mirror of
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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
344 lines
16 KiB
Plaintext
344 lines
16 KiB
Plaintext
SUBSYSTEM_DEF(events)
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name = "Events"
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init_order = INIT_ORDER_EVENTS
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runlevels = RUNLEVEL_GAME
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flags = SS_KEEP_TIMING
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offline_implications = "Random events will no longer happen. No immediate action is needed."
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cpu_display = SS_CPUDISPLAY_LOW
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// Report events at the end of the rouund
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var/report_at_round_end = 0
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// UI vars
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var/window_x = 700
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var/window_y = 600
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var/table_options = "align='center'"
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var/head_options = "style='font-weight:bold;'"
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var/row_options1 = "width='85px'"
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var/row_options2 = "width='260px'"
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var/row_options3 = "width='150px'"
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// Event vars
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var/datum/event_container/selected_event_container = null
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var/list/active_events = list()
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var/list/finished_events = list()
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var/list/allEvents
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var/list/event_containers = alist(
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EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
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EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
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EVENT_LEVEL_MAJOR = new/datum/event_container/major,
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EVENT_LEVEL_DISASTER = new/datum/event_container/disaster
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)
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var/datum/event_meta/new_event = new
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var/list/biohazards_this_round = list()
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/// Artificial staffing for debug purpouses
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var/list/debug_resources = list()
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/datum/controller/subsystem/events/Initialize()
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allEvents = subtypesof(/datum/event)
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/datum/controller/subsystem/events/fire()
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for(var/datum/event/E in active_events)
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E.process()
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for(var/container in event_containers)
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var/datum/event_container/EC = event_containers[container]
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EC.process()
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/datum/controller/subsystem/events/proc/event_complete(datum/event/E)
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if(!E.event_meta) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
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log_debug("Event of '[E.type]' with missing meta-data has completed.")
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return
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finished_events += E
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var/theseverity
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if(!E.severity)
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theseverity = EVENT_LEVEL_MODERATE
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if(!E.severity == EVENT_LEVEL_MUNDANE && !E.severity == EVENT_LEVEL_MODERATE && !E.severity == EVENT_LEVEL_MAJOR)
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theseverity = EVENT_LEVEL_MODERATE //just to be careful
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if(E.severity)
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theseverity = E.severity
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// Add the event back to the list of available events
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var/datum/event_container/EC = event_containers[theseverity]
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var/datum/event_meta/EM = E.event_meta
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EC.available_events |= EM
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log_debug("Event '[EM.skeleton.name]' has completed at [station_time_timestamp()].")
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/datum/controller/subsystem/events/proc/delay_events(severity, delay)
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var/datum/event_container/EC = event_containers[severity]
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EC.next_event_time += delay
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/datum/controller/subsystem/events/proc/Interact(mob/living/user)
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var/html = GetInteractWindow()
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var/datum/browser/popup = new(user, "event_manager", "Event Manager", window_x, window_y)
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popup.set_content(html)
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popup.open()
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/datum/controller/subsystem/events/proc/RoundEnd()
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if(!report_at_round_end)
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return
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to_chat(world, "<br><br><br><font size=3><b>Random Events This Round:</b></font>")
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for(var/datum/event/E in active_events|finished_events)
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var/datum/event_meta/EM = E.event_meta
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if(EM.skeleton.name == "Nothing")
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continue
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var/message = "'[EM.skeleton.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
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if(E.isRunning)
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message += "and is still running."
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else
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if(E.endedAt - E.startedAt > 5 MINUTES) // Only mention end time if the entire duration was more than 5 minutes
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message += "and ended at [station_time_timestamp("hh:mm:ss", E.endedAt)]."
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else
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message += "and ran to completion."
