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* areas * progress... * death hatred and murder * get current master maps * hoooly shit i can load up the maps * it compiles now * map changes * fixes some unintended stuff * make the .dme right * fix mixed space+tab indents * more space-tab fixes * CI, please show me more than 1 CI fail at a time * UPDATE PATHS!!! * none of the stations had it anyways, but fixed * mint wasnt actually deleted, my bad * epic random CI fail for no reason * i beg you, CI * dont delete anything * okay THAT should work now * okay get master maps and rerun * okay THEN run update paths * actually done now * oops
66 lines
2.5 KiB
Plaintext
66 lines
2.5 KiB
Plaintext
#define APC_BREAK_PROBABILITY 25 // the probability that a given APC will be broken
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/datum/event/apc_overload
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var/const/announce_after_mc_ticks = 5
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var/const/delayed = FALSE
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var/const/event_max_duration_mc_ticks = announce_after_mc_ticks * 2
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var/const/event_min_duration_mc_ticks = announce_after_mc_ticks
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announceWhen = announce_after_mc_ticks
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/datum/event/apc_overload/setup()
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endWhen = rand(event_min_duration_mc_ticks, event_max_duration_mc_ticks)
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/datum/event/apc_overload/start()
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apc_overload_failure(announce=delayed)
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var/sound/S = sound('sound/effects/powerloss.ogg')
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for(var/mob/living/M in GLOB.player_list)
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var/turf/T = get_turf(M)
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if(!M.client || !is_station_level(T.z))
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continue
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SEND_SOUND(M, S)
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/datum/event/apc_overload/announce()
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GLOB.minor_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", 'sound/AI/power_overload.ogg')
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/datum/event/apc_overload/end()
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return TRUE
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/proc/apc_overload_failure(announce=TRUE)
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var/list/skipped_areas_apc = list(
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/area/station/engineering/engine,
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/area/station/engineering/engine/supermatter,
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/area/station/turret_protected/ai)
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if(announce)
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GLOB.minor_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", 'sound/AI/power_overload.ogg')
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// break APC_BREAK_PROBABILITY% of all of the APCs on the station
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var/affected_apc_count = 0
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for(var/thing in GLOB.apcs)
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var/obj/machinery/power/apc/C = thing
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// skip any APCs that are too critical to break
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var/area/current_area = get_area(C)
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if((current_area.type in skipped_areas_apc) || !is_station_level(C.z))
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continue
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// if we are going to break this one
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if(prob(APC_BREAK_PROBABILITY))
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// if it has a cell, drain all the charge from the cell
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if(C.cell)
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C.cell.charge = 0
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// if it has a terminal, disconnect and delete the terminal
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if(C.terminal)
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var/obj/machinery/power/terminal/T = C.terminal
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C.terminal.master = null
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C.terminal = null
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qdel(T)
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// if it was operating, toggle off the breaker
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if(C.operating)
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C.toggle_breaker()
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// no matter what, ensure the area knows something happened to the power
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current_area.powernet.power_change()
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affected_apc_count++
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log_and_message_admins("APC Overload event deleted [affected_apc_count] underfloor APC terminals.")
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#undef APC_BREAK_PROBABILITY
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