mirror of
https://github.com/ParadiseSS13/Paradise.git
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266 lines
7.9 KiB
Plaintext
266 lines
7.9 KiB
Plaintext
/////////////////////////////////////////////
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//// SMOKE SYSTEMS
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// direct can be optionally added when set_up, to make the smoke always travel in one direction
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// in case you wanted a vent to always smoke north for example
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke
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name = "smoke"
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icon_state = "smoke"
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icon = 'icons/effects/96x96.dmi'
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pixel_x = -32
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pixel_y = -32
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opacity = TRUE
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anchored = FALSE
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plane = SMOKE_PLANE
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layer = FLY_LAYER
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var/steps = 0
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var/lifetime = 10 SECONDS_TO_LIFE_CYCLES
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var/direction
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var/causes_coughing = FALSE
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/obj/effect/particle_effect/smoke/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(smoke_mob)
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(smoke_mob))
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GLOB.smokes_active++
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lifetime += rand(-1, 1)
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create_reagents(10)
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/obj/effect/particle_effect/smoke/Destroy()
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animate(src, 2 SECONDS, alpha = 0, easing = EASE_IN | CIRCULAR_EASING)
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STOP_PROCESSING(SSobj, src)
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UnregisterSignal(src, COMSIG_MOVABLE_MOVED)
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GLOB.smokes_active--
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return ..()
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/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
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animate(src, 2 SECONDS, alpha = 0, easing = EASE_IN | CIRCULAR_EASING)
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/obj/effect/particle_effect/smoke/proc/kill_smoke()
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STOP_PROCESSING(SSobj, src)
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INVOKE_ASYNC(src, PROC_REF(fade_out))
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QDEL_IN(src, 2 SECONDS)
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/obj/effect/particle_effect/smoke/process()
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lifetime--
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if(lifetime < 1)
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kill_smoke()
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return FALSE
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if(steps >= 1)
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step(src,direction)
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steps--
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for(var/mob/living/carbon/M in range(1, src))
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smoke_mob(M)
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return TRUE
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/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/breather)
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SIGNAL_HANDLER // COMSIG_ATOM_ENTERED + COMSIG_MOVABLE_MOVED
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if(!istype(breather))
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return FALSE
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if(lifetime < 1)
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return FALSE
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if(!breather.can_breathe_gas())
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return FALSE
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if(breather.smoke_delay)
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addtimer(CALLBACK(src, PROC_REF(remove_smoke_delay), breather), 1 SECONDS) //Sometimes during testing I'd somehow end up with a permanent smoke delay, so this is in case of that
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return FALSE
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if(reagents)
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reagents.trans_to(breather, reagents.total_volume)
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if(causes_coughing)
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breather.drop_item()
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breather.adjustOxyLoss(1)
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INVOKE_ASYNC(breather, TYPE_PROC_REF(/mob/living/carbon, emote), "cough")
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breather.smoke_delay++
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addtimer(CALLBACK(src, PROC_REF(remove_smoke_delay), breather), 1 SECONDS)
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return TRUE
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/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
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if(C)
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C.smoke_delay = 0
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/datum/effect_system/smoke_spread
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effect_type = /obj/effect/particle_effect/smoke
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var/datum/reagents/chemicals_to_add
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var/units_per_smoke = 0
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var/direction
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/datum/effect_system/smoke_spread/set_up(amount = 5, only_cardinals = FALSE, source, desired_direction, datum/reagents/chemicals = null)
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number = clamp(amount, 0, 20)
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cardinals = only_cardinals
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location = get_turf(source)
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if(desired_direction)
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direction = desired_direction
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if(chemicals)
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chemicals_to_add = chemicals
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units_per_smoke = clamp((chemicals_to_add.total_volume / number), 0, 10)
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/datum/effect_system/smoke_spread/start()
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var/smoke_budget = GLOBAL_SMOKE_LIMIT - GLOB.smokes_active
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if(smoke_budget < number) //Dream blunt rotation scenario
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return
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for(var/i in 1 to number)
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if(holder)
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location = get_turf(holder)
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var/obj/effect/particle_effect/smoke/S = new effect_type(location, (chemicals_to_add ? TRUE : FALSE))
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if(chemicals_to_add)
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chemicals_to_add.copy_to(S, units_per_smoke)
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S.color = mix_color_from_reagents(chemicals_to_add.reagent_list)
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if(!direction)
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if(cardinals)
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S.direction = pick(GLOB.cardinal)
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else
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S.direction = pick(GLOB.alldirs)
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else
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S.direction = direction
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S.steps = pick(0,1,1,1,2,2,2,3)
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S.process()
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/////////////////////////////////////////////
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// Bad smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/bad
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lifetime = 16 SECONDS_TO_LIFE_CYCLES
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causes_coughing = TRUE
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/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, border_dir)
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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B.damage = (B.damage / 2)
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return TRUE
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/datum/effect_system/smoke_spread/bad
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effect_type = /obj/effect/particle_effect/smoke/bad
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/// Steam smoke
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/datum/effect_system/smoke_spread/steam
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effect_type = /obj/effect/particle_effect/smoke/steam
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/obj/effect/particle_effect/smoke/steam
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color = COLOR_OFF_WHITE
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causes_coughing = TRUE
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/obj/effect/particle_effect/smoke/steam/smoke_mob(mob/living/carbon/breather)
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if(!istype(breather))
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return
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if(IS_MINDFLAYER(breather))
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return // Mindflayers are fully immune to steam
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var/fire_armour = breather.get_thermal_protection()
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if(fire_armour >= FIRE_SUIT_MAX_TEMP_PROTECT || HAS_TRAIT(breather, TRAIT_RESISTHEAT))
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return
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breather.adjust_bodytemperature(80) // Enough to immediately take a small amount of damage, but people cool down quickly.
