Files
Paradise/code/modules/research/designs/autolathe_designs.dm
Marm ecfaa26cc2 You've Got Mail! Adds Mail system (#22269)
* heres the mail it never fails

Adds envelopes and its functions.

* It makes me want to wag my tail

Adds new envelope sprites courtesy of McRamon, makes mail bags and envelopess able to be carried by cargo clothing.

* when it comes i want to whail

Makes Wizard and Nukie equip change to off station role. Adds mail crates and functionality/logging for randomly choosing recipients of mail.

* MAAAAAAAAAAAAAAIIIL!!!!

Adds functionality for the mail scanner alongside sounds. Begins the process of making mail arrive on the shuttle.

* MAIL

* THE MAILMAN IS HERE

* MAIL IS REAL

* Give me an M, give me an A, give me an I, give me an L. What does that spell? MAIL.

Finalises pre-review mail features, adding the mail scanner to cargo tech loadout/autolathe.

* Update code/game/gamemodes/nuclear/nuclear.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/shuttle/supply.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/jobs/job/support.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* check out what you got now

Removes unused sprite bloat.

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* First few Contra reviews

* Second batch

* Cl doesn't fail anymore

* Even more fucking reviews

* Doesn't quite work yet but we're almost there

* WHEN DOES IT EEEEEND

* I have no energy to make a blues clues reference

More commits to respond to reviews

* God I miss Steve

Adds hand sprites to mail scanners

* Woooo Mail works again

* Science envelopes

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* my god it worked

II hate it

* Bread and Circuses

splits up service envelopes into two categories, addresses other reviews.

* Lewc review - needs testing

* Almost there

Changing lists and more.

* Last fix

* IT IS ALL WORKING NOW

* Mail. Is. Done.
Final pass.

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* The fix

* Just this one too

* Lewc review

* mail?

yeah

* Begone, ye powersink

* Sirryan review

* Update code/__DEFINES/economy_defines.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Wjpp[s

