Files
Paradise/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
2023-09-19 19:44:02 +01:00

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/obj/item/gun/energy/kinetic_accelerator
name = "proto-kinetic accelerator"
desc = "A self recharging, ranged mining tool that does increased damage in low pressure. Capable of holding up to six slots worth of mod kits."
icon_state = "kineticgun"
item_state = "kineticgun"
ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
cell_type = /obj/item/stock_parts/cell/emproof
needs_permit = FALSE
origin_tech = "combat=3;powerstorage=3;engineering=3"
weapon_weight = WEAPON_LIGHT
can_flashlight = TRUE
flight_x_offset = 15
flight_y_offset = 9
var/overheat_time = 16
var/holds_charge = FALSE
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
can_bayonet = TRUE
knife_x_offset = 20
knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
var/recharge_timerid
var/empty_state = "kineticgun_empty"
/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
. = ..()
if(in_range(user, src))
if(max_mod_capacity)
. += "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
. += "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>"
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/borg/upgrade/modkit) && max_mod_capacity)
var/obj/item/borg/upgrade/modkit/MK = I
MK.install(src, user)
else
return ..()
/obj/item/gun/energy/kinetic_accelerator/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!max_mod_capacity)
return
if(!modkits.len)
to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
return
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
/obj/item/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
var/current_capacity_used = 0
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
current_capacity_used += M.cost
return max_mod_capacity - current_capacity_used
/obj/item/gun/energy/kinetic_accelerator/proc/get_modkits()
. = list()
for(var/A in modkits)
. += A
/obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
K.kinetic_gun = src //do something special on-hit, easy!
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(K)
/obj/item/gun/energy/kinetic_accelerator/cyborg
holds_charge = TRUE
unique_frequency = TRUE
max_mod_capacity = 80
icon_state = "kineticgun_b"
/obj/item/gun/energy/kinetic_accelerator/minebot
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
overheat_time = 20
holds_charge = TRUE
unique_frequency = TRUE
/obj/item/gun/energy/kinetic_accelerator/Initialize(mapload)
. = ..()
if(!holds_charge)
empty()
/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot(mob/living/user, atom/target, pointblank = FALSE, message = TRUE)
. = ..()
attempt_reload()
/obj/item/gun/energy/kinetic_accelerator/equipped(mob/user)
. = ..()
if(!can_shoot())
attempt_reload()
/obj/item/gun/energy/kinetic_accelerator/dropped()
. = ..()
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
addtimer(CALLBACK(src, PROC_REF(empty_if_not_held)), 2)
/obj/item/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
if(!ismob(loc))
empty()
/obj/item/gun/energy/kinetic_accelerator/proc/empty()
cell.use(500)
update_icon()
/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
if(overheat)
return
if(!recharge_time)
recharge_time = overheat_time
overheat = TRUE
var/carried = 0
if(!unique_frequency)
for(var/obj/item/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
if(!K.unique_frequency)
carried++
carried = max(carried, 1)
else
carried = 1
deltimer(recharge_timerid)
recharge_timerid = addtimer(CALLBACK(src, PROC_REF(reload)), recharge_time * carried, TIMER_STOPPABLE)
/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
return
/obj/item/gun/energy/kinetic_accelerator/robocharge()
return
/obj/item/gun/energy/kinetic_accelerator/proc/reload()
cell.give(500)
on_recharge()
if(!suppressed)
playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
else if(isliving(loc))
to_chat(loc, "<span class='warning'>[src] silently charges up.</span>")
update_icon()
overheat = FALSE
/obj/item/gun/energy/kinetic_accelerator/update_overlays()
. = ..()
if(empty_state && !can_shoot())
. += empty_state
if(gun_light && can_flashlight)
var/iconF = "flight"
if(gun_light.on)
iconF = "flight_on"
. += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
if(bayonet && can_bayonet)
. += knife_overlay
/obj/item/gun/energy/kinetic_accelerator/experimental
name = "experimental kinetic accelerator"
desc = "A modified version of the proto-kinetic accelerator, with twice the modkit space of the standard version."
icon_state = "kineticgun_h"
item_state = "kineticgun_h"
origin_tech = "combat=5;powerstorage=3;engineering=5"
max_mod_capacity = 200
//Casing
/obj/item/ammo_casing/energy/kinetic
projectile_type = /obj/item/projectile/kinetic
muzzle_flash_color = null
select_name = "kinetic"
e_cost = 500
fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap
/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
..()
if(loc && istype(loc, /obj/item/gun/energy/kinetic_accelerator))
var/obj/item/gun/energy/kinetic_accelerator/KA = loc
KA.modify_projectile(BB)
//Projectiles
/obj/item/projectile/kinetic
name = "kinetic force"
icon_state = null
damage = 40
damage_type = BRUTE
flag = BOMB
range = 3
var/pressure_decrease_active = FALSE
var/pressure_decrease = 0.25
var/obj/item/gun/energy/kinetic_accelerator/kinetic_gun
/obj/item/projectile/kinetic/pod
range = 4
/obj/item/projectile/kinetic/pod/regular
damage = 50
pressure_decrease = 0.5
/obj/item/projectile/kinetic/Destroy()
kinetic_gun = null
return ..()
/obj/item/projectile/kinetic/prehit(atom/target)
. = ..()
if(.)
