mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 02:02:39 +00:00
* areas * progress... * death hatred and murder * get current master maps * hoooly shit i can load up the maps * it compiles now * map changes * fixes some unintended stuff * make the .dme right * fix mixed space+tab indents * more space-tab fixes * CI, please show me more than 1 CI fail at a time * UPDATE PATHS!!! * none of the stations had it anyways, but fixed * mint wasnt actually deleted, my bad * epic random CI fail for no reason * i beg you, CI * dont delete anything * okay THAT should work now * okay get master maps and rerun * okay THEN run update paths * actually done now * oops
115 lines
3.9 KiB
Plaintext
115 lines
3.9 KiB
Plaintext
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/client/proc/forceEvent(type in SSevents.allEvents)
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set name = "Trigger Event"
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set category = "Debug"
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if(!check_rights(R_EVENT))
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return
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if(ispath(type))
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new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
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message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
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/client/proc/event_manager_panel()
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set name = "Event Manager Panel"
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set category = "Event"
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if(SSevents)
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SSevents.Interact(usr)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Event Manager") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
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var/list/safe_areas = typecacheof(list(
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/area/station/turret_protected/ai,
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/area/station/turret_protected/ai_upload,
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/area/station/engineering,
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/area/holodeck,
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/area/shuttle,
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/area/station/maintenance,
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/area/station/science/toxins/test,
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/area/station/public/sleep))
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//These are needed because /area/station/engineering has to be removed from the list, but we still want these areas to get fucked up.
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var/list/allowed_areas = list(
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/area/station/engineering/break_room,
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/area/station/engineering/equipmentstorage,
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/area/station/engineering/controlroom)
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var/list/remove_these_areas = safe_areas - allowed_areas
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var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, remove_these_areas)
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return pick(possible_areas)
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/proc/findUnrestrictedEventArea() //Does almost the same as findEventArea() but hits a few more areas including maintenance and the AI sat, and also returns a list of all the areas, instead of just one area
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var/list/safe_areas = typecacheof(list(
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/area/station/engineering/solar,
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/area/station/science/toxins/test,
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/area/station/public/sleep))
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var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, safe_areas)
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return possible_areas
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// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
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// with a specific role.
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// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
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/proc/number_active_with_role()
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var/list/active_with_role = list()
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active_with_role["Engineer"] = 0
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active_with_role["Medical"] = 0
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active_with_role["Security"] = 0
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active_with_role["Scientist"] = 0
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active_with_role["AI"] = 0
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active_with_role["Cyborg"] = 0
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active_with_role["Janitor"] = 0
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active_with_role["Botanist"] = 0
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active_with_role["Any"] = GLOB.player_list.len
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for(var/mob/M in GLOB.player_list)
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if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
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continue
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if(isrobot(M))
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var/mob/living/silicon/robot/R = M
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if(R.module && (R.module.name == "engineering robot module"))
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active_with_role["Engineer"]++
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if(R.module && (R.module.name == "medical robot module"))
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active_with_role["Medical"]++
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if(R.module && (R.module.name == "security robot module"))
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active_with_role["Security"]++
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if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
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active_with_role["Engineer"]++
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if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
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active_with_role["Medical"]++
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if(M.mind.assigned_role in GLOB.active_security_positions)
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active_with_role["Security"]++
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if(M.mind.assigned_role in list("Research Director", "Scientist"))
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active_with_role["Scientist"]++
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if(M.mind.assigned_role == "AI")
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active_with_role["AI"]++
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if(M.mind.assigned_role == "Cyborg")
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active_with_role["Cyborg"]++
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if(M.mind.assigned_role == "Janitor")
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active_with_role["Janitor"]++
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if(M.mind.assigned_role == "Botanist")
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active_with_role["Botanist"]++
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return active_with_role
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/datum/event/proc/num_players()
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var/players = 0
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P.client)
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players++
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return players
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