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* QUASO * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * blame lewc for giving me spaces * Update code/datums/uplink_items/uplink_traitor.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/components/boomerang.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/granters/_granters.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * purge that --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
105 lines
3.8 KiB
Plaintext
105 lines
3.8 KiB
Plaintext
/obj/effect/proc_holder/spell/charge
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name = "Charge"
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desc = "This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user."
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school = "transmutation"
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base_cooldown = 1 MINUTES
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clothes_req = FALSE
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invocation = "DIRI CEL"
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invocation_type = "whisper"
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cooldown_min = 400 //50 deciseconds reduction per rank
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action_icon_state = "charge"
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/obj/effect/proc_holder/spell/charge/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/charge/cast(list/targets, mob/user = usr)
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for(var/mob/living/L in targets)
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var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand())
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var/charged_item = null
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var/burnt_out = FALSE
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if(L.pulling && (isliving(L.pulling)))
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var/mob/living/M = L.pulling
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if(M.mob_spell_list.len != 0 || (M.mind && M.mind.spell_list.len != 0))
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for(var/obj/effect/proc_holder/spell/S in M.mob_spell_list)
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S.cooldown_handler.revert_cast()
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if(M.mind)
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for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
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S.cooldown_handler.revert_cast()
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to_chat(M, "<span class='notice'>You feel raw magical energy flowing through you, it feels good!</span>")
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else
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to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
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burnt_out = TRUE
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charged_item = M
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break
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for(var/obj/item in hand_items)
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if(istype(item, /obj/item/spellbook))
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if(istype(item, /obj/item/spellbook/oneuse))
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var/obj/item/spellbook/oneuse/I = item
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if(prob(80))
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L.visible_message("<span class='warning'>[I] catches fire!</span>")
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qdel(I)
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else
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I.used = FALSE
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charged_item = I
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break
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else
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to_chat(L, "<span class='caution'>Glowing red letters appear on the front cover...</span>")
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to_chat(L, "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>")
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burnt_out = TRUE
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else if(istype(item, /obj/item/book/granter))
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var/obj/item/book/granter/I = item
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if(prob(80))
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L.visible_message("<span class='warning'>[I] catches fire!</span>")
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qdel(I)
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else
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I.uses += 1
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charged_item = I
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break
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else if(istype(item, /obj/item/gun/magic))
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var/obj/item/gun/magic/I = item
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if(prob(80) && !I.can_charge)
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I.max_charges--
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if(I.max_charges <= 0)
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I.max_charges = 0
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burnt_out = TRUE
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I.charges = I.max_charges
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if(istype(item,/obj/item/gun/magic/wand) && I.max_charges != 0)
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var/obj/item/gun/magic/W = item
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W.icon_state = initial(W.icon_state)
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charged_item = I
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break
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else if(istype(item, /obj/item/stock_parts/cell/))
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var/obj/item/stock_parts/cell/C = item
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if(!C.self_recharge)
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = TRUE
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C.charge = C.maxcharge
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charged_item = C
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break
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else if(item.contents)
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var/obj/I = null
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for(I in item.contents)
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if(istype(I, /obj/item/stock_parts/cell/))
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var/obj/item/stock_parts/cell/C = I
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if(!C.self_recharge)
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = TRUE
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C.charge = C.maxcharge
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item.update_icon()
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charged_item = item
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break
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if(!charged_item)
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to_chat(L, "<span class='notice'>You feel magical power surging to your hands, but the feeling rapidly fades...</span>")
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else if(burnt_out)
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to_chat(L, "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>")
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else
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to_chat(L, "<span class='notice'>[charged_item] suddenly feels very warm!</span>")
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