Files
Paradise/code/modules/recycling/disposal.dm
Adrer 0b36b64ed8 [s] Disposals now checks for density before expelling (#22274)
* Disposals now checks for density before expelling

* Update code/modules/recycling/disposal.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-09-15 23:56:57 +01:00

1510 lines
45 KiB
Plaintext

// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
/// How frequently disposals can make sounds, to prevent huge sound stacking
#define DISPOSAL_SOUND_COOLDOWN (0.1 SECONDS)
/obj/machinery/disposal
name = "disposal unit"
desc = "A pneumatic waste disposal unit. Alt-click to manually eject its contents."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "disposal"
anchored = TRUE
density = TRUE
on_blueprints = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 90, ACID = 30)
max_integrity = 200
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
resistance_flags = FIRE_PROOF
active_power_consumption = 600
idle_power_consumption = 100
var/datum/gas_mixture/air_contents // internal reservoir
var/mode = 1 // item mode 0=off 1=charging 2=charged
var/flush = 0 // true if flush handle is pulled
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
var/required_mode_to_deconstruct = -1
var/deconstructs_to = PIPE_DISPOSALS_BIN
/obj/machinery/disposal/proc/trunk_check()
var/obj/structure/disposalpipe/trunk/T = locate() in loc
if(!T)
mode = 0
flush = 0
else
mode = initial(mode)
flush = initial(flush)
T.nicely_link_to_other_stuff(src)
//When the disposalsoutlet is forcefully moved. Due to meteorshot (not the recall spell)
/obj/machinery/disposal/Moved(atom/OldLoc, Dir)
. = ..()
eject()
var/ptype = istype(src, /obj/machinery/disposal/deliveryChute) ? PIPE_DISPOSALS_CHUTE : PIPE_DISPOSALS_BIN //Check what disposaltype it is
var/turf/T = OldLoc
if(T.intact)
var/turf/simulated/floor/F = T
F.remove_tile(null,TRUE,TRUE)
T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
if(trunk)
trunk.remove_trunk_links()
var/obj/structure/disposalconstruct/C = new (loc)
transfer_fingerprints_to(C)
C.ptype = ptype
C.update()
C.anchored = FALSE
C.density = TRUE
qdel(src)
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.remove_trunk_links()
return ..()
/obj/machinery/disposal/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/machinery/disposal/Initialize(mapload)
// this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
. = ..()
var/atom/L = loc
var/datum/gas_mixture/env = new
env.copy_from(L.return_air())
var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
air_contents = new
air_contents.merge(removed)
trunk_check()
update()
// attack by item places it in to disposal
/obj/machinery/disposal/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN || !user || I.flags & ABSTRACT)
return
src.add_fingerprint(user)
if(istype(I, /obj/item/melee/energy/blade))
to_chat(user, "You can't place that item inside the disposal unit.")
return
if(isstorage(I))
var/obj/item/storage/S = I
if(!S.removal_allowed_check(user))
return
if((S.allow_quick_empty || S.allow_quick_gather) && S.contents.len)
S.hide_from(user)
user.visible_message("[user] empties \the [S] into \the [src].", "You empty \the [S] into \the [src].")
for(var/obj/item/O in S.contents)
S.remove_from_storage(O, src)
S.update_icon() // For content-sensitive icons
update()
return
var/obj/item/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))
var/mob/GM = G.affecting
for(var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM] into the disposal.", 3)
if(do_after(usr, 20, target = GM))
GM.forceMove(src)
for(var/mob/C in viewers(src))
C.show_message("<span class='warning'>[GM] has been placed in [src] by [user].</span>", 3)
qdel(G)
add_attack_logs(usr, GM, "Disposal'ed", !!GM.ckey ? null : ATKLOG_ALL)
return
if(!user.drop_item() || QDELETED(I))
return
I.forceMove(src)
user.visible_message("[user] places [I] into [src].", "You place [I] into [src].")
update()
/obj/machinery/disposal/screwdriver_act(mob/user, obj/item/I)
if(mode>0) // It's on
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
if(mode==0) // It's off but still not unscrewed
mode=-1 // Set it to doubleoff l0l
else if(mode==-1)
mode=0
to_chat(user, "You [mode ? "unfasten": "fasten"] the screws around the power connection.")
