Files
Paradise/code/datums/spells/mimic.dm
GDN 4621a8a05f morphs now show up the orbit menu antagonist section (#21145)
* morphs now show up on antaghud

* ismorph changes
2023-06-02 19:57:17 +01:00

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/obj/effect/proc_holder/spell/mimic
name = "Mimic"
desc = "Learn a new form to mimic or become one of your known forms"
clothes_req = FALSE
base_cooldown = 3 SECONDS
action_icon_state = "genetic_morph"
selection_activated_message = "<span class='sinister'>Click on a target to remember it's form. Click on yourself to change form.</span>"
create_attack_logs = FALSE
action_icon_state = "morph_mimic"
/// Which form is currently selected
var/datum/mimic_form/selected_form
/// Which forms the user can become
var/list/available_forms = list()
/// How many forms the user can remember
var/max_forms = 5
/// Which index will be overriden next when the user wants to remember another form
var/next_override_index = 1
/// If a message is shown when somebody examines the user from close range
var/perfect_disguise = FALSE
var/static/list/black_listed_form_types = list(
/obj/screen,
/obj/singularity,
/obj/effect,
/mob/living/simple_animal/hostile/megafauna,
/atom/movable/lighting_object,
/obj/machinery/dna_vault,
/obj/machinery/power/bluespace_tap,
/obj/structure/sign/barsign,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/machinery/gravity_generator
)
/obj/effect/proc_holder/spell/mimic/create_new_targeting()
var/datum/spell_targeting/click/T = new
T.include_user = TRUE // To change forms
T.allowed_type = /atom/movable
T.try_auto_target = FALSE
T.click_radius = -1
return T
/obj/effect/proc_holder/spell/mimic/valid_target(atom/target, user)
if(is_type_in_list(target, black_listed_form_types))
return FALSE
if(istype(target, /atom/movable))
var/atom/movable/AM = target
if(AM.bound_height > world.icon_size || AM.bound_width > world.icon_size)
return FALSE // No multitile structures
if(user != target && ismorph(target))
return FALSE
return ..()
/obj/effect/proc_holder/spell/mimic/cast(list/targets, mob/user)
var/atom/movable/A = targets[1]
if(A == user)
INVOKE_ASYNC(src, PROC_REF(pick_form), user)
return
INVOKE_ASYNC(src, PROC_REF(remember_form), A, user)
/obj/effect/proc_holder/spell/mimic/proc/remember_form(atom/movable/A, mob/user)
if(A.name in available_forms)
to_chat(user, "<span class='warning'>[A] is already an available form.</span>")
revert_cast(user)
return
if(length(available_forms) >= max_forms)
to_chat(user, "<span class='warning'>You start to forget the form of [available_forms[next_override_index]] to learn a new one.</span>")
to_chat(user, "<span class='sinister'>You start remembering the form of [A].</span>")
if(!do_after(user, 2 SECONDS, FALSE, user))
to_chat(user, "<span class='warning'>You lose focus.</span>")
return
// Forget the old form if needed
if(length(available_forms) >= max_forms)
qdel(available_forms[available_forms[next_override_index]]) // Delete the value using the key
available_forms[next_override_index++] = A.name
// Reset if needed
if(next_override_index > max_forms)
next_override_index = 1
available_forms[A.name] = new /datum/mimic_form(A, user)
to_chat(user, "<span class='sinister'>You learn the form of [A].</span>")
/obj/effect/proc_holder/spell/mimic/proc/pick_form(mob/user)
if(!length(available_forms) && !selected_form)
to_chat(user, "<span class='warning'>No available forms. Learn more forms by using this spell on other objects first.</span>")
revert_cast(user)
return
var/list/forms = list()
if(selected_form)
forms += "Original Form"
forms += available_forms.Copy()
var/what = input(user, "Which form do you want to become?", "Mimic") as null|anything in forms
if(!what)
to_chat(user, "<span class='notice'>You decide against changing forms.</span>")
revert_cast(user)
return
if(what == "Original Form")
restore_form(user)
return
to_chat(user, "<span class='sinister'>You start becoming [what].</span>")
if(!do_after(user, 2 SECONDS, FALSE, user))
to_chat(user, "<span class='warning'>You lose focus.</span>")
return
take_form(available_forms[what], user)
/obj/effect/proc_holder/spell/mimic/proc/take_form(datum/mimic_form/form, mob/user)
var/old_name = "[user]"
if(ishuman(user))
// Not fully finished yet
var/mob/living/carbon/human/H = user
H.name_override = form.name
else
user.appearance = form.appearance
user.transform = initial(user.transform)
user.pixel_y = initial(user.pixel_y)
user.pixel_x = initial(user.pixel_x)
user.layer = MOB_LAYER // Avoids weirdness when mimicing something below the vent layer
playsound(user, "bonebreak", 75, TRUE)
show_change_form_message(user, old_name, "[user]")
user.create_log(MISC_LOG, "Mimicked into [user]")
if(!selected_form)
RegisterSignal(user, COMSIG_PARENT_EXAMINE, PROC_REF(examine_override))
RegisterSignal(user, COMSIG_MOB_DEATH, PROC_REF(on_death))
selected_form = form
/obj/effect/proc_holder/spell/mimic/proc/show_change_form_message(mob/user, old_name, new_name)
user.visible_message("<span class='warning'>[old_name] contorts and slowly becomes [new_name]!</span>", "<span class='sinister'>You take form of [new_name].</span>", "You hear loud cracking noises!")