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to_chat(world, message)
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/datum/controller/subsystem/events/proc/GetInteractWindow()
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var/html = "<A align='right' href='byond://?src=[UID()];refresh=1'>Refresh</A>"
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html += "<A align='right' href='byond://?src=[UID()];resource=1'>Resources</A>"
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if(selected_event_container)
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var/event_time = max(0, selected_event_container.next_event_time - world.time)
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var/list/total_resources = get_total_resources()
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html += "<A align='right' href='byond://?src=[UID()];back=1'>Back</A><br>"
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html += "Time till start: [round(event_time / 600, 0.1)]<br>"
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html += "<div class='block'>"
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html += "<h2>Available [GLOB.severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
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for(var/datum/event_meta/EM in selected_event_container.available_events)
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if(!EM.skeleton)
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continue
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html += "<tr>"
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html += "<td>[EM.skeleton.name]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_weight=\ref[EM]'>[EM.weight]</A></td>"
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html += "<td>[EM.min_weight]</td>"
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html += "<td>[EM.max_weight == INFINITY ? "No max" : EM.max_weight]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
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html += "<td><span class='alert'>[EM.get_weight(total_resources)]</span></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
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html += "</tr>"
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html += "</table>"
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html += "</div>"
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html += "<div class='block'>"
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html += "<h2>Add Event</h2>"
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options2]>Name</td><td [row_options2]>Type</td><td [row_options1]>Weight</td><td [row_options1]>OneShot</td></tr>"
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html += "<tr>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_name=\ref[new_event]'>[new_event?.skeleton?.name ? new_event?.skeleton?.name : "Enter Event"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_type=\ref[new_event]'>[new_event?.skeleton?.type ? new_event?.skeleton?.type : "Select Type"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
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html += "</tr>"
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html += "</table>"
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html += "<A align='right' href='byond://?src=[UID()];add=\ref[selected_event_container]'>Add</A><br>"
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html += "</div>"
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else
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html += "<A align='right' href='byond://?src=[UID()];toggle_report=1'>Round End Report: [report_at_round_end ? "On": "Off"]</A><br>"
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html += "<div class='block'>"
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html += "<h2>Event Start</h2>"
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options1]>Starts At</td><td [row_options1]>Starts In</td><td [row_options3]>Adjust Start</td><td [row_options1]>Pause</td><td [row_options1]>Interval Mod</td></tr>"
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for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_DISASTER)
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var/datum/event_container/EC = event_containers[severity]
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var/next_event_at = max(0, EC.next_event_time - world.time)
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html += "<tr>"
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html += "<td>[GLOB.severity_to_string[severity]]</td>"
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html += "<td>[station_time_timestamp("hh:mm:ss", max(EC.next_event_time, world.time))]</td>"
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html += "<td>[round(next_event_at / 600, 0.1)]</td>"
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html += "<td>"
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html += "<A align='right' href='byond://?src=[UID()];dec_timer=2;event=\ref[EC]'>--</A>"
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html += "<A align='right' href='byond://?src=[UID()];dec_timer=1;event=\ref[EC]'>-</A>"
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html += "<A align='right' href='byond://?src=[UID()];inc_timer=1;event=\ref[EC]'>+</A>"
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html += "<A align='right' href='byond://?src=[UID()];inc_timer=2;event=\ref[EC]'>++</A>"
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html += "</td>"
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html += "<td>"
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html += "<A align='right' href='byond://?src=[UID()];pause=\ref[EC]'>[EC.delayed ? "Resume" : "Pause"]</A>"
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html += "</td>"
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html += "<td>"
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html += "<A align='right' href='byond://?src=[UID()];interval=\ref[EC]'>[EC.delay_modifier]</A>"
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html += "</td>"
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html += "</tr>"
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html += "</table>"
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html += "</div>"
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html += "<div class='block'>"
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html += "<h2>Next Event</h2>"
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options2]>Name</td><td [row_options3]>Event Rotation</td><td>Clear</td></tr>"
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for(var/severity in EVENT_LEVEL_MUNDANE to EVENT_LEVEL_DISASTER)
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var/datum/event_container/EC = event_containers[severity]
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var/datum/event_meta/EM = EC.next_event
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html += "<tr>"
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html += "<td>[GLOB.severity_to_string[severity]]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];select_event=\ref[EC]'>[EM ? EM.skeleton.name : "Random"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];view_events=\ref[EC]'>View</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];clear=\ref[EC]'>Clear</A></td>"
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html += "</tr>"
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html += "</table>"
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html += "</div>"
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html += "<div class='block'>"
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html += "<h2>Running Events</h2>"
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html += "Estimated times, affected by master controller delays."
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options2]>Name</td><td [row_options1]>Ends At</td><td [row_options1]>Ends In</td><td [row_options3]>Stop</td></tr>"
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for(var/datum/event/E in active_events)
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if(!E)
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continue
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var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the manager processes
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var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
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var/no_end = E.noAutoEnd
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html += "<tr>"
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html += "<td>[GLOB.severity_to_string[E.severity]]</td>"
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html += "<td>[E.name] [ADMIN_VV(E, "VV")]</td>"
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html += "<td>[no_end ? "N/A" : station_time_timestamp("hh:mm:ss", ends_at)]</td>"
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html += "<td>[no_end ? "N/A" : ends_in]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];stop=\ref[E]'>Stop</A></td>"
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html += "</tr>"
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html += "</table>"
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html += "</div>"
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return html
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/datum/controller/subsystem/events/Topic(href, href_list)
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if(..())
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return
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if(!check_rights(R_EVENT))
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return
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if(href_list["toggle_report"])
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report_at_round_end = !report_at_round_end
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log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
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else if(href_list["dec_timer"])
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var/datum/event_container/EC = locate(href_list["event"])
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var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"])))
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EC.next_event_time -= decrease
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log_and_message_admins("decreased timer for [GLOB.severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
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else if(href_list["inc_timer"])
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var/datum/event_container/EC = locate(href_list["event"])
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var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"])))
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EC.next_event_time += increase
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log_and_message_admins("increased timer for [GLOB.severity_to_string[EC.severity]] events by [increase/600] minute(s).")