update()
/obj/machinery/disposal/welder_act(mob/user, obj/item/I)
if(mode != required_mode_to_deconstruct)
return
. = TRUE
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(I.use_tool(src, user, 20, volume = I.tool_volume))
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (src.loc)
C.ptype = deconstructs_to
C.update()
C.anchored = TRUE
C.density = TRUE
qdel(src)
/obj/machinery/disposal/shove_impact(mob/living/target, mob/living/attacker)
target.visible_message(
"<span class='warning'>[attacker] shoves [target] inside of [src]!</span>",
"<span class='userdanger'>[attacker] shoves you inside of [src]!</span>",
"<span class='warning'>You hear the sound of something being thrown in the trash.</span>"
)
target.forceMove(src)
add_attack_logs(attacker, target, "Shoved into disposals", target.ckey ? null : ATKLOG_ALL)
playsound(src, "sound/effects/bang.ogg")
update()
return TRUE
// mouse drop another mob or self
//
/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
if(!istype(target) || target.buckled || target.has_buckled_mobs() || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || isAI(user))
return
if(isanimal(user) && target != user)
return //animals cannot put mobs other than themselves into disposal
src.add_fingerprint(user)
for(var/mob/V in viewers(usr))
if(target == user && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
V.show_message("[usr] starts climbing into the disposal.", 3)
if(target != user && !user.restrained() && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
if(target.anchored) return
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/machinery/disposal, put_in), target, user)
return TRUE
/obj/machinery/disposal/proc/put_in(mob/living/target, mob/living/user) // need this proc to use INVOKE_ASYNC in other proc. You're not recommended to use that one
var/msg
var/target_loc = target.loc
if(!do_after(usr, 20, target = target))
return
if(QDELETED(src) || target_loc != target.loc)
return
if(target == user && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed()) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into [src]."
to_chat(user, "You climb into [src].")
else if(target != user && !user.restrained() && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
msg = "[user.name] stuffs [target.name] into [src]!"
to_chat(user, "You stuff [target.name] into [src]!")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
add_attack_logs(user, target, "Disposal'ed", !!target.ckey ? null : ATKLOG_ALL)
else
return
target.forceMove(src)
for(var/mob/C in viewers(src))
if(C == user)
continue
C.show_message(msg, 3)
update()
// attempt to move while inside
/obj/machinery/disposal/relaymove(mob/user as mob)
if(user.stat || src.flushing)
return
src.go_out(user)
return
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
if(user)
user.forceMove(loc)
update()
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
ui_interact(user)
/obj/machinery/disposal/attack_ghost(mob/user as mob)
ui_interact(user)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
if(..(user))
return 1
if(stat & BROKEN)
return
if(user && user.loc == src)
to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
return
// Clumsy folks can only flush it.
if(user.IsAdvancedToolUser())
ui_interact(user)
else
flush = !flush
update()
return
/obj/machinery/disposal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "DisposalBin", name, 300, 250, master_ui, state)
ui.open()
/obj/machinery/disposal/ui_data(mob/user)
var/list/data = list()
data["isAI"] = isAI(user)
data["flushing"] = flush
data["mode"] = mode
data["pressure"] = round(clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100),1)
return data
/obj/machinery/disposal/ui_act(action, params)
if(..())
return
if(usr.loc == src)
to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
return
if(mode==-1 && action != "eject") // If the mode is -1, only allow ejection
to_chat(usr, "<span class='warning'>The disposal units power is disabled.</span>")
return
if(stat & BROKEN)
return
src.add_fingerprint(usr)
if(src.flushing)
return
if(isturf(src.loc))
if(action == "pumpOn")
mode = 1
update()
if(action == "pumpOff")
mode = 0
update()
if(!issilicon(usr))
if(action == "engageHandle")
flush = 1
update()
if(action == "disengageHandle")
flush = 0
update()
if(action == "eject")
eject()
return TRUE
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
for(var/atom/movable/AM in src)
AM.forceMove(loc)
AM.pipe_eject(0)
update()
/obj/machinery/disposal/AltClick(mob/user)
if(!Adjacent(user) || !ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return
user.visible_message(
"<span class='notice'>[user] tries to eject the contents of [src] manually.</span>",
"<span class='notice'>You operate the manual ejection lever on [src].</span>"
)
if(do_after(user, 5 SECONDS, target = src))
user.visible_message(
"<span class='notice'>[user] ejects the contents of [src].</span>",
"<span class='notice'>You eject the contents of [src].</span>"
)
eject()
// update the icon & overlays to reflect mode & status
/obj/machinery/disposal/proc/update()
if(stat & BROKEN)
mode = 0
flush = 0
update_icon()
/obj/machinery/disposal/update_icon_state()
. = ..()
if(stat & BROKEN)
icon_state = "disposal-broken"
return
icon_state = initial(icon_state)
/obj/machinery/disposal/update_overlays()
. = ..()
underlays.Cut()
if(flush)
. += "dispover-handle"
if(stat & (NOPOWER|BROKEN) || mode == -1)
return
// check for items in disposal - occupied light
if(contents.len > 0)
. += "dispover-full"
underlays += emissive_appearance(icon, "dispover-full")
// charging and ready light
switch(mode)
if(-1)
. += "dispover-unscrewed"
if(1)
. += "dispover-charge"
underlays += emissive_appearance(icon, "dispover-charge")
if(2)
. += "dispover-ready"
underlays += emissive_appearance(icon, "dispover-ready")
// timed process
// charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/process()
change_power_mode(NO_POWER_USE)
if(stat & BROKEN) // nothing can happen if broken
return
flush_count++
if( flush_count >= flush_every_ticks )
if( contents.len )
if(mode == 2)
spawn(0)
flush()
flush_count = 0
src.updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
flush()
if(stat & NOPOWER) // won't charge if no power
return
change_power_mode(IDLE_POWER_USE)
if(mode != 1) // if off or ready, no need to charge
return
// otherwise charge
change_power_mode(ACTIVE_POWER_USE)
var/atom/L = loc // recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
if(env.temperature > 0)
var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
air_update_turf()
// if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
mode = 2
update()
return
// perform a flush
/obj/machinery/disposal/proc/flush()
flushing = 1
flick("[icon_state]-flush", src)
var/wrapcheck = 0
var/obj/structure/disposalholder/H = new(src) // virtual holder object which actually
// travels through the pipes.