if(kinetic_gun)
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_prehit(src, target, kinetic_gun)
if(!lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
/obj/item/projectile/kinetic/on_range()
strike_thing()
..()
/obj/item/projectile/kinetic/on_hit(atom/target)
strike_thing(target)
. = ..()
/obj/item/projectile/kinetic/proc/strike_thing(atom/target)
var/turf/target_turf = get_turf(target)
if(!target_turf)
target_turf = get_turf(src)
if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike(src, target_turf, target, kinetic_gun)
if(ismineralturf(target_turf))
if(is_ancient_rock(target_turf))
visible_message("<span class='notice'>This rock appears to be resistant to all mining tools except pickaxes!</span>")
else
var/turf/simulated/mineral/M = target_turf
M.gets_drilled(firer)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
//Modkits
/obj/item/borg/upgrade/modkit
name = "kinetic accelerator modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
origin_tech = "programming=2;materials=2;magnets=4"
require_module = TRUE
module_type = /obj/item/robot_module/miner
usesound = 'sound/items/screwdriver.ogg'
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
var/modifier = 1 //For use in any mod kit that has numerical modifiers
var/minebot_upgrade = TRUE
var/minebot_exclusive = FALSE
/obj/item/borg/upgrade/modkit/examine(mob/user)
. = ..()
if(in_range(user, src))
. += "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
var/obj/item/gun/energy/kinetic_accelerator/KA = A
if(KA.max_mod_capacity)
install(A, user)
else
return ..()
else
return ..()
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
if(!..())
return
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
return install(H, usr)
/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
if(minebot_upgrade)
if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
return FALSE
else if(istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
to_chat(user, "<span class='notice'>The modkit you're trying to install is not rated for minebot use.</span>")
return FALSE
if(denied_type)
var/number_of_denied = 0
for(var/A in KA.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, denied_type))
number_of_denied++
if(number_of_denied >= maximum_of_type)
. = FALSE
break
if(KA.get_remaining_mod_capacity() >= cost)
if(.)
to_chat(user, "<span class='notice'>You install the modkit.</span>")
playsound(loc, usesound, 100, 1)
user.unEquip(src)
forceMove(KA)
KA.modkits += src
else
to_chat(user, "<span class='notice'>The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.</span>")
else
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
. = FALSE
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
forceMove(get_turf(KA))
KA.modkits -= src
/obj/item/borg/upgrade/modkit/Destroy()
if(istype(loc, /obj/item/gun/energy/kinetic_accelerator))
var/obj/item/gun/energy/kinetic_accelerator/accelerator = loc
accelerator.modkits -= src
return ..()
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//use this one for effects you want to trigger before mods that do damage
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//and this one for things that don't need to trigger before other damage-dealing mods
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//Range
/obj/item/borg/upgrade/modkit/range
name = "range increase"
desc = "Increases the range of a kinetic accelerator when installed."
modifier = 1
cost = 24 //so you can fit four plus a tracer cosmetic
/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
K.range += modifier
//Damage
/obj/item/borg/upgrade/modkit/damage
name = "damage increase"
desc = "Increases the damage of kinetic accelerator when installed."
modifier = 10
/obj/item/borg/upgrade/modkit/damage/modify_projectile(obj/item/projectile/kinetic/K)
K.damage += modifier
//Cooldown
/obj/item/borg/upgrade/modkit/cooldown
name = "cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
modifier = 3.2
minebot_upgrade = FALSE
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.overheat_time -= modifier
/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
KA.overheat_time += modifier
..()
/obj/item/borg/upgrade/modkit/cooldown/minebot
name = "minebot cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator. Only rated for minebot use."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
denied_type = /obj/item/borg/upgrade/modkit/cooldown/minebot
modifier = 10
cost = 0
minebot_upgrade = TRUE
minebot_exclusive = TRUE
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
var/turf_aoe = FALSE
var/stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
if(..())
return
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
if(AOE.stats_stolen || AOE == src)
continue
modifier += AOE.modifier //take its modifiers
AOE.modifier = 0
turf_aoe += AOE.turf_aoe
AOE.turf_aoe = FALSE
AOE.stats_stolen = TRUE
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
..()
modifier = initial(modifier) //get our modifiers back
turf_aoe = initial(turf_aoe)
stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(stats_stolen)
return
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T) && !is_ancient_rock(T))
var/turf/simulated/mineral/M = T
M.gets_drilled(K.firer)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration_flat, K.armour_penetration_percentage)
L.apply_damage(K.damage * modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
desc = "Causes the kinetic accelerator to destroy rock and damage mobs in an AoE."
