mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
299 lines
9.4 KiB
Plaintext
299 lines
9.4 KiB
Plaintext
/obj/item/mod/core
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name = "MOD core"
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desc = "A non-functional MOD core. Inform the admins if you see this."
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icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
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icon_state = "mod-core"
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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/// MOD unit we are powering.
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var/obj/item/mod/control/mod
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/obj/item/mod/core/Destroy()
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if(mod)
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uninstall()
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return ..()
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/obj/item/mod/core/proc/install(obj/item/mod/control/mod_unit)
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mod = mod_unit
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mod.core = src
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forceMove(mod)
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/obj/item/mod/core/proc/uninstall()
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mod.core = null
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mod = null
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/obj/item/mod/core/proc/charge_source()
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return
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/obj/item/mod/core/proc/charge_amount()
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return 0
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/obj/item/mod/core/proc/max_charge_amount()
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return 1
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/obj/item/mod/core/proc/add_charge(amount)
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return FALSE
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/obj/item/mod/core/proc/subtract_charge(amount)
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return FALSE
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/obj/item/mod/core/proc/check_charge(amount)
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return FALSE
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/obj/item/mod/core/proc/update_charge_alert()
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mod.wearer.clear_alert("mod_charge")
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/obj/item/mod/core/infinite //Admin only.
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name = "MOD infinite core"
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icon_state = "mod-core-infinite"
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desc = "A fusion core using the rare Infinium to sustain enough energy for the lifetime of the MOD's user. \
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This might be because of the slowly killing radiation inside, but those are just rumors."
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/obj/item/mod/core/infinite/charge_source()
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return src
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/obj/item/mod/core/infinite/charge_amount()
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return INFINITY
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/obj/item/mod/core/infinite/max_charge_amount()
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return INFINITY
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/obj/item/mod/core/infinite/add_charge(amount)
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return TRUE
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/obj/item/mod/core/infinite/subtract_charge(amount)
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return TRUE
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/obj/item/mod/core/infinite/check_charge(amount)
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return TRUE
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/obj/item/mod/core/standard
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name = "MOD standard core"
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desc = "Using Thermo Generators to store and amplify power in the form of heat, this core acts as a power cell for your modsuit." //We don't have etherals
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icon_state = "mod-core-standard"
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/// Installed cell.
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var/obj/item/stock_parts/cell/cell
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/obj/item/mod/core/standard/Destroy()
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if(cell)
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QDEL_NULL(cell)
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return ..()
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/obj/item/mod/core/standard/install(obj/item/mod/control/mod_unit)
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. = ..()
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if(cell)
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install_cell(cell)
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RegisterSignal(mod, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(mod, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
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RegisterSignal(mod, COMSIG_MOD_WEARER_SET, PROC_REF(on_wearer_set))
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if(mod.wearer)
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on_wearer_set(mod, mod.wearer)
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/obj/item/mod/core/standard/uninstall()
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if(!QDELETED(cell))
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cell.forceMove(drop_location())
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UnregisterSignal(mod, list(COMSIG_PARENT_EXAMINE, COMSIG_ATOM_ATTACK_HAND, COMSIG_MOD_WEARER_SET))
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if(mod.wearer)
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on_wearer_unset(mod, mod.wearer)
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return ..()
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/obj/item/mod/core/proc/on_attackby(obj/item/attacking_item, mob/user, params)
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return
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/obj/item/mod/core/standard/charge_source()
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return cell
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/obj/item/mod/core/standard/charge_amount()
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var/obj/item/stock_parts/cell/charge_source = charge_source()
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return charge_source?.charge || 0
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/obj/item/mod/core/standard/max_charge_amount(amount)
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var/obj/item/stock_parts/cell/charge_source = charge_source()
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return charge_source?.maxcharge || 1
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/obj/item/mod/core/standard/add_charge(amount)
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var/obj/item/stock_parts/cell/charge_source = charge_source()
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if(!charge_source)
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return FALSE
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return charge_source.give(amount)
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/obj/item/mod/core/standard/subtract_charge(amount)
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var/obj/item/stock_parts/cell/charge_source = charge_source()
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if(!charge_source)
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return FALSE
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return charge_source.use(amount, TRUE)
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/obj/item/mod/core/standard/check_charge(amount)
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return charge_amount() >= amount
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/obj/item/mod/core/standard/update_charge_alert()
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var/obj/item/stock_parts/cell/charge_source = charge_source()
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if(!charge_source)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/nocell)
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return
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var/remaining_cell = charge_amount() / max_charge_amount()
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switch(remaining_cell)
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if(0.75 to INFINITY)
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mod.wearer.clear_alert("mod_charge")
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if(0.5 to 0.75)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 1)
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if(0.25 to 0.5)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 2)
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if(0.01 to 0.25)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 3)
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else
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/emptycell)
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/obj/item/mod/core/standard/emp_act(severity)
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cell?.emp_act(severity)
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/obj/item/mod/core/standard/proc/install_cell(new_cell)
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cell = new_cell
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cell.forceMove(src)
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RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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/obj/item/mod/core/standard/proc/uninstall_cell()
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if(!cell)
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return
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cell = null
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UnregisterSignal(src, COMSIG_ATOM_EXITED)
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/obj/item/mod/core/standard/proc/on_exit(datum/source, obj/item/stock_parts/cell, direction)
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SIGNAL_HANDLER
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if(!istype(cell) || cell.loc == src)
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return
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uninstall_cell()
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/obj/item/mod/core/standard/proc/on_examine(datum/source, mob/examiner, list/examine_text)
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SIGNAL_HANDLER
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if(!mod.open)
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return
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examine_text += cell ? "You could remove the cell with an empty hand." : "You could use a cell on it to install one."
