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* undo all of it * flags * back * head/mask * left * right * Cuffs * other name changes * ID and PDA * idk about calling them SLOT_HUD now * glasses, gloves, and shoes, oh my! * the rest * comment
298 lines
13 KiB
Plaintext
298 lines
13 KiB
Plaintext
#define HIEROPHANT_CLUB_CARDINAL_DAMAGE 30
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/obj/item/hierophant_club
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name = "hierophant club"
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desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
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icon_state = "hierophant_club_ready_beacon"
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item_state = "hierophant_club_ready_beacon"
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icon = 'icons/obj/lavaland/artefacts.dmi'
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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slot_flags = SLOT_FLAG_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 15
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attack_verb = list("clubbed", "beat", "pummeled")
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
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var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
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var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
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var/chaser_timer = 0 //what our current chaser cooldown is
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var/chaser_speed = 0.8 //how fast our chasers are
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var/timer = 0 //what our current cooldown is
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var/blast_range = 13 //how long the cardinal blast's walls are
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var/obj/effect/hierophant/beacon //the associated beacon we teleport to
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var/teleporting = FALSE //if we ARE teleporting
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var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
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/obj/item/hierophant_club/examine(mob/user)
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. = ..()
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. += "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>"
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/obj/item/hierophant_club/suicide_act(mob/living/user)
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atom_say("Xverwpsgexmrk...")
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user.visible_message("<span class='suicide'>[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
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playsound(user,'sound/machines/airlock_open.ogg', 75, TRUE)
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user.visible_message("<span class='hierophant_warning'>[user] fades out, leaving [user.p_their()] belongings behind!</span>")
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for(var/obj/item/I in user)
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if(I != src)
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user.unEquip(I)
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for(var/turf/T in RANGE_TURFS(1, user))
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var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE)
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B.damage = 0
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user.unEquip(src) //Drop us last, so it goes on top of their stuff
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qdel(user)
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return OBLITERATION
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/obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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..()
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if(world.time < timer)
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return
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if(!is_mining_level(user.z) && !iswizard(user)) //Will only spawn a few sparks if not on mining z level, unless a wizard uses it.
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timer = world.time + cooldown_time
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user.visible_message("<span class='danger'>[user]'s hierophant club malfunctions!</span>")
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do_sparks(5, FALSE, user)
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return
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var/turf/T = get_turf(target)
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if(!T)
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return
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calculate_anger_mod(user)
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timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
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if(proximity_flag)
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INVOKE_ASYNC(src, PROC_REF(aoe_burst), T, user)
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if(is_station_level(T.z))
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add_attack_logs(user, target, "Fired 3x3 blast at [src]")
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else
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add_attack_logs(user, target, "Fired 3x3 blast at [src]", ATKLOG_ALL)
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else
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if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
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INVOKE_ASYNC(src, PROC_REF(cardinal_blasts), T, user)
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timer = world.time + cooldown_time
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else if(target in view(5, get_turf(user))) //if the target is in view, hit it
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timer = world.time + cooldown_time
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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C.damage = 30
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C.monster_damage_boost = FALSE
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if(is_station_level(T.z))
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add_attack_logs(user, target, "Fired a chaser at [src]")
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else
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add_attack_logs(user, target, "Fired a chaser at [src]", ATKLOG_ALL)
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else
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INVOKE_ASYNC(src, PROC_REF(cardinal_blasts), T, user) //otherwise, just do cardinal blast
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if(is_station_level(T.z))
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add_attack_logs(user, target, "Fired cardinal blast at [src]")
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else
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add_attack_logs(user, target, "Fired cardinal blast at [src]", ATKLOG_ALL)
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else
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to_chat(user, "<span class='warning'>That target is out of range!</span>" )
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
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chaser_cooldown = initial(chaser_cooldown)
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cooldown_time = initial(cooldown_time)
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chaser_speed = initial(chaser_speed)
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blast_range = initial(blast_range)
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if(isliving(user))
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var/mob/living/L = user
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var/health_percent = max(L.health / L.maxHealth, 0) // Don't go negative
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chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health
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cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health
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chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
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blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
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/obj/item/hierophant_club/update_icon_state()
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icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
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item_state = icon_state
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_l_hand()
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M.update_inv_r_hand()
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M.update_inv_back()
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/obj/item/hierophant_club/proc/prepare_icon_update()
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update_icon()
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sleep(timer - world.time)
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update_icon()
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/obj/item/hierophant_club/ui_action_click(mob/user, actiontype)
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if(actiontype == /datum/action/item_action/toggle_unfriendly_fire) //toggle friendly fire...