* Removes useless comment

* We ball

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-19 19:30:03 -04:00

944 lines
26 KiB
Plaintext

///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400)
build_path = /obj/item/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
name = "Crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300)
build_path = /obj/item/crowbar
category = list("initial","Tools")
/datum/design/flashlight
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
build_path = /obj/item/flashlight
category = list("initial","Tools")
/datum/design/extinguisher
name = "Fire Extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/extinguisher
category = list("initial","Tools")
/datum/design/multitool
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 140)
build_path = /obj/item/multitool
category = list("initial","Tools")
/datum/design/analyzer
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 210, MAT_GLASS = 140)
build_path = /obj/item/analyzer
category = list("initial","Tools")
/datum/design/tscanner
name = "T-ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300)
build_path = /obj/item/t_scanner
category = list("initial","Tools")
/datum/design/weldingtool
name = "Welding Tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
build_path = /obj/item/weldingtool
category = list("initial","Tools")
/datum/design/mini_weldingtool
name = "Emergency Welding Tool"
id = "mini_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 50)
build_path = /obj/item/weldingtool/mini
category = list("initial","Tools")
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 350)
build_path = /obj/item/screwdriver
category = list("initial","Tools")
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list(MAT_METAL = 370)
build_path = /obj/item/wirecutters
category = list("initial","Tools")
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list(MAT_METAL = 600)
build_path = /obj/item/wrench
category = list("initial","Tools")
/datum/design/welding_helmet
name = "Welding Helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
/datum/design/cable_coil
name = "Cable Coil"
id = "cable_coil"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15, MAT_GLASS = 10)
build_path = /obj/item/stack/cable_coil
category = list("initial","Tools")
maxstack = 30
/datum/design/toolbox
name = "Toolbox"
id = "tool_box"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/storage/toolbox
category = list("initial","Tools")
/datum/design/apc_board
name = "APC Electronics"
id = "power control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/apc_electronics
category = list("initial", "Electronics")
/datum/design/airlock_board
name = "Airlock Electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/airlock_electronics
category = list("initial", "Electronics")
/datum/design/firelock_board
name = "Firelock Electronics"
id = "firelock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/firelock_electronics
category = list("initial", "Electronics")
/datum/design/airalarm_electronics
name = "Air Alarm Electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/airalarm_electronics
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
name = "Fire Alarm Electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/firealarm_electronics
category = list("initial", "Electronics")
/datum/design/intercom_electronics
name = "Intercom Electronics"
id = "intercom_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/intercom_electronics
category = list("initial", "Electronics")
/datum/design/earmuffs
name = "Earmuffs"
id = "earmuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/ears/earmuffs
category = list("initial", "Miscellaneous")
/datum/design/painter
name = "Modular Painter"
id = "mod_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/painter
category = list("initial", "Miscellaneous")
/datum/design/metal
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
maxstack = 50
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
maxstack = 50
/datum/design/rglass
name = "Reinforced Glass"
desc = "Metal + Glass"
id = "rglass"
build_type = AUTOLATHE | SMELTER
materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
maxstack = 50
/datum/design/rods
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
maxstack = 50
/datum/design/rcd_ammo
name = "Compressed Matter Cartridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list(MAT_METAL = 16000, MAT_GLASS=8000)
build_path = /obj/item/rcd_ammo
category = list("initial","Construction")
/datum/design/kitchen_knife
name = "Kitchen Knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/kitchen/knife
category = list("initial","Dinnerware")
/datum/design/fork
name = "Fork"
id = "fork"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100)
build_path = /obj/item/kitchen/utensil/fork
category = list("initial","Dinnerware")
/datum/design/spoon
name = "Spoon"
id = "spoon"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100)
build_path = /obj/item/kitchen/utensil/spoon
category = list("initial","Dinnerware")
/datum/design/spork
name = "Spork"
id = "spork"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100)
build_path = /obj/item/kitchen/utensil/spork
category = list("initial","Dinnerware")
/datum/design/tray
name = "Tray"
id = "tray"
build_type = AUTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/storage/bag/tray
category = list("initial","Dinnerware")
/datum/design/drinking_glass
name = "Drinking Glass"
id = "drinking_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
category = list("initial","Dinnerware")
/datum/design/shot_glass
name = "Shot Glass"
id = "shot_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 50)
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
category = list("initial","Dinnerware")
/datum/design/shaker
name = "Shaker"
id = "shaker"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1500)
build_path = /obj/item/reagent_containers/food/drinks/shaker
category = list("initial","Dinnerware")
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