//Hacky test to get drones to mail themselves through disposals.
for(var/mob/living/silicon/robot/drone/D in src)
wrapcheck = 1
for(var/mob/living/silicon/robot/syndicate/saboteur/R in src)
wrapcheck = 1
for(var/obj/item/smallDelivery/O in src)
wrapcheck = 1
if(wrapcheck == 1)
H.tomail = 1
sleep(10)
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
air_contents = new() // The holder just took our gas; replace it
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
update()
return
// called when area power changes
/obj/machinery/disposal/power_change()
if(!..())
return // do default setting/reset of stat NOPOWER bit
update() // update icon
if(stat & NOPOWER)
set_light(0)
else
set_light(1, LIGHTING_MINIMUM_POWER)
return
// called when holder is expelled from a disposal
// should usually only occur if the pipe network is modified
/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
var/turf/target
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
last_sound = world.time
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(loc)
AM.pipe_eject(0)
if(!isdrone(AM) && !istype(AM, /mob/living/silicon/robot/syndicate/saboteur)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0)
if(isitem(mover) && mover.throwing)
var/obj/item/I = mover
if(istype(I, /obj/item/projectile))
return
if(prob(75) || (istype(mover.throwing.thrower) && HAS_TRAIT(mover.throwing.thrower, TRAIT_BADASS)))
I.forceMove(src)
for(var/mob/M in viewers(src))
M.show_message("\the [I] lands in \the [src].", 3)
update()
else
for(var/mob/M in viewers(src))
M.show_message("\the [I] bounces off of \the [src]'s rim!", 3)
return 0
else
return ..(mover, target, height)
/obj/machinery/disposal/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
qdel(src)
/obj/machinery/disposal/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
/obj/machinery/disposal/force_eject_occupant(mob/target)
target.forceMove(get_turf(src))
// virtual disposal object
// travels through pipes in lieu of actual items
// contents will be items flushed by the disposal
// this allows the gas flushed to be tracked
/obj/structure/disposalholder
invisibility = INVISIBILITY_MAXIMUM
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
var/active = FALSE // true if the holder is moving, otherwise inactive
dir = 0
var/count = 1000 //*** can travel 1000 steps before going inactive (in case of loops)
var/has_fat_guy = FALSE // true if contains a fat person
/// Destination the holder is set to, defaulting to disposals and changes if the contents have a mail/sort tag.
var/destinationTag = 1
var/tomail = 0 //changes if contains wrapped package
var/hasmob = 0 //If it contains a mob
/obj/structure/disposalholder/Destroy()
QDEL_NULL(gas)
active = FALSE
return ..()
// initialize a holder from the contents of a disposal unit
/obj/structure/disposalholder/proc/init(obj/machinery/disposal/D)
gas = D.air_contents// transfer gas resv. into holder object
//Check for any living mobs trigger hasmob.
//hasmob effects whether the package goes to cargo or its tagged destination.
for(var/mob/living/M in D)
if(M && M.stat != 2 && !isdrone(M) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
hasmob = 1
//Checks 1 contents level deep. This means that players can be sent through disposals...
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
for(var/obj/O in D)
if(O.contents)
for(var/mob/living/M in O.contents)
if(M && M.stat != 2 && !isdrone(M) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
hasmob = 1
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
AM.forceMove(src)
SEND_SIGNAL(AM, COMSIG_MOVABLE_DISPOSING, src, D)
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(HAS_TRAIT(H, TRAIT_FAT)) // is a human and fat?
has_fat_guy = TRUE // set flag on holder
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
var/obj/structure/bigDelivery/T = AM
destinationTag = T.sortTag
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
var/obj/item/smallDelivery/T = AM
destinationTag = T.sortTag
//Drones can mail themselves through maint.
