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Paradise/code/datums/spells/ethereal_jaunt.dm
HMBGERDO d5248db5e0 Blood pool now tries cardinal move if diagonal is blocked (#22049)
* blood pool now tried cardial move if diagonal is blocked

* turn() instead of switch
2023-09-01 23:09:58 +01:00

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/obj/effect/proc_holder/spell/ethereal_jaunt
name = "Ethereal Jaunt"
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
school = "transmutation"
base_cooldown = 300
clothes_req = TRUE
invocation = "none"
invocation_type = "none"
cooldown_min = 100 //50 deciseconds reduction per rank
nonabstract_req = TRUE
centcom_cancast = FALSE //Prevent people from getting to centcom
var/sound1 = 'sound/magic/ethereal_enter.ogg'
var/jaunt_duration = 50 //in deciseconds
var/jaunt_in_time = 5
var/jaunt_in_type = /obj/effect/temp_visual/wizard
var/jaunt_out_type = /obj/effect/temp_visual/wizard/out
var/jaunt_type_path = /obj/effect/dummy/spell_jaunt
var/jaunt_water_effect = TRUE
action_icon_state = "jaunt"
/obj/effect/proc_holder/spell/ethereal_jaunt/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/ethereal_jaunt/cast(list/targets, mob/user = usr) //magnets, so mostly hardcoded
playsound(get_turf(user), sound1, 50, 1, -1)
for(var/mob/living/target in targets)
if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
to_chat(target, "<span class='warning'>You are somehow too bound to your current location to abandon it.</span>")
continue
INVOKE_ASYNC(src, PROC_REF(do_jaunt), target)
/obj/effect/proc_holder/spell/ethereal_jaunt/proc/do_jaunt(mob/living/target)
target.notransform = TRUE
var/turf/mobloc = get_turf(target)
var/obj/effect/dummy/spell_jaunt/holder = new jaunt_type_path(mobloc)
new jaunt_out_type(mobloc, target.dir)
target.ExtinguishMob()
target.forceMove(holder)
target.reset_perspective(holder)
target.notransform = FALSE //mob is safely inside holder now, no need for protection.
if(jaunt_water_effect)
jaunt_steam(mobloc)
sleep(jaunt_duration)
if(target.loc != holder) //mob warped out of the warp
qdel(holder)
return
mobloc = get_turf(target.loc)
if(jaunt_water_effect)
jaunt_steam(mobloc)
ADD_TRAIT(target, TRAIT_IMMOBILIZED, "jaunt")
holder.reappearing = 1
playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
sleep(jaunt_in_time * 4)
new jaunt_in_type(mobloc, holder.dir)
target.setDir(holder.dir)
sleep(jaunt_in_time)
qdel(holder)
if(!QDELETED(target))
if(is_blocked_turf(mobloc, TRUE))
for(var/turf/T in orange(7))
if(isspaceturf(T))
continue
if(target.Move(T))
target.remove_CC()
REMOVE_TRAIT(target, TRAIT_IMMOBILIZED, "jaunt")
return
for(var/turf/space/S in orange(7))
if(target.Move(S))
break
REMOVE_TRAIT(target, TRAIT_IMMOBILIZED, "jaunt")
target.remove_CC()
/obj/effect/proc_holder/spell/ethereal_jaunt/proc/jaunt_steam(mobloc)
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
steam.set_up(10, 0, mobloc)
steam.start()
/obj/effect/dummy/spell_jaunt
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
var/reappearing = 0
var/movedelay = 0
var/movespeed = 2
density = FALSE
anchored = TRUE
invisibility = 60
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/effect/dummy/spell_jaunt/Destroy()
// Eject contents if deleted somehow
for(var/atom/movable/AM in src)
AM.forceMove(get_turf(src))
return ..()
/obj/effect/dummy/spell_jaunt/relaymove(mob/user, direction)
if((movedelay > world.time) || reappearing || !direction)
return
var/turf/newLoc = get_step(src,direction)
setDir(direction)
movedelay = world.time + movespeed
if(can_move(newLoc))
forceMove(newLoc)
return
if(!IS_DIR_DIAGONAL(direction))
to_chat(user, "<span class='warning'>Something is blocking the way!</span>")
return
var/turf/possible_1 = get_step(src, turn(direction, 45))
var/turf/possible_2 = get_step(src, turn(direction, -45))
if(can_move(possible_1))
forceMove(possible_1)
return
if(can_move(possible_2))
forceMove(possible_2)
return
to_chat(user, "<span class='warning'>Something is blocking the way!</span>")
/obj/effect/dummy/spell_jaunt/proc/can_move(turf/T)
if(T.flags & NOJAUNT)
return FALSE
return TRUE
/obj/effect/dummy/spell_jaunt/ex_act(blah)
return
/obj/effect/dummy/spell_jaunt/bullet_act(blah)
return
/obj/effect/dummy/spell_jaunt/blood_pool
name = "sanguine pool"
desc = "a pool of living blood."
movespeed = 1.5
/obj/effect/dummy/spell_jaunt/blood_pool/relaymove(mob/user, direction)
..()
new /obj/effect/decal/cleanable/blood(loc)
/obj/effect/dummy/spell_jaunt/blood_pool/can_move(turf/T)
if(isspaceturf(T) || T.density)
return FALSE
return TRUE