) // above 100 nullification vampire powers are useless
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if(show_message)
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to_chat(user, "<span class='warning'>Something is blocking your powers!</span>")
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return FALSE
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if(vampire.bloodusable < required_blood)
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if(show_message)
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to_chat(user, "<span class='warning'>You require at least [required_blood] units of usable blood to do that!</span>")
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return FALSE
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//chapel check
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if(istype(get_area(user), /area/station/service/chapel) && !fullpower)
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if(show_message)
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to_chat(user, "<span class='warning'>Your powers are useless on this holy ground.</span>")
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return FALSE
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return TRUE
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/datum/spell_handler/vampire/spend_spell_cost(mob/user, obj/effect/proc_holder/spell/spell)
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if(!required_blood || !deduct_blood_on_cast) //don't take the blood yet if this is false!
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return
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var/datum/antagonist/vampire/vampire = user.mind.has_antag_datum(/datum/antagonist/vampire)
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vampire.bloodusable -= calculate_blood_cost(vampire)
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/datum/spell_handler/vampire/proc/calculate_blood_cost(datum/antagonist/vampire/vampire)
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var/blood_cost_modifier = 1 + vampire.nullified / 100
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var/blood_cost = round(required_blood * blood_cost_modifier)
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return blood_cost
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/datum/spell_handler/vampire/after_cast(list/targets, mob/user, obj/effect/proc_holder/spell/spell)
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if(!spell.should_recharge_after_cast)
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return
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if(!required_blood)
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return
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var/datum/antagonist/vampire/vampire = user.mind.has_antag_datum(/datum/antagonist/vampire)
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to_chat(user, "<span class='boldnotice'>You have [vampire.bloodusable] left to use.</span>")
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SSblackbox.record_feedback("tally", "vampire_powers_used", 1, "[spell]") // Only log abilities which require blood
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