if(isdrone(AM))
var/mob/living/silicon/robot/drone/drone = AM
destinationTag = drone.mail_destination
if(istype(AM, /mob/living/silicon/robot/syndicate/saboteur))
var/mob/living/silicon/robot/syndicate/saboteur/S = AM
destinationTag = S.mail_destination
if(istype(AM, /obj/item/shippingPackage) && !hasmob)
var/obj/item/shippingPackage/sp = AM
if(sp.sealed) //only sealed packages get delivered to their intended destination
destinationTag = sp.sortTag
// start the movement process
// argument is the disposal unit the holder started in
/obj/structure/disposalholder/proc/start(obj/machinery/disposal/D)
if(!D.trunk)
D.expel(src) // no trunk connected, so expel immediately
return
forceMove(D.trunk)
active = TRUE
dir = DOWN
spawn(1)
move() // spawn off the movement process
return
// movement process, persists while holder is moving through pipes
/obj/structure/disposalholder/proc/move()
var/obj/structure/disposalpipe/last
while(active)
/* if(hasmob && prob(3))
for(var/mob/living/H in src)
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
H.take_overall_damage(20, 0, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
active = FALSE
// find the fat guys
for(var/mob/living/carbon/human/H in src)
if(HAS_TRAIT(H, TRAIT_FAT))
to_chat(H, "<span class='userdanger'>You suddenly stop in [last], your extra weight jamming you against the walls!</span>")
break
sleep(1) // was 1
var/obj/structure/disposalpipe/curr = loc
last = curr
curr = curr.transfer(src)
if(!curr)
last.expel(src, loc, dir)
//
if(!(count--))
active = FALSE
return
// find the turf which should contain the next pipe
/obj/structure/disposalholder/proc/nextloc()
return get_step(loc,dir)
// find a matching pipe on a turf
/obj/structure/disposalholder/proc/findpipe(turf/T)
if(!T)
return null
var/fdir = turn(dir, 180) // flip the movement direction
for(var/obj/structure/disposalpipe/P in T)
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
return P
// if no matching pipe, return null
return null
// merge two holder objects
// used when a a holder meets a stuck holder
/obj/structure/disposalholder/proc/merge(obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
AM.forceMove(src) // move everything in other holder to this one
if(ismob(AM))
var/mob/M = AM
M.reset_perspective(src) // if a client mob, update eye to follow this holder
if(other.has_fat_guy)
has_fat_guy = TRUE
qdel(other)
// called when player tries to move while in a pipe
/obj/structure/disposalholder/relaymove(mob/user)
if(!isliving(user))
return
var/mob/living/U = user
if(U.stat || world.time <= U.last_special)
return
U.last_special = world.time + 100
if(loc)
for(var/mob/M in hearers(loc.loc))
to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
playsound(loc, 'sound/effects/clang.ogg', 50, 0, 0)
// called to vent all gas in holder to a location
/obj/structure/disposalholder/proc/vent_gas(atom/location)
if(location)
location.assume_air(gas) // vent all gas to turf
air_update_turf()
return
// Disposal pipes
/obj/structure/disposalpipe
icon = 'icons/obj/pipes/disposal.dmi'
name = "disposal pipe"
desc = "An underfloor disposal pipe."
anchored = TRUE
density = FALSE
on_blueprints = TRUE
level = 1 // underfloor only
var/dpdir = 0 // bitmask of pipe directions
dir = 0 // dir will contain dominant direction for junction pipes
var/health = 10 // health points 0-10
max_integrity = 200
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 90, ACID = 30)
damage_deflection = 10
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
plane = FLOOR_PLANE
layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
base_icon_state // initial icon state on map
/// The last time a sound was played from this
var/last_sound
// new pipe, set the icon_state as on map
/obj/structure/disposalpipe/Initialize(mapload)
. = ..()
base_icon_state = icon_state
// pipe is deleted
// ensure if holder is present, it is expelled
/obj/structure/disposalpipe/Destroy()
for(var/obj/structure/disposalholder/H in contents)
H.active = FALSE
var/turf/T = loc
if(T.density)
// deleting pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
return
// otherwise, do normal expel from turf
expel(H, T, 0)
return ..()
/obj/structure/disposalpipe/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
// returns the direction of the next pipe object, given the entrance dir
// by default, returns the bitmask of remaining directions
/obj/structure/disposalpipe/proc/nextdir(fromdir)
return dpdir & (~turn(fromdir, 180))
// transfer the holder through this pipe segment
// overriden for special behaviour
