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Paradise/code/datums/cogbar.dm
2025-11-03 10:35:04 +00:00

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#define COGBAR_ANIMATION_TIME (0.5 SECONDS)
/**
* # Cogbar
* Represents that the user is busy doing something.
*
* The cogbar is a visual representation in the game that indicates to other players
* that a user is currently busy with an action. This class handles the creation,
* display, and removal of the cog animation.
*/
/datum/cogbar
/// Who's doing the thing
var/mob/user
/// The user client
var/client/user_client
/// The visible element to other players
var/obj/effect/overlay/vis/cog
/// The blank image that overlaps the cog - hides it from the source user
var/image/blank
/// The offset of the icon
var/offset_y
// Class constructor
/**
* Initializes a new instance of the cogbar for the specified user.
*
* This constructor sets up the user and user client properties, adds the cog overlay
* to the user, and registers a signal to handle user deletion.
*
* @param user - The user for whom the cogbar is created.
*/
/datum/cogbar/New(mob/user)
src.user = user
src.user_client = user.client
var/list/icon_offsets = user.get_oversized_icon_offsets()
offset_y = icon_offsets["y"]
add_cog_to_user()
RegisterSignal(user, COMSIG_PARENT_QDELETING, PROC_REF(on_user_delete))
// Destructor
/**
* Cleans up the cogbar instance, removing overlays and images associated with the user.
*
* This method ensures that all visual elements are properly removed when the cogbar instance is destroyed
*/
/datum/cogbar/Destroy()
if(user)
SSvis_overlays.remove_vis_overlay(user, user.managed_vis_overlays)
user_client?.images -= blank
user = null
user_client = null
cog = null
QDEL_NULL(blank)
return ..()
/// Adds the cog to the user, visible by other players
/**
* Adds the cog overlay to the user, making it visible to other players.
*
* This function creates the cog overlay with appropriate properties and
* initiates the animation to fade it in. Additionally, a blank image is
* added to the user's client to hide the cog from the user's own perspective.
*/
/datum/cogbar/proc/add_cog_to_user()
cog = SSvis_overlays.add_vis_overlay(user,
icon = 'icons/effects/progressbar.dmi',
iconstate = "cog",
plane = COGBAR_PLANE,
add_appearance_flags = APPEARANCE_UI_IGNORE_ALPHA,
unique = TRUE,
alpha = 0,
)
cog.invisibility = user.invisibility
cog.pixel_y = world.icon_size + offset_y
animate(cog, alpha = user.alpha, time = COGBAR_ANIMATION_TIME)
if(isnull(user_client))
return
blank = image('icons/blanks/32x32.dmi', cog, "nothing")
blank.plane = HUD_PLANE
blank.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
blank.override = TRUE
user_client.images += blank
/// Removes the cog from the user
/**
* Initiates the removal process for the cog overlay.
*
* This function fades out the cog overlay and schedules the cogbar instance
* for deletion after the animation completes.
*/
/datum/cogbar/proc/remove()
if(isnull(cog))
qdel(src)
return
animate(cog, alpha = 0, time = COGBAR_ANIMATION_TIME)
QDEL_IN(src, COGBAR_ANIMATION_TIME)
/// When the user is deleted, remove the cog
/**
* Handles the cleanup when the associated user is deleted.
*
* This function is triggered by a signal and ensures that the cogbar instance is properly destroyed
*/
/datum/cogbar/proc/on_user_delete(datum/source)
SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
qdel(src)
#undef COGBAR_ANIMATION_TIME