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* effects * removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
144 lines
4.1 KiB
Plaintext
144 lines
4.1 KiB
Plaintext
/obj/effect/snowcloud
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name = "snow cloud"
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desc = "Let it snow, let it snow, let it snow!"
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icon_state = "snowcloud"
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layer = FLY_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/obj/machinery/snow_machine/parent_machine
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/obj/effect/snowcloud/New(turf, obj/machinery/snow_machine/SM)
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..()
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START_PROCESSING(SSobj, src)
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if(SM && istype(SM))
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parent_machine = SM
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/obj/effect/snowcloud/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/snowcloud/process()
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if(QDELETED(parent_machine))
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parent_machine = null
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var/turf/T = get_turf(src)
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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var/turf_hotness
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if(issimulatedturf(T))
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var/turf/simulated/S = T
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turf_hotness = S.air.temperature
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if(turf_hotness > T0C && prob(10 * (turf_hotness - T0C))) //Cloud disappears if it's too warm
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qdel(src)
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return
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if(!parent_machine || !parent_machine.active || parent_machine.stat & NOPOWER) //All reasons a cloud could dissipate
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if(prob(10))
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qdel(src)
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return
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try_to_snow()
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try_to_spread_cloud()
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parent_machine.affect_turf_temperature(T, 0.25 * parent_machine.cooling_speed)
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/obj/effect/snowcloud/proc/try_to_snow()
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var/turf/T = get_turf(src)
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if(locate(/obj/effect/snow, T))
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return
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if(issimulatedturf(T))
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var/turf/simulated/S = T
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if(prob(75 + S.air.temperature - T0C)) //Colder turf = more chance of snow
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return
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new /obj/effect/snow(T)
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/obj/effect/snowcloud/proc/try_to_spread_cloud()
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if(prob(95 - parent_machine.cooling_speed * 5)) //10 / 15 / 20 / 25% chance to spawn a new cloud
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return
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var/list/random_dirs = shuffle(GLOB.cardinal)
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for(var/potential in random_dirs)
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var/turf/T = get_turf(get_step(src, potential))
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if(isspaceturf(T) || T.density)
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continue
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if(!T.CanAtmosPass(T))
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continue
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if(parent_machine.make_snowcloud(T))
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return
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//Snow stuff below
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/obj/effect/snow
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desc = "Perfect for making snow angels, or throwing at other people!"
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icon = 'icons/effects/effects.dmi'
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icon_state = "snow"
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layer = ABOVE_ICYOVERLAY_LAYER
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/obj/effect/snow/New()
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START_PROCESSING(SSobj, src)
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icon_state = "snow[rand(1,6)]"
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..()
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/obj/effect/snow/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/snow/process()
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var/turf/T = get_turf(src)
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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else if(issimulatedturf(T))
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var/turf/simulated/S = T
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if(S.air.temperature <= T0C)
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return
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if(prob(10 + S.air.temperature - T0C))
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qdel(src)
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/obj/effect/snow/attack_hand(mob/living/carbon/human/user)
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if(!istype(user)) //Nonhumans don't have the balls to fight in the snow
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return
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user.changeNext_move(CLICK_CD_MELEE)
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var/obj/item/snowball/SB = new(get_turf(user))
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user.put_in_hands(SB)
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to_chat(user, "<span class='notice'>You scoop up some snow and make \a [SB]!</span>")
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/obj/effect/snow/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/shovel))
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var/obj/item/shovel/S = I
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user.visible_message("<span class='notice'>[user] is clearing away [src]...</span>", "<span class='notice'>You begin clearing away [src]...</span>", "<span class='warning'>You hear a wettish digging sound.</span>")
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playsound(loc, S.usesound, 50, TRUE)
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if(!do_after(user, 50 * S.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] clears away [src]!</span>", "<span class='notice'>You clear away [src]!</span>")
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qdel(src)
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else
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return ..()
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/obj/effect/snow/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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qdel(src)
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/obj/effect/snow/ex_act(severity)
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if(severity == 3 && prob(50))
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return
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qdel(src)
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/obj/item/snowball
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name = "snowball"
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desc = "Get ready for a snowball fight!"
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icon_state = "snowball"
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/// The amount of stamina damage to do on hit.
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var/stamina_damage = 10
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/obj/item/snowball/throw_impact(atom/target)
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. = ..()
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if(!. && isliving(target))
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var/mob/living/M = target
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M.adjustStaminaLoss(stamina_damage)
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playsound(target, 'sound/weapons/tap.ogg', 50, TRUE)
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qdel(src)
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/obj/item/snowball/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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qdel(src)
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/obj/item/snowball/ex_act(severity)
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qdel(src)
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