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friendly_fire_check = !friendly_fire_check
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to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
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return
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if(timer > world.time)
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return
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if(user.is_in_active_hand(src) && user.is_in_inactive_hand(src)) //you need to hold the staff to teleport
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to_chat(user, "<span class='warning'>You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!</span>")
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return
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if(is_in_teleport_proof_area(user))
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to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
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return
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if(!beacon || QDELETED(beacon))
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if(isturf(user.loc))
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user.visible_message("<span class='hierophant_warning'>[user] starts fiddling with [src]'s pommel...</span>", \
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"<span class='notice'>You start detaching the hierophant beacon...</span>")
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timer = world.time + 51
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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if(do_after(user, 50, target = user) && !beacon)
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var/turf/T = get_turf(user)
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playsound(T,'sound/magic/blind.ogg', 200, TRUE, -4)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
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beacon = new/obj/effect/hierophant(T)
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
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"<span class='hierophant'>You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!</span>\n\
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<span class='notice'>You can remove the beacon to place it again by striking it with the club.</span>")
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else
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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else
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to_chat(user, "<span class='warning'>You need to be on solid ground to detach the beacon!</span>")
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return
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if(get_dist(user, beacon) <= 2) //beacon too close abort
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to_chat(user, "<span class='warning'>You are too close to the beacon to teleport to it!</span>")
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return
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if(is_in_teleport_proof_area(beacon))
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to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
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return
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if(is_blocked_turf(get_turf(beacon), TRUE))
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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return
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if(!isturf(user.loc))
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to_chat(user, "<span class='warning'>You don't have enough space to teleport from here!</span>")
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return
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teleporting = TRUE //start channel
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
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timer = world.time + 50
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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beacon.icon_state = "hierophant_tele_on"
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var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
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var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
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if(do_after(user, 40, target = user) && user && beacon)
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var/turf/T = get_turf(beacon)
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var/turf/source = get_turf(user)
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if(is_blocked_turf(T, TRUE))
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teleporting = FALSE
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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user.update_action_buttons_icon()
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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beacon.icon_state = "hierophant_tele_off"
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return
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new /obj/effect/temp_visual/hierophant/telegraph(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph(source, user)
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playsound(T,'sound/magic/wand_teleport.ogg', 200, TRUE)
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playsound(source,'sound/machines/airlock_open.ogg', 200, TRUE)
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if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
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teleporting = FALSE
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if(user)
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user.update_action_buttons_icon()
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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if(beacon)
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beacon.icon_state = "hierophant_tele_off"
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return
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if(is_blocked_turf(T, TRUE))
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teleporting = FALSE
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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user.update_action_buttons_icon()
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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beacon.icon_state = "hierophant_tele_off"
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return
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add_attack_logs(user, beacon, "Teleported self from ([AREACOORD(source)]) to ([AREACOORD(beacon)])")
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
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B.damage = 30
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
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B.damage = 30
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for(var/mob/living/L in range(1, source))
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INVOKE_ASYNC(src, PROC_REF(teleport_mob), source, L, T, user) //regardless, take all mobs near us along
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sleep(6) //at this point the blasts detonate
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if(beacon)
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beacon.icon_state = "hierophant_tele_off"
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else
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qdel(TE1)
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qdel(TE2)
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timer = world.time
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INVOKE_ASYNC(src, PROC_REF(prepare_icon_update))
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if(beacon)
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beacon.icon_state = "hierophant_tele_off"
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teleporting = FALSE
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if(user)
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user.update_action_buttons_icon()
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/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
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var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
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if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
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return
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animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
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sleep(1)
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if(!M)
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return
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M.visible_message("<span class='hierophant_warning'>[M] fades out!</span>")
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sleep(2)
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if(!M)
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return
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M.forceMove(turf_to_teleport_to)
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sleep(1)
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if(!M)
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return
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animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN
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sleep(1)
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if(!M)
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return
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M.visible_message("<span class='hierophant_warning'>[M] fades in!</span>")
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if(user != M)
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add_attack_logs(user, M, "Teleported from ([source.x],[source.y],[source.z])")
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/obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
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if(!T)
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return
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new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
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playsound(T,'sound/effects/bin_close.ogg', 200, TRUE)
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sleep(2)
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var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, friendly_fire_check)
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B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
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B.monster_damage_boost = FALSE
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for(var/d in GLOB.cardinal)
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INVOKE_ASYNC(src, PROC_REF(blast_wall), T, d, user)
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/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
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if(!T)
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return
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var/range = blast_range
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var/turf/previousturf = T
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var/turf/J = get_step(previousturf, dir)
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for(var/i in 1 to range)
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if(!J)
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return
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var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
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B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
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B.monster_damage_boost = FALSE
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previousturf = J
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J = get_step(previousturf, dir)
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/obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
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if(!T)
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return
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new /obj/effect/temp_visual/hierophant/telegraph(T, user)
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playsound(T,'sound/effects/bin_close.ogg', 200, TRUE)
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage
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#undef HIEROPHANT_CLUB_CARDINAL_DAMAGE
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