Files
Paradise/code/modules/projectiles/guns/magic/magic_staff.dm
Contrabang f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00

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/obj/item/gun/magic/staff
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
slot_flags = SLOT_FLAG_BACK
ammo_type = /obj/item/ammo_casing/magic
flags_2 = NO_MAT_REDEMPTION_2
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
item_state = "staffofchange"
fire_sound = 'sound/magic/Staff_Change.ogg'
/obj/item/gun/magic/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
fire_sound = 'sound/magic/staff_animation.ogg'
/obj/item/gun/magic/staff/healing
name = "staff of healing"
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
fire_sound = 'sound/magic/staff_healing.ogg'
/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
/obj/item/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
item_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/staff_chaos.ogg'
/obj/item/gun/magic/staff/door
name = "staff of door creation"
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
ammo_type = /obj/item/ammo_casing/magic/door
icon_state = "staffofdoor"
item_state = "staffofdoor"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/staff_door.ogg'
/obj/item/gun/magic/staff/slipping
name = "staff of slipping"
desc = "An artefact that spits... bananas?"
ammo_type = /obj/item/ammo_casing/magic/slipping
icon_state = "staffofslipping"
item_state = "staffofslipping"
fire_sound = 'sound/items/bikehorn.ogg'
/obj/item/gun/magic/staff/slipping/honkmother
name = "staff of the honkmother"
desc = "An ancient artefact, sought after by clowns everywhere."
fire_sound = 'sound/items/airhorn.ogg'
/obj/item/gun/magic/staff/focus
name = "mental focus"
desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
icon = 'icons/obj/wizard.dmi'
icon_state = "focus"
item_state = "focus"
ammo_type = /obj/item/ammo_casing/magic/forcebolt