//
/obj/structure/disposalpipe/proc/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
if(is_blocked_turf(T))
H.forceMove(loc)
else
H.forceMove(T)
return null
return P
// update the icon_state to reflect hidden status and change icon when welded
/obj/structure/disposalpipe/proc/update()
var/turf/T = get_turf(src)
hide(T.intact && !isspaceturf(T) && !T.transparent_floor) // space and transparent floors never hide pipes
update_icon(UPDATE_ICON_STATE)
// hide called by levelupdate if turf intact status changes
// change visibility status
/obj/structure/disposalpipe/hide(intact)
if(intact)
invisibility = INVISIBILITY_MAXIMUM
alpha = 128
return
invisibility = INVISIBILITY_MINIMUM
alpha = 255
// makes sure we are using the right icon state when we secure the disposals
/obj/structure/disposalpipe/update_icon_state()
icon_state = base_icon_state
// expel the held objects into a turf
// called when there is a break in the pipe
//
/obj/structure/disposalpipe/proc/expel(obj/structure/disposalholder/H, turf/T, direction)
if(!T)
return
var/turf/target
if(T.density) // dense ouput turf, so stop holder
H.active = FALSE
H.forceMove(src)
return
if(T.intact && isfloorturf(T)) //intact floor, pop the tile
var/turf/simulated/floor/F = T
var/turf_typecache = F.floor_tile
if(F.remove_tile(null, TRUE, FALSE))
new turf_typecache(T)
if(direction) // direction is specified
if(isspaceturf(T)) // if ended in space, then range is unlimited
target = get_edge_target_turf(T, direction)
else // otherwise limit to 10 tiles
target = get_ranged_target_turf(T, direction, 10)
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
last_sound = world.time
if(H)
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(direction)
SEND_SIGNAL(AM, COMSIG_MOVABLE_EXIT_DISPOSALS)
spawn(1)
if(AM)
AM.throw_at(target, 100, 1)
H.vent_gas(T)
qdel(H)
else // no specified direction, so throw in random direction
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
last_sound = world.time
if(H)
for(var/atom/movable/AM in H)
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(T)
AM.pipe_eject(0)
SEND_SIGNAL(AM, COMSIG_MOVABLE_EXIT_DISPOSALS)
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(T) // all gas vent to turf
qdel(H)
// call to break the pipe
// will expel any holder inside at the time
// then delete the pipe
// remains : set to leave broken pipe pieces in place
/obj/structure/disposalpipe/proc/broken(remains = 0)
if(remains)
for(var/D in GLOB.cardinal)
if(D & dpdir)
var/obj/structure/disposalpipe/broken/P = new(src.loc)
P.setDir(D)
invisibility = 101 // make invisible (since we won't delete the pipe immediately)
var/obj/structure/disposalholder/H = locate() in src
if(H)
// holder was present
H.active = FALSE
var/turf/T = src.loc
if(T.density)
// broken pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
return
// otherwise, do normal expel from turf
if(H)
expel(H, T, 0)
spawn(2) // delete pipe after 2 ticks to ensure expel proc finished
qdel(src)
// pipe affected by explosion
/obj/structure/disposalpipe/ex_act(severity)
switch(severity)
if(1)
broken(0)
if(2)
health -= rand(5, 15)
healthcheck()
if(3)
health -= rand(0, 15)
healthcheck()
// test health for brokenness
/obj/structure/disposalpipe/proc/healthcheck()
if(health < -2)
broken(0)
else if(health<1)
broken(1)
return
//attack by item
//weldingtool: unfasten and convert to obj/disposalconstruct
/obj/structure/disposalpipe/attackby(obj/item/I, mob/user, params)
var/turf/T = get_turf(src)
if(T.intact || T.transparent_floor)
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return // prevent interaction with T-scanner revealed pipes and pipes under glass
add_fingerprint(user)
/obj/structure/disposalpipe/welder_act(mob/user, obj/item/I)
. = TRUE
var/turf/T = get_turf(src)
if(!I.tool_use_check(user, 0))
return
if(T.transparent_floor)
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(!I.use_tool(src, user, 30, volume = I.tool_volume))
return
WELDER_SLICING_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (get_turf(src))
switch(base_icon_state)
if("pipe-s")
C.ptype = PIPE_DISPOSALS_STRAIGHT
if("pipe-c")
C.ptype = PIPE_DISPOSALS_BENT
if("pipe-j1")
C.ptype = PIPE_DISPOSALS_JUNCTION_RIGHT
if("pipe-j2")
C.ptype = PIPE_DISPOSALS_JUNCTION_LEFT
if("pipe-y")
C.ptype = PIPE_DISPOSALS_Y_JUNCTION
if("pipe-t")
C.ptype = PIPE_DISPOSALS_TRUNK
if("pipe-j1s")
C.ptype = PIPE_DISPOSALS_SORT_RIGHT
if("pipe-j2s")
C.ptype = PIPE_DISPOSALS_SORT_LEFT
src.transfer_fingerprints_to(C)
C.dir = dir
C.density = FALSE
C.anchored = TRUE
C.update()
