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* undo all of it * flags * back * head/mask * left * right * Cuffs * other name changes * ID and PDA * idk about calling them SLOT_HUD now * glasses, gloves, and shoes, oh my! * the rest * comment
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
/obj/item/gun/magic/staff
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lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
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slot_flags = SLOT_FLAG_BACK
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ammo_type = /obj/item/ammo_casing/magic
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flags_2 = NO_MAT_REDEMPTION_2
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/obj/item/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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fire_sound = 'sound/magic/Staff_Change.ogg'
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/obj/item/gun/magic/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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fire_sound = 'sound/magic/staff_animation.ogg'
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/obj/item/gun/magic/staff/healing
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name = "staff of healing"
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desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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fire_sound = 'sound/magic/staff_healing.ogg'
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/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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/obj/item/gun/magic/staff/chaos
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name = "staff of chaos"
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desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
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ammo_type = /obj/item/ammo_casing/magic/chaos
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icon_state = "staffofchaos"
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item_state = "staffofchaos"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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fire_sound = 'sound/magic/staff_chaos.ogg'
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/obj/item/gun/magic/staff/door
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name = "staff of door creation"
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desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
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ammo_type = /obj/item/ammo_casing/magic/door
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icon_state = "staffofdoor"
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item_state = "staffofdoor"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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fire_sound = 'sound/magic/staff_door.ogg'
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/obj/item/gun/magic/staff/slipping
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name = "staff of slipping"
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desc = "An artefact that spits... bananas?"
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ammo_type = /obj/item/ammo_casing/magic/slipping
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icon_state = "staffofslipping"
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item_state = "staffofslipping"
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fire_sound = 'sound/items/bikehorn.ogg'
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/obj/item/gun/magic/staff/slipping/honkmother
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name = "staff of the honkmother"
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desc = "An ancient artefact, sought after by clowns everywhere."
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fire_sound = 'sound/items/airhorn.ogg'
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/obj/item/gun/magic/staff/focus
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name = "mental focus"
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desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "focus"
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item_state = "focus"
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ammo_type = /obj/item/ammo_casing/magic/forcebolt
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