maximum_of_type = 3
modifier = 0.25
/obj/item/borg/upgrade/modkit/aoe/mobs
name = "offensive explosion"
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
modifier = 0.2
//Minebot passthrough
/obj/item/borg/upgrade/modkit/minebot_passthrough
name = "minebot passthrough"
desc = "Causes kinetic accelerator shots to pass through minebots."
cost = 0
//Tendril-unique modules
/obj/item/borg/upgrade/modkit/cooldown/repeater
name = "rapid repeater"
desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
cost = 50
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
var/valid_repeat = FALSE
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
valid_repeat = TRUE
if(ismineralturf(target_turf))
valid_repeat = TRUE
if(valid_repeat)
KA.overheat = FALSE
KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
/obj/item/borg/upgrade/modkit/lifesteal
name = "lifesteal crystal"
desc = "Causes kinetic accelerator shots to slightly heal the firer on striking a living target."
icon_state = "modkit_crystal"
modifier = 2.5 //Not a very effective method of healing.
cost = 20
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target) && isliving(K.firer))
var/mob/living/L = target
if(L.stat == DEAD)
return
L = K.firer
L.heal_ordered_damage(modifier, damage_heal_order)
/obj/item/borg/upgrade/modkit/resonator_blasts
name = "resonator blast"
desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
cost = 30
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
if(R)
R.damage_multiplier = modifier
R.burst()
return
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
/obj/item/borg/upgrade/modkit/bounty
name = "death syphon"
desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
denied_type = /obj/item/borg/upgrade/modkit/bounty
modifier = 1.25
cost = 30
var/maximum_bounty = 25
var/list/bounties_reaped = list()
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
for(var/i in existing_marks)
var/datum/status_effect/syphon_mark/SM = i
if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
SM.reward_target = null
qdel(SM)
L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
if(bounties_reaped[L.type])
var/kill_modifier = 1
if(K.pressure_decrease_active)
kill_modifier *= K.pressure_decrease
var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration_flat, K.armour_penetration_percentage)
L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
var/bonus_mod = 1
if(ismegafauna(L)) //megafauna reward
bonus_mod = 4
if(!bounties_reaped[L.type])
bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
else
bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in high pressure environments."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
cost = 35
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
//Trigger Guard
/obj/item/borg/upgrade/modkit/trigger_guard
name = "modified trigger guard"
desc = "Allows creatures normally incapable of firing guns to operate the weapon when installed."
cost = 20
denied_type = /obj/item/borg/upgrade/modkit/trigger_guard
/obj/item/borg/upgrade/modkit/trigger_guard/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.trigger_guard = TRIGGER_GUARD_ALLOW_ALL
/obj/item/borg/upgrade/modkit/trigger_guard/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
KA.trigger_guard = TRIGGER_GUARD_NORMAL
..()
//Cosmetic
/obj/item/borg/upgrade/modkit/chassis_mod
name = "super chassis"
desc = "Makes your KA yellow. All the fun of having a more powerful KA without actually having a more powerful KA."
cost = 0
denied_type = /obj/item/borg/upgrade/modkit/chassis_mod
var/chassis_icon = "kineticgun_u"
var/chassis_item = "kineticgun_u"
var/chassis_name = "super-kinetic accelerator"
/obj/item/borg/upgrade/modkit/chassis_mod/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.current_skin = chassis_icon
KA.name = chassis_name
KA.item_state = chassis_item
KA.update_icon()
/obj/item/borg/upgrade/modkit/chassis_mod/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
KA.current_skin = initial(KA.current_skin)
KA.name = initial(KA.name)
KA.item_state = initial(KA.item_state)
KA.update_icon()
..()
/obj/item/borg/upgrade/modkit/chassis_mod/orange
name = "hyper chassis"
desc = "Makes your KA orange. All the fun of having explosive blasts without actually having explosive blasts."
chassis_icon = "kineticgun_h"
chassis_item = "kineticgun_h"
chassis_name = "hyper-kinetic accelerator"
/obj/item/borg/upgrade/modkit/tracer
name = "white tracer bolts"
desc = "Causes kinetic accelerator bolts to have a white tracer trail and explosion."
cost = 0
denied_type = /obj/item/borg/upgrade/modkit/tracer
var/bolt_color = "#FFFFFF"
/obj/item/borg/upgrade/modkit/tracer/modify_projectile(obj/item/projectile/kinetic/K)
K.icon_state = "ka_tracer"
K.color = bolt_color
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"","Choose Color",bolt_color) as color|null