qdel(src)
// *** TEST verb
//client/verb/dispstop()
// for(var/obj/structure/disposalholder/H in world)
// H.active = FALSE
// a straight or bent segment
/obj/structure/disposalpipe/segment
icon_state = "pipe-s"
/obj/structure/disposalpipe/segment/Initialize(mapload)
. = ..()
if(icon_state == "pipe-s")
dpdir = dir | turn(dir, 180)
else
dpdir = dir | turn(dir, -90)
update()
/obj/structure/disposalpipe/segment/corner
icon_state = "pipe-c"
//a three-way junction with dir being the dominant direction
/obj/structure/disposalpipe/junction
icon_state = "pipe-j1"
/obj/structure/disposalpipe/junction/reversed
icon_state = "pipe-j2"
/obj/structure/disposalpipe/junction/y
icon_state = "pipe-y"
/obj/structure/disposalpipe/junction/Initialize(mapload)
. = ..()
if(icon_state == "pipe-j1")
dpdir = dir | turn(dir, -90) | turn(dir,180)
else if(icon_state == "pipe-j2")
dpdir = dir | turn(dir, 90) | turn(dir,180)
else // pipe-y
dpdir = dir | turn(dir,90) | turn(dir, -90)
update()
// next direction to move
// if coming in from secondary dirs, then next is primary dir
// if coming in from primary dir, then next is equal chance of other dirs
/obj/structure/disposalpipe/junction/nextdir(fromdir)
var/flipdir = turn(fromdir, 180)
if(flipdir != dir) // came from secondary dir
return dir // so exit through primary
else // came from primary
// so need to choose either secondary exit
var/mask = ..(fromdir)
// find a bit which is set
var/setbit = 0
if(mask & NORTH)
setbit = NORTH
else if(mask & SOUTH)
setbit = SOUTH
else if(mask & EAST)
setbit = EAST
else
setbit = WEST
if(prob(50)) // 50% chance to choose the found bit or the other one
return setbit
else
return mask & (~setbit)
//a three-way junction that sorts objects
/obj/structure/disposalpipe/sortjunction
name = "disposal sort junction"
icon_state = "pipe-j1s"
var/list/sort_type = list(1)
var/sort_type_txt //Look at the list called TAGGERLOCATIONS in /code/_globalvars/lists/flavor_misc.dm and cry
var/posdir = 0
var/negdir = 0
var/sortdir = 0
/obj/structure/disposalpipe/sortjunction/reversed
icon_state = "pipe-j2s"
/obj/structure/disposalpipe/sortjunction/proc/updatedir()
posdir = dir
negdir = turn(posdir, 180)
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
dpdir = sortdir | posdir | negdir
/obj/structure/disposalpipe/sortjunction/Initialize(mapload)
. = ..()
updatedir()
if(mapload)
parse_sort_destinations()
update_appearance(UPDATE_DESC)
update()
return
/obj/structure/disposalpipe/sortjunction/proc/parse_sort_destinations()
if(sort_type_txt == "1")
return
var/list/sort_type_str = splittext(sort_type_txt, ";")
var/mapping_fail
if(length(sort_type_str)) // Default to disposals if mapped with it along other destinations
if("1" in sort_type_str)
mapping_fail = "Mutually exclusive sort types in sort_type_txt"
else
var/new_sort_type = list()
for(var/x in sort_type_str)
var/n = text2num(x)
if(n)
new_sort_type |= n
if(length(new_sort_type))
sort_type = new_sort_type
else
mapping_fail = "No sort types after parsing sort_type_txt"
else
mapping_fail = "Sort_type_txt is empty"
if(mapping_fail)
stack_trace("[src] mapped incorrectly at [x],[y],[z] - [mapping_fail]")
/obj/structure/disposalpipe/sortjunction/attackby(obj/item/I, mob/user, params)
if(..())
return
if(istype(I, /obj/item/destTagger))
var/obj/item/destTagger/O = I
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
if(O.currTag == 1)
sort_type = list(1)
to_chat(user, "<span class='notice'>Filter set to [tag] only.</span>")
else if(O.currTag in sort_type)
sort_type.Remove(O.currTag)
to_chat(user, "<span class='notice'>Removed [tag] from filter.</span>")
if(!length(sort_type))
sort_type.Add(1) // Default to Disposals if everything is removed.
to_chat(user, "<span class='notice'>Filter defaulting to [uppertext(GLOB.TAGGERLOCATIONS[1])].</span>")
else
if(1 in sort_type) // Remove Disposals if a destination is added.
sort_type.Remove(1)
sort_type.Add(O.currTag)
to_chat(user, "<span class='notice'>Added [tag] to filter.</span>")
update_appearance(UPDATE_NAME|UPDATE_DESC)
/obj/structure/disposalpipe/sortjunction/update_name()
. = ..()
name = initial(name)
if(length(sort_type) == 1)
name += " - [GLOB.TAGGERLOCATIONS[sort_type[1]]]"
return
name = "multi disposal sort junction"
/obj/structure/disposalpipe/sortjunction/update_desc()
. = ..()
desc = "An underfloor disposal pipe with a package sorting mechanism."
if(length(sort_type))
var/tags = list()
for(var/destinations in sort_type)
tags += GLOB.TAGGERLOCATIONS[destinations]
desc += "\nIt's tagged with [english_list(tags)]."