/obj/effect/proc_holder/spell/mimic/proc/restore_form(mob/user, show_message = TRUE)
selected_form = null
var/old_name = "[user]"
user.cut_overlays()
user.icon = initial(user.icon)
user.icon_state = initial(user.icon_state)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.name_override = null
H.regenerate_icons()
else
user.name = initial(user.name)
user.desc = initial(user.desc)
user.color = initial(user.color)
playsound(user, "bonebreak", 150, TRUE)
if(show_message)
show_restore_form_message(user, old_name, "[user]")
UnregisterSignal(user, list(COMSIG_PARENT_EXAMINE, COMSIG_MOB_DEATH))
/obj/effect/proc_holder/spell/mimic/proc/show_restore_form_message(mob/user, old_name, new_name)
user.visible_message("<span class='warning'>[old_name] shakes and contorts and quickly becomes [new_name]!</span>", "<span class='sinister'>You take return to your normal self.</span>", "You hear loud cracking noises!")
/obj/effect/proc_holder/spell/mimic/proc/examine_override(datum/source, mob/user, list/examine_list)
examine_list.Cut()
examine_list += selected_form.examine_text
if(!perfect_disguise && get_dist(user, source) <= 3)
examine_list += "<span class='warning'>It doesn't look quite right...</span>"
/obj/effect/proc_holder/spell/mimic/proc/on_death(mob/user, gibbed)
if(!gibbed)
restore_form(user, FALSE)
show_death_message(user)
/obj/effect/proc_holder/spell/mimic/proc/show_death_message(mob/user)
user.visible_message("<span class='warning'>[user] shakes and contorts as [user.p_they()] die[user.p_s()], returning to [user.p_their()] true form!</span>", "<span class='deadsay'>Your disguise fails as your life forces drain away.</span>", "You hear loud cracking noises followed by a thud!")
/datum/mimic_form
/// How does the form look like?
var/appearance
/// What is the examine text paired with this form
var/examine_text
/// What the name of the form is
var/name
/datum/mimic_form/New(atom/movable/form, mob/user)
appearance = form.appearance
examine_text = form.examine(user)
name = form.name
/obj/effect/proc_holder/spell/mimic/morph
action_background_icon_state = "bg_morph"
/obj/effect/proc_holder/spell/mimic/morph/create_new_handler()
var/datum/spell_handler/morph/H = new
return H
/obj/effect/proc_holder/spell/mimic/morph/valid_target(atom/target, user)
if(target != user && ismorph(target))
return FALSE
return ..()
/obj/effect/proc_holder/spell/mimic/morph/take_form(datum/mimic_form/form, mob/living/simple_animal/hostile/morph/user)
..()
user.assume()
/obj/effect/proc_holder/spell/mimic/morph/restore_form(mob/living/simple_animal/hostile/morph/user, show_message = TRUE)
..()
user.restore()
/obj/effect/proc_holder/spell/mimic/morph/show_change_form_message(mob/user, old_name, new_name)
user.visible_message("<span class='warning'>[old_name] suddenly twists and changes shape, becoming a copy of [new_name]!</span>", \
"<span class='notice'>You twist your body and assume the form of [new_name].</span>")
/obj/effect/proc_holder/spell/mimic/morph/show_restore_form_message(mob/user, old_name, new_name)
user.visible_message("<span class='warning'>[old_name] suddenly collapses in on itself, dissolving into a pile of green flesh!</span>", \
"<span class='notice'>You reform to your normal body.</span>")
/obj/effect/proc_holder/spell/mimic/morph/show_death_message(mob/user)
user.visible_message("<span class='warning'>[user] twists and dissolves into a pile of green flesh!</span>", \
"<span class='userdanger'>Your skin ruptures! Your flesh breaks apart! No disguise can ward off de--</span>")