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else if(href_list["select_event"])
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var/datum/event_container/EC = locate(href_list["select_event"])
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var/datum/event_meta/EM = EC.SelectEvent()
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if(EM)
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log_and_message_admins("has queued the [GLOB.severity_to_string[EC.severity]] event '[EM.skeleton.name]'.")
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else if(href_list["pause"])
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var/datum/event_container/EC = locate(href_list["pause"])
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EC.delayed = !EC.delayed
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log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [GLOB.severity_to_string[EC.severity]] events.")
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else if(href_list["interval"])
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var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
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if(delay && delay > 0)
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var/datum/event_container/EC = locate(href_list["interval"])
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EC.delay_modifier = delay
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log_and_message_admins("has set the interval modifier for [GLOB.severity_to_string[EC.severity]] events to [EC.delay_modifier].")
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else if(href_list["stop"])
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if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
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return
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var/datum/event/E = locate(href_list["stop"])
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var/datum/event_meta/EM = E.event_meta
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log_and_message_admins("has stopped the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
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E.kill()
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else if(href_list["view_events"])
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selected_event_container = locate(href_list["view_events"])
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else if(href_list["back"])
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selected_event_container = null
|
|
else if(href_list["set_name"])
|
|
var/name = clean_input("Enter event name.", "Set Name")
|
|
if(name)
|
|
var/datum/event_meta/EM = locate(href_list["set_name"])
|
|
EM.skeleton.name = name
|
|
else if(href_list["set_type"])
|
|
var/type = input("Select event type.", "Select") as null|anything in allEvents
|
|
if(type)
|
|
var/datum/event_meta/EM = locate(href_list["set_type"])
|
|
EM.change_event(type)
|
|
else if(href_list["set_weight"])
|
|
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
|
|
if(weight && weight > 0)
|
|
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
|
EM.weight = weight
|
|
if(EM != new_event)
|
|
log_and_message_admins("has changed the weight of the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]' to [EM.weight].")
|
|
else if(href_list["toggle_oneshot"])
|
|
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
|
EM.one_shot = !EM.one_shot
|
|
if(EM != new_event)
|
|
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
|
else if(href_list["toggle_enabled"])
|
|
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
|
EM.enabled = !EM.enabled
|
|
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
|
else if(href_list["remove"])
|
|
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
|
return
|
|
var/datum/event_meta/EM = locate(href_list["remove"])
|
|
var/datum/event_container/EC = locate(href_list["EC"])
|
|
EC.available_events -= EM
|
|
log_and_message_admins("has removed the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
|
else if(href_list["add"])
|
|
if(!new_event.skeleton.name || !new_event.skeleton.type)
|
|
return
|
|
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
|
|
return
|
|
new_event.skeleton.severity = selected_event_container.severity
|
|
selected_event_container.available_events += new_event
|
|
log_and_message_admins("has added \a [GLOB.severity_to_string[new_event.skeleton.severity]] event '[new_event.skeleton.name]' of type [new_event.skeleton.type] with weight [new_event.weight].")
|
|
new_event = new
|
|
else if(href_list["clear"])
|
|
var/datum/event_container/EC = locate(href_list["clear"])
|
|
if(EC.next_event)
|
|
log_and_message_admins("has dequeued the [GLOB.severity_to_string[EC.severity]] event '[EC.next_event.skeleton.name]'.")
|
|
EC.next_event = null
|
|
else if(href_list["resource"])
|
|
GetResourceWindow()
|
|
|
|
Interact(usr)
|
|
|
|
/datum/controller/subsystem/events/proc/GetResourceWindow()
|
|
var/html = "<A align='right' href='byond://?src=[UID()];refresh=1'>Refresh</A>"
|
|
var/list/total_resources = get_total_resources()
|
|
html += "<div class='block'>"
|
|
html += "<h2>Total Resources</h2>"
|
|
html += "<table [table_options]>"
|
|
html += "<tr [head_options]><td [row_options2]>Name <td [row_options3]>Weight</tr>"
|
|
for(var/resource in total_resources)
|
|
html += "<tr>"
|
|
html += "<td>[resource]</td>"
|
|
html += "<td>[total_resources[resource]]</td>"
|
|
html += "</tr>"
|
|
html += "</table>"
|
|
html += "</div>"
|
|
var/list/net_resources = number_active_with_role()
|
|
html += "<div class='block'>"
|
|
html += "<h2>Net Resources</h2>"
|
|
html += "<table [table_options]>"
|
|
html += "<tr [head_options]><td [row_options2]>Name <td [row_options3]>Weight</tr>"
|
|
for(var/resource in net_resources)
|
|
html += "<tr>"
|
|
html += "<td>[resource]</td>"
|
|
html += "<td>[net_resources[resource]]</td>"
|
|
html += "</tr>"
|
|
html += "</table>"
|
|
html += "</div>"
|
|
|
|
var/datum/browser/popup = new(usr, "resources", "Resources", window_x, window_y)
|
|
popup.set_content(html)
|
|
popup.open()
|