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
// if coming in from posdir, then flip around and go back to posdir
// if coming in from sortdir, go to posdir
/obj/structure/disposalpipe/sortjunction/nextdir(fromdir, sortTag)
//var/flipdir = turn(fromdir, 180)
if(fromdir != sortdir) // probably came from the negdir
if(sortTag in sort_type) //if destination matches filtered types...
return sortdir // exit through sortdirection
else
return posdir
else // came from sortdir
// so go with the flow to positive direction
return posdir
/obj/structure/disposalpipe/sortjunction/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.destinationTag)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
//a three-way junction that sorts objects destined for the mail office mail table (tomail = 1)
/obj/structure/disposalpipe/wrapsortjunction
desc = "An underfloor disposal pipe which sorts wrapped and unwrapped objects."
icon_state = "pipe-j1s"
var/posdir = 0
var/negdir = 0
var/sortdir = 0
/obj/structure/disposalpipe/wrapsortjunction/reversed
icon_state = "pipe-j2s"
/obj/structure/disposalpipe/wrapsortjunction/Initialize(mapload)
. = ..()
posdir = dir
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
negdir = turn(posdir, 180)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
negdir = turn(posdir, 180)
dpdir = sortdir | posdir | negdir
update()
return
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
// if coming in from posdir, then flip around and go back to posdir
// if coming in from sortdir, go to posdir
/obj/structure/disposalpipe/wrapsortjunction/nextdir(fromdir, istomail)
//var/flipdir = turn(fromdir, 180)
if(fromdir != sortdir) // probably came from the negdir
if(istomail) //if destination matches filtered type...
return sortdir // exit through sortdirection
else
return posdir
else // came from sortdir
return posdir // so go with the flow to positive direction
/obj/structure/disposalpipe/wrapsortjunction/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.tomail)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
//a trunk joining to a disposal bin or outlet on the same turf
/obj/structure/disposalpipe/trunk
icon_state = "pipe-t"
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
/obj/structure/disposalpipe/trunk/Initialize(mapload)
. = ..()
dpdir = dir
addtimer(CALLBACK(src, PROC_REF(getlinked)), 0) // This has a delay of 0, but wont actually start until the MC is done
update()
return
/obj/structure/disposalpipe/trunk/Destroy()
if(istype(linked, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/O = linked
O.expel(animation = 0)
else if(istype(linked, /obj/machinery/disposal))
var/obj/machinery/disposal/D = linked
if(D.trunk == src)
D.go_out()
D.trunk = null
remove_trunk_links()
return ..()
/obj/structure/disposalpipe/trunk/proc/getlinked()
var/turf/T = get_turf(src)
var/obj/machinery/disposal/D = locate() in T
if(D)
nicely_link_to_other_stuff(D)
return
var/obj/structure/disposaloutlet/O = locate() in T
if(O)
nicely_link_to_other_stuff(O)
/obj/structure/disposalpipe/trunk/proc/remove_trunk_links() //disposals is well-coded
if(!linked)
return
else if(istype(linked, /obj/machinery/disposal)) //jk lol
var/obj/machinery/disposal/D = linked
D.trunk = null
else if(istype(linked, /obj/structure/disposaloutlet)) //God fucking damn it
var/obj/structure/disposaloutlet/D = linked
D.linkedtrunk = null
linked = null
/obj/structure/disposalpipe/trunk/proc/nicely_link_to_other_stuff(obj/O)
remove_trunk_links() //Breaks the connections between this trunk and the linked machinery so we don't get sent to nullspace or some shit like that
if(istype(O, /obj/machinery/disposal))
var/obj/machinery/disposal/D = O
linked = D
D.trunk = src
else if(istype(O, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/D = O
linked = D
D.linkedtrunk = src
// Override attackby so we disallow trunkremoval when somethings ontop
/obj/structure/disposalpipe/trunk/attackby(obj/item/I, mob/user, params)
//Disposal bins or chutes
//Disposal constructors
var/obj/structure/disposalconstruct/C = locate() in src.loc
if(C && C.anchored)
return
var/turf/T = src.loc
if(T.intact || T.transparent_floor)
return // prevent interaction with T-scanner revealed pipes
src.add_fingerprint(user)
// would transfer to next pipe segment, but we are in a trunk
// if not entering from disposal bin,
// transfer to linked object (outlet or bin)
/obj/structure/disposalpipe/trunk/transfer(obj/structure/disposalholder/H)
if(!H)
return
if(H.dir == DOWN) // we just entered from a disposer
return ..() // so do base transfer proc
// otherwise, go to the linked object
if(!linked)
expel(H, loc, FALSE) // expel at turf
else if(istype(linked, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/DO = linked
for(var/atom/movable/AM in H)
AM.forceMove(DO)
qdel(H)
H.vent_gas(loc)
DO.expel()
else if(istype(linked, /obj/machinery/disposal))
var/obj/machinery/disposal/D = linked
H.forceMove(D)
D.expel(H) // expel at disposal
else //just in case
expel(H, loc, FALSE)
// nextdir
/obj/structure/disposalpipe/trunk/nextdir(fromdir)
if(fromdir == DOWN)
return dir
else
return 0
// a broken pipe
/obj/structure/disposalpipe/broken
icon_state = "pipe-b"
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
// i.e. will be treated as an empty turf
desc = "A broken piece of disposal pipe."
