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Paradise
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7456fb7eaec4b80dcaa17c3809912537652a62ca
Paradise
/
code
/
modules
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mob
History
SkyMarshal
7456fb7eae
Merge pull request
#623
from CIB/master
...
Look, there's a lot of stuff in here now, just read the commits
2012-03-07 13:26:37 -08:00
..
dead
/observer
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
2012-02-28 00:11:15 -07:00
living
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
new_player
Renamed the "None" skill level to "Layman".
2012-03-06 19:50:03 -08:00
organ
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 23:06:43 -07:00
mob_helpers.dm
[PATCH 056/285] TG UPdates: fingerprints on cans now log on any attackby() that isn't a wrench/analyzer/pda/tank; added a 2 minute
2012-03-01 03:16:34 +00:00
mob_movement.dm
Reworked the gun system to handle hostage scenarios better.
2012-03-01 19:20:39 -07:00
mob.dm
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
say.dm
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
2012-02-28 00:11:15 -07:00
screen.dm
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00