materials = list(MAT_METAL=200)
build_path = /obj/item/cultivator
category = list("initial","Miscellaneous")
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 210, MAT_GLASS = 40)
build_path = /obj/item/plant_analyzer
category = list("initial","Miscellaneous")
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/shovel
category = list("initial","Miscellaneous")
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/shovel/spade
category = list("initial","Miscellaneous")
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Miscellaneous")
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/scalpel
category = list("initial", "Medical")
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/circular_saw
category = list("initial", "Medical")
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/surgicaldrill
category = list("initial", "Medical")
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/retractor
category = list("initial", "Medical")
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/cautery
category = list("initial", "Medical")
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/hemostat
category = list("initial", "Medical")
/datum/design/bonesetter
name = "Bone Setter"
id = "bonesetter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/bonesetter
category = list("initial", "Medical")
/datum/design/fixovein
name = "FixOVein"
id = "fixovein"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 3000)
build_path = /obj/item/FixOVein
category = list("initial", "Medical")
/datum/design/bonegel
name = "Bone Gel"
id = "bonegel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 6000)
build_path = /obj/item/bonegel
category = list("initial", "Medical")
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/healthanalyzer
name = "Health Analyzer"
id = "healthanalyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/healthanalyzer
category = list("initial", "Medical")
/datum/design/pillbottle
name = "Pill Bottle"
id = "pillbottle"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80, MAT_GLASS = 20)
build_path = /obj/item/storage/pill_bottle
category = list("initial", "Medical")
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/rubbershot
name = "Rubber Shot"
id = "rubber_shot"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/rubbershot
category = list("initial", "Security")
/datum/design/e_charger
name = "E-revolver Charge Pack"
id = "e_charger"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000, MAT_GLASS = 6000)
build_path = /obj/item/ammo_box/magazine/detective/speedcharger
category = list("initial", "Security")
/datum/design/recorder
name = "Universal Recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list(MAT_METAL = 180, MAT_GLASS = 90)
build_path = /obj/item/taperecorder/empty
category = list("initial", "Miscellaneous")
/datum/design/tape
name = "Tape"
id = "tape"
build_type = AUTOLATHE
materials = list(MAT_METAL = 40, MAT_GLASS = 10)
build_path = /obj/item/tape/random
category = list("initial", "Miscellaneous")
/datum/design/igniter
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/assembly/igniter
category = list("initial", "Miscellaneous")
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
build_path = /obj/item/assembly/signaler
category = list("initial", "Communication")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/radio/headset
category = list("initial", "Communication")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
build_path = /obj/item/radio/off
category = list("initial", "Communication")
/datum/design/infrared_emitter
name = "Infrared Emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/assembly/infra
category = list("initial", "Miscellaneous")
/datum/design/health_sensor
name = "Health Sensor"
id = "health_sensor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/assembly/health
category = list("initial", "Medical")
/datum/design/stethoscope
name = "Stethoscope"
id = "stethoscope"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/clothing/accessory/stethoscope
category = list("initial", "Medical")
/datum/design/timer
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/assembly/timer
category = list("initial", "Miscellaneous")
/datum/design/voice_analyzer
name = "Voice Analyzer"
id = "voice_analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/assembly/voice
category = list("initial", "Miscellaneous")
/datum/design/noise_analyser
name = "Noise Analyser"
id = "Noise_analyser"
build_type = AUTOLATHE
materials = list(MAT_METAL = 210, MAT_GLASS = 50)
build_path = /obj/item/assembly/voice/noise
category = list("initial", "Miscellaneous")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 200)
build_path = /obj/item/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 200)
build_path = /obj/item/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
build_path = /obj/item/camera_assembly
category = list("initial", "Construction")
/datum/design/newscaster_frame
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/mounted/frame/display/newscaster_frame
category = list("initial", "Construction")
/datum/design/display_frame
name = "Status Display Frame"
id = "display_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/mounted/frame/display/display_frame
category = list("initial", "Construction")
/datum/design/ai_display_frame
name = "AI Status Display Frame"
id = "ai_display_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/mounted/frame/display/ai_display_frame
category = list("initial", "Construction")
/datum/design/entertainment_frame
name = "Entertainment Monitor Frame"
id = "entertainment_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/mounted/frame/display/entertainment_frame
category = list("initial", "Construction")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/safety_hypo
name = "Medical Hypospray"
id = "safetyhypo"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/reagent_containers/hypospray/safety
category = list("initial", "Medical")
/datum/design/automender
