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* spooky * not yet tested * i hate my life * CI * Update code/datums/spell.dm * Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm * review pass 1 * wise charlie words * icons * farie suggestion * double vars * haha oops * bye you useless waste of space * more damage * farie review * pass 2 * and this * this is not a bool * Apply suggestions from code review Co-authored-by: Farie82 <farie82@users.noreply.github.com> * charlie review Co-authored-by: Farie82 <farie82@users.noreply.github.com>
174 lines
6.1 KiB
Plaintext
174 lines
6.1 KiB
Plaintext
//////////////////////////////Construct Spells/////////////////////////
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/obj/effect/proc_holder/spell/aoe/conjure/construct/lesser
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base_cooldown = 1800
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action_icon_state = "artificer"
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action_background_icon_state = "bg_cult"
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/obj/effect/proc_holder/spell/aoe/conjure/build
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aoe_range = 0
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/obj/effect/proc_holder/spell/aoe/conjure/build/floor
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name = "Summon Cult Floor"
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desc = "This spell constructs a cult floor"
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action_icon_state = "floorconstruct"
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action_background_icon_state = "bg_cult"
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school = "conjuration"
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base_cooldown = 20
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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summon_type = list(/turf/simulated/floor/engine/cult)
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centcom_cancast = FALSE //Stop crashing the server by spawning turfs on transit tiles
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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/obj/effect/proc_holder/spell/aoe/conjure/build/wall
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name = "Summon Cult Wall"
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desc = "This spell constructs a cult wall"
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action_icon_state = "cultforcewall"
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action_background_icon_state = "bg_cult"
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school = "conjuration"
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base_cooldown = 100
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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summon_type = list(/turf/simulated/wall/cult/artificer) //we don't want artificer-based runed metal farms
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centcom_cancast = FALSE //Stop crashing the server by spawning turfs on transit tiles
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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/obj/effect/proc_holder/spell/aoe/conjure/build/wall/reinforced
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name = "Greater Construction"
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desc = "This spell constructs a reinforced metal wall"
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school = "conjuration"
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base_cooldown = 300
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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centcom_cancast = FALSE //Stop crashing the server by spawning turfs on transit tiles
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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delay = 50
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summon_type = list(/turf/simulated/wall/r_wall)
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/obj/effect/proc_holder/spell/aoe/conjure/build/soulstone
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name = "Summon Soulstone"
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desc = "This spell reaches into Redspace, summoning one of the legendary fragments across time and space"
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action_icon_state = "summonsoulstone"
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action_background_icon_state = "bg_cult"
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school = "conjuration"
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base_cooldown = 3000
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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summon_type = list(/obj/item/soulstone)
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/obj/effect/proc_holder/spell/aoe/conjure/build/soulstone/holy
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action_icon_state = "summonsoulstone_holy"
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summon_type = list(/obj/item/soulstone/anybody/purified)
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/obj/effect/proc_holder/spell/aoe/conjure/build/pylon
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name = "Cult Pylon"
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desc = "This spell conjures a fragile crystal from Redspace. Makes for a convenient light source."
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action_icon_state = "pylon"
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action_background_icon_state = "bg_cult"
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school = "conjuration"
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base_cooldown = 200
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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summon_type = list(/obj/structure/cult/functional/pylon)
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/obj/effect/proc_holder/spell/aoe/conjure/build/lesserforcewall
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name = "Shield"
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desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire"
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action_icon_state = "cultforcewall"
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action_background_icon_state = "bg_cult"
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school = "transmutation"
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base_cooldown = 300
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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summon_type = list(/obj/effect/forcefield/cult)
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summon_lifespan = 200
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/obj/effect/forcefield/cult
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desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force"
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name = "eldritch wall"
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icon = 'icons/effects/cult_effects.dmi'
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icon_state = "m_shield_cult"
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light_color = LIGHT_COLOR_PURE_RED
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/obj/effect/proc_holder/spell/ethereal_jaunt/shift
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name = "Phase Shift"
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desc = "This spell allows you to pass through walls"
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action_icon_state = "phaseshift"
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action_background_icon_state = "bg_cult"
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base_cooldown = 200
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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jaunt_in_time = 12
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jaunt_in_type = /obj/effect/temp_visual/dir_setting/wraith
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jaunt_out_type = /obj/effect/temp_visual/dir_setting/wraith/out
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/obj/effect/proc_holder/spell/ethereal_jaunt/shift/do_jaunt(mob/living/target)
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target.set_light(0)
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..()
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if(isconstruct(target))
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var/mob/living/simple_animal/hostile/construct/C = target
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if(C.holy)
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C.set_light(3, 5, LIGHT_COLOR_DARK_BLUE)
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else
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C.set_light(2, 3, l_color = SSticker.cultdat ? SSticker.cultdat.construct_glow : LIGHT_COLOR_BLOOD_MAGIC)
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/obj/effect/proc_holder/spell/ethereal_jaunt/shift/jaunt_steam(mobloc)
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return
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/obj/effect/proc_holder/spell/projectile/magic_missile/lesser
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name = "Lesser Magic Missile"
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desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
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action_background_icon_state = "bg_cult"
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school = "evocation"
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base_cooldown = 400
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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proj_lifespan = 10
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proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile/lesser"
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/obj/effect/proc_holder/spell/projectile/magic_missile/lesser/create_new_targeting()
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var/datum/spell_targeting/targeted/T = new()
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T.allowed_type = /mob/living
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T.random_target = TRUE
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T.max_targets = 6
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return T
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/obj/effect/proc_holder/spell/inflict_handler/magic_missile/lesser
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amt_knockdown = 6 SECONDS
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amt_weakened = 0
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/obj/effect/proc_holder/spell/smoke/disable
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name = "Paralysing Smoke"
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desc = "This spell spawns a cloud of paralysing smoke."
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action_icon_state = "parasmoke"
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action_background_icon_state = "bg_cult"
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school = "conjuration"
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base_cooldown = 200
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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cooldown_min = 20 //25 deciseconds reduction per rank
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smoke_type = SMOKE_SLEEPING
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smoke_amt = 10
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