Files
Paradise/code/datums/spells/cluwne.dm
Christasmurf 5b6a2de4ca Procedure dmi split + IAA resprite (#22580)
* dmi split and code stuff - species sprites coming soon(tm)

* species sprites

* update sprite name

* CI errors?

* CRLF to LF

* forgor species code

* Update code/modules/clothing/under/jobs/procedure.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readds the ability to make cluwnes (how did this happen)

* fuck off shitcode breaking my shit

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* forgor to delet extra sprites

* Suggestion

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* booleans

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 20:31:38 +01:00

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/obj/effect/proc_holder/spell/touch/cluwne
name = "Curse of the Cluwne"
desc = "Turns the target into a fat and cursed monstrosity of a clown."
hand_path = /obj/item/melee/touch_attack/cluwne
school = "transmutation"
base_cooldown = 1 MINUTES
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "cluwne"
/mob/living/carbon/human/proc/makeCluwne()
to_chat(src, "<span class='danger'>You feel funny.</span>")
if(!get_int_organ(/obj/item/organ/internal/brain/cluwne))
var/obj/item/organ/internal/brain/cluwne/idiot_brain = new
idiot_brain.insert(src, make_cluwne = 0)
idiot_brain.dna = dna.Clone()
setBrainLoss(80, use_brain_mod = FALSE)
set_nutrition(9000)
overeatduration = 9000
Confused(60 SECONDS)
if(mind)
mind.assigned_role = "Cluwne"
dna.SetSEState(GLOB.nervousblock, 1, 1)
singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED)
rename_character(real_name, "cluwne")
unEquip(w_uniform, 1)
unEquip(shoes, 1)
unEquip(gloves, 1)
var/obj/item/organ/internal/honktumor/cursed/tumor = new
tumor.insert(src)
if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise
unEquip(wear_mask, 1)
equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, SLOT_HUD_GLOVES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, SLOT_HUD_SHOES, TRUE, TRUE)
/mob/living/carbon/human/proc/makeAntiCluwne()
to_chat(src, "<span class='danger'>You don't feel very funny.</span>")
adjustBrainLoss(-120)
set_nutrition(NUTRITION_LEVEL_STARVING)
overeatduration = 0
SetConfused(0)
SetJitter(0)
if(mind)
mind.assigned_role = "Lawyer"
var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed)
if(tumor)
tumor.remove(src)
else
dna.SetSEState(GLOB.clumsyblock, FALSE)
dna.SetSEState(GLOB.comicblock, FALSE)
singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED)
dna.SetSEState(GLOB.nervousblock, FALSE)
singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED)
var/obj/item/clothing/under/U = w_uniform
unEquip(w_uniform, 1)
if(U)
qdel(U)
var/obj/item/clothing/shoes/S = shoes
unEquip(shoes, 1)
if(S)
qdel(S)
if(istype(wear_mask, /obj/item/clothing/mask/cursedclown))
unEquip(wear_mask, 1)
if(istype(gloves, /obj/item/clothing/gloves/cursedclown))
var/obj/item/clothing/gloves/G = gloves
unEquip(gloves, 1)
qdel(G)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/procedure/lawyer/black, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, SLOT_HUD_SHOES, TRUE, TRUE)