name = "Auto-mender"
id = "automender"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/reagent_containers/applicator
category = list("initial", "Medical")
/datum/design/prox_sensor
name = "Proximity Sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/assembly/prox_sensor
category = list("initial", "Miscellaneous")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Miscellaneous")
/datum/design/foam_dart_sniper
name = "Box of Sniper Foam Darts"
id = "foam_dart_sniper"
build_type = AUTOLATHE
materials = list(MAT_METAL = 900)
build_path = /obj/item/ammo_box/foambox/sniper
category = list("initial", "Miscellaneous")
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 300)
build_path = /obj/item/weldingtool/largetank
category = list("initial", "Tools")
/datum/design/rcd
name = "Rapid Construction Device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/rcd
category = list("initial", "Construction")
/datum/design/rpd
name = "Rapid Pipe Dispenser (RPD)"
id = "rpd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/rpd
category = list("initial", "Construction")
/datum/design/rcl
name = "Rapid Cable Layer"
id = "rcl"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/rcl
category = list("initial", "Construction")
//hacked autolathe recipes
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/flamethrower/full
category = list("hacked", "Security")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
build_path = /obj/item/electropack
category = list("hacked", "Tools")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/receiver
name = "Modular Receiver"
id = "receiver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_dart
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
/datum/design/buckshot
name = "Buckshot Shell"
id = "buckshot"
build_type = GAMMALATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
/datum/design/riot_dart
name = "Foam Riot Dart"
id = "riot_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
category = list("hacked", "Security")
/datum/design/riot_dart_sniper
name = "Foam Riot Sniper Dart"
id = "riot_dart_sniper"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1800) //Discount for making individually - no box = less metal!
build_path = /obj/item/ammo_casing/caseless/foam_dart/sniper/riot
category = list("hacked", "Security")
/datum/design/riot_darts
name = "Foam Riot Dart Box"
id = "riot_darts"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50000) //Comes with 40 darts
build_path = /obj/item/ammo_box/foambox/riot
category = list("hacked", "Security")
/datum/design/riot_darts_sniper
name = "Foam Riot Sniper Dart Box"
id = "riot_darts_sniper"
build_type = AUTOLATHE
materials = list(MAT_METAL = 90000) //Comes with 40 darts
build_path = /obj/item/ammo_box/foambox/sniper/riot
category = list("hacked", "Security")
/datum/design/b357
name = "Ammo Box (.357)"
id = "b357"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/b357
category = list("hacked", "Security")
/datum/design/c10mm
name = "Ammo Box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
/datum/design/c45
name = "Ammo Box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
/datum/design/c9mm
name = "Ammo Box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/cleaver
name = "Butcher's Cleaver"
id = "cleaver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 18000)
build_path = /obj/item/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
/datum/design/geiger
name = "Geiger Counter"
id = "geigercounter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 210, MAT_GLASS = 150)
build_path = /obj/item/geiger_counter
category = list("initial", "Tools")
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 150)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
/datum/design/conveyor_belt
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
category = list("initial", "Construction")
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"
id = "conveyor_switch"
build_type = AUTOLATHE
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
build_path = /obj/item/conveyor_switch_construct
category = list("initial", "Construction")
/datum/design/conveyor_belt_placer
name = "Conveyor Belt Placer"
id = "conveyor_belt_placer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000) //This thing doesn't need to be very resource-intensive as the belts are already expensive
build_path = /obj/item/storage/conveyor
category = list("initial", "Construction")
/datum/design/mousetrap
name = "Mousetrap"
id = "mousetrap"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/assembly/mousetrap
category = list("initial", "Miscellaneous")
/datum/design/vendor
name = "Machine Board (Vendor)"
desc = "The circuit board for a Vendor."
id = "vendor"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 750, MAT_METAL = 250)
build_path = /obj/item/circuitboard/vendor
category = list("initial", "Electronics")
/datum/design/mirror
name = "Mirror"
desc = "A mountable mirror."
id = "mirror"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 2500) //1.25 glass sheets, broken mirrors will return a shard (1 sheet)
build_path = /obj/item/mounted/mirror
category = list("initial", "Miscellaneous")
/datum/design/safe_internals
name = "Safe Internals"
id = "safe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000)
build_path = /obj/item/safe_internals
category = list("initial", "Construction")
/datum/design/golem_shell
name = "Golem Shell Construction"
desc = "Allows for the construction of a Golem Shell."
id = "golem"
build_type = AUTOLATHE
materials = list(MAT_METAL = 40000)
build_path = /obj/item/golem_shell
category = list("Imported")
/datum/design/desk_bell
name = "Desk Bell"
desc = "Prints a ring-able bell."
id = "desk_bell"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/desk_bell
category = list("initial", "Miscellaneous")
/datum/design/mailscanner
name = "Mail Scanner"
id = "mailscanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500)
build_path = /obj/item/mail_scanner
category = list("initial", "Miscellaneous")