/obj/structure/disposalpipe/broken/Initialize(mapload)
. = ..()
update()
return
/obj/structure/disposalpipe/broken/welder_act(mob/user, obj/item/I)
if(I.use_tool(src, user, 0, volume = I.tool_volume))
to_chat(user, "<span class='notice'>You remove [src]!</span>")
I.play_tool_sound(src, I.tool_volume)
qdel(src)
return TRUE
// the disposal outlet machine
/obj/structure/disposaloutlet
name = "disposal outlet"
desc = "An outlet for the pneumatic disposal system."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "outlet"
density = TRUE
anchored = TRUE
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
var/active = FALSE
var/turf/target // this will be where the output objects are 'thrown' to.
var/obj/structure/disposalpipe/trunk/linkedtrunk
var/mode = FALSE // Is the maintenance panel open? Different than normal disposal's mode
/// The last time a sound was played
var/last_sound
/obj/structure/disposaloutlet/Initialize(mapload)
. = ..()
addtimer(CALLBACK(src, PROC_REF(setup)), 0) // Wait of 0, but this wont actually do anything until the MC is firing
/obj/structure/disposaloutlet/proc/setup()
target = get_ranged_target_turf(src, dir, 10)
var/obj/structure/disposalpipe/trunk/T = locate() in get_turf(src)
if(T)
T.nicely_link_to_other_stuff(src)
/obj/structure/disposaloutlet/Destroy()
if(linkedtrunk)
linkedtrunk.remove_trunk_links()
expel(FALSE)
return ..()
// expel the contents of the outlet
/obj/structure/disposaloutlet/proc/expel(animation = TRUE)
if(animation)
flick("outlet-open", src)
var/play_sound = FALSE
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
play_sound = TRUE
last_sound = world.time
if(play_sound)
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, FALSE)
sleep(20) //wait until correct animation frame
if(play_sound)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
for(var/atom/movable/AM in contents)
AM.forceMove(loc)
AM.pipe_eject(dir)
if(QDELETED(AM))
return
if(isliving(AM))
var/mob/living/mob_to_immobilize = AM
if(isdrone(mob_to_immobilize) || istype(mob_to_immobilize, /mob/living/silicon/robot/syndicate/saboteur)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
return
mob_to_immobilize.Immobilize(1 SECONDS)
AM.throw_at(target, 3, 1)
/obj/structure/disposaloutlet/screwdriver_act(mob/living/user, obj/item/I)
add_fingerprint(user)
if(mode == FALSE)
to_chat(user, "<span class='notice'>You remove the screws around the power connection.</span>")
else if(mode == TRUE)
to_chat(user, "<span class='notice'>You attach the screws around the power connection.</span>")
I.play_tool_sound(src)
mode = !mode
return TRUE
/obj/structure/disposaloutlet/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(I.use_tool(src, user, 20, volume = I.tool_volume))
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (src.loc)
C.ptype = PIPE_DISPOSALS_OUTLET
C.update()
C.anchored = TRUE
C.density = TRUE
transfer_fingerprints_to(C)
qdel(src)
//When the disposalsoutlet is forcefully moved. Due to meteorshot or the recall item spell for instance
/obj/structure/disposaloutlet/Moved(atom/OldLoc, Dir)
. = ..()
var/turf/T = OldLoc
if(T.intact)
var/turf/simulated/floor/F = T
F.remove_tile(null,TRUE,TRUE)
T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
if(linkedtrunk)
linkedtrunk.remove_trunk_links()
var/obj/structure/disposalconstruct/C = new (loc)
transfer_fingerprints_to(C)
C.ptype = PIPE_DISPOSALS_OUTLET
C.update()
C.anchored = FALSE
C.density = TRUE
qdel(src)
// called when movable is expelled from a disposal pipe or outlet
// by default does nothing, override for special behaviour
/atom/movable/proc/pipe_eject(direction)
return
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = GLOB.alldirs.Copy()
src.streak(dirs)
/obj/effect/decal/cleanable/blood/gibs/robot/gib/pipe_eject(direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = GLOB.alldirs.Copy()
src.streak(dirs)