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/obj/item/mod/core/standard/proc/on_attack_hand(datum/source, mob/living/user)
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SIGNAL_HANDLER
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if(mod.seconds_electrified && charge_amount() && mod.shock(user))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(mod.open && mod.loc == user)
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INVOKE_ASYNC(src, PROC_REF(mod_uninstall_cell), user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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return NONE
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/obj/item/mod/core/standard/proc/mod_uninstall_cell(mob/living/user)
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if(!cell)
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to_chat(user, "<span class='warning'>No cell installed!</span>")
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return
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if(!do_after(user, 1.5 SECONDS, target = user))
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return
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to_chat(user, "<span class='notice'>You remove the cell.</span>")
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playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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var/obj/item/cell_to_move = cell
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cell_to_move.forceMove(drop_location())
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user.put_in_hands(cell_to_move)
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mod.update_charge_alert()
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/obj/item/mod/core/standard/on_attackby(obj/item/attacking_item, mob/user, params)
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if(istype(attacking_item, /obj/item/stock_parts/cell))
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if(!mod.open)
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to_chat(user, "<span class='warning'>Open the cover first!</span>")
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playsound(mod, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return NONE
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if(cell)
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to_chat(user, "<span class='warning'>Cell already installed!</span>")
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playsound(mod, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return COMPONENT_NO_AFTERATTACK
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user.drop_item()
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install_cell(attacking_item)
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to_chat(user, "<span class='notice'>You install the cell.</span>")
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playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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mod.update_charge_alert()
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return COMPONENT_NO_AFTERATTACK
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return NONE
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/obj/item/mod/core/standard/proc/on_wearer_set(datum/source, mob/user)
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SIGNAL_HANDLER
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RegisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, PROC_REF(on_borg_charge))
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RegisterSignal(mod, COMSIG_MOD_WEARER_UNSET, PROC_REF(on_wearer_unset))
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/obj/item/mod/core/standard/proc/on_wearer_unset(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT)
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UnregisterSignal(mod, COMSIG_MOD_WEARER_UNSET)
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/obj/item/mod/core/standard/proc/on_borg_charge(datum/source, amount)
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SIGNAL_HANDLER
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add_charge(amount)
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mod.update_charge_alert()
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/obj/item/mod/core/plasma
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name = "MOD plasma core"
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desc = "Nanotrasen's attempt at capitalizing on their plasma research. These plasma cores are refueled \
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through plasma fuel, allowing for easy continued use by their mining squads."
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icon_state = "mod-core-plasma"
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/// How much charge we can store.
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var/maxcharge = 10000
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/// How much charge we are currently storing.
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var/charge = 10000
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/// Associated list of charge sources, only stacks allowed.
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var/list/charger_list = list(/obj/item/stack/ore/plasma, /obj/item/stack/sheet/mineral/plasma)
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/obj/item/mod/core/plasma/attackby(obj/item/attacking_item, mob/user, params)
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if(charge_plasma(attacking_item, user))
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return TRUE
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return ..()
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/obj/item/mod/core/plasma/charge_source()
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return src
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/obj/item/mod/core/plasma/charge_amount()
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return charge
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/obj/item/mod/core/plasma/max_charge_amount()
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return maxcharge
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/obj/item/mod/core/plasma/add_charge(amount)
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charge = min(maxcharge, charge + amount)
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return TRUE
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/obj/item/mod/core/plasma/subtract_charge(amount)
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charge = max(0, charge - amount)
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return TRUE
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/obj/item/mod/core/plasma/check_charge(amount)
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return charge_amount() >= amount
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/obj/item/mod/core/plasma/update_charge_alert()
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var/remaining_plasma = charge_amount() / max_charge_amount()
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switch(remaining_plasma)
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if(0.75 to INFINITY)
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mod.wearer.clear_alert("mod_charge")
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if(0.5 to 0.75)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 1)
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if(0.25 to 0.5)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 2)
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if(0.01 to 0.25)
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/lowcell, 3)
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else
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mod.wearer.throw_alert("mod_charge", /obj/screen/alert/emptycell)
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/obj/item/mod/core/plasma/on_attackby(obj/item/attacking_item, mob/user, params)
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charge_plasma(attacking_item, user)
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/obj/item/mod/core/plasma/proc/charge_plasma(obj/item/stack/plasma, mob/user)
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var/charge_given = is_type_in_list(plasma, charger_list)
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if(!charge_given)
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return FALSE
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var/uses_needed = min(plasma.amount, ((max_charge_amount() - charge_amount()) / 2000))
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if(!plasma.use(uses_needed))
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return FALSE
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add_charge(uses_needed * 2000)
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to_chat(user, "<span class='notice'>You insert [plasma] in [src], recharging it.</span>")
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return TRUE
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