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Paradise/code/datums/spells/mind_transfer.dm
GDN 6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

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---------

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00

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/obj/effect/proc_holder/spell/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
school = "transmutation"
base_cooldown = 600
clothes_req = FALSE
invocation = "GIN'YU CAPAN"
invocation_type = "whisper"
selection_activated_message = "<span class='notice'>You prepare to transfer your mind. Click on a target to cast the spell.</span>"
selection_deactivated_message = "<span class='notice'>You decide that your current form is good enough.</span>"
cooldown_min = 200 //100 deciseconds reduction per rank
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/paralysis_amount_caster = 40 SECONDS //how much the caster is paralysed for after the spell
var/paralysis_amount_victim = 40 SECONDS //how much the victim is paralysed for after the spell
action_icon_state = "mindswap"
/obj/effect/proc_holder/spell/mind_transfer/create_new_targeting()
var/datum/spell_targeting/click/T = new()
T.allowed_type = /mob/living
T.range = 1
T.click_radius = 0
return T
/obj/effect/proc_holder/spell/mind_transfer/valid_target(mob/living/target, mob/user)
return target.stat != DEAD && target.key && target.mind
/*
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
Also, you never added distance checking after target is selected. I've went ahead and did that.
*/
/obj/effect/proc_holder/spell/mind_transfer/cast(list/targets, mob/user = usr)
var/mob/living/target = targets[1]
if(user.suiciding)
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
return
if(target.mind.special_role in protected_roles)
to_chat(user, "Their mind is resisting your spell.")
return
if(issilicon(target))
to_chat(user, "You feel this enslaved being is just as dead as its cold, hard exoskeleton.")
return
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
caster.verbs -= V//But a safety nontheless.
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
for(var/V in victim.mind.special_verbs)
victim.verbs -= V
var/mob/dead/observer/ghost = victim.ghostize(0)
caster.mind.transfer_to(victim)
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
caster.verbs += V
ghost.mind.transfer_to(caster)
if(ghost.key)
GLOB.non_respawnable_keys -= ghost.ckey
caster.key = ghost.key //have to transfer the key since the mind was not active
qdel(ghost)
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
for(var/V in caster.mind.special_verbs)
caster.verbs += V
//MIND TRANSFER END
//Here we paralyze both mobs and knock them out for a time.
caster.Paralyse(paralysis_amount_caster)
victim.Paralyse(paralysis_amount_victim)