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if(prob(20))
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to_chat(breather, "<span class='warning'>You are being scalded by the hot steam!</span>")
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/////////////////////////////////////////////
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// Nanofrost smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/freezing
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name = "nanofrost smoke"
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color = "#B2FFFF"
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opacity = FALSE
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var/spread_range = 6
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lifetime = 0.5 SECONDS_TO_LIFE_CYCLES
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/datum/effect_system/smoke_spread/freezing
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effect_type = /obj/effect/particle_effect/smoke/freezing
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/obj/effect/particle_effect/smoke/freezing/process()
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. = ..()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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for(var/obj/machinery/atmospherics/unary/vent_pump/V in T)
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if(!isnull(V.welded) && !V.welded) //must be an unwelded vent pump.
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V.welded = TRUE
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V.update_icon()
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V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
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for(var/obj/machinery/atmospherics/unary/vent_scrubber/U in T)
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if(!isnull(U.welded) && !U.welded) //must be an unwelded vent scrubber.
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U.welded = TRUE
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U.update_icon()
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U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
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for(var/mob/living/L in T)
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L.ExtinguishMob()
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for(var/obj/item/Item in T)
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Item.extinguish()
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var/datum/milla_safe/nanofrost_extinguish/milla = new()
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milla.invoke_async(src, T)
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/datum/milla_safe/nanofrost_extinguish/on_run(obj/effect/particle_effect/smoke/freezing/smoke, turf/T)
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if(!istype(T))
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return
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var/datum/gas_mixture/env = get_turf_air(T)
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for(var/obj/effect/hotspot/fake/H in T)
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qdel(H)
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if(env.fuel_burnt() == 0)
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return
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env.set_temperature(2)
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env.set_nitrogen(env.nitrogen() + env.toxins())
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env.set_toxins(0)
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if(smoke.spread_range <= 0 || smoke.lifetime > 0)
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return
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// Spread the smoke, up to spread_range.
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for(var/direction in list(NORTH, SOUTH, EAST, WEST))
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var/turf/neighbor = get_step(T, direction)
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if(isnull(neighbor))
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continue
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if(neighbor.density)
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continue
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var/has_nanofrost = FALSE
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for(var/datum/effect_system/smoke_spread/freezing in neighbor)
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has_nanofrost = TRUE
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break
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if(has_nanofrost)
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continue
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if(prob(50))
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continue
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var/obj/effect/particle_effect/smoke/freezing/new_smoke = new(neighbor)
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new_smoke.spread_range = smoke.spread_range - 1
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/sleeping
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color = "#9C3636"
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lifetime = 20 SECONDS_TO_LIFE_CYCLES
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causes_coughing = TRUE
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/obj/effect/particle_effect/smoke/sleeping/process()
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if(..())
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for(var/mob/living/carbon/M in range(1,src))
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smoke_mob(M)
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/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
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if(..())
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M.Sleeping(20 SECONDS)
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return TRUE
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/datum/effect_system/smoke_spread/sleeping
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effect_type = /obj/effect/particle_effect/smoke/sleeping
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////////////////////////////////////
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// See-through smoke
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///////////////////////////////////
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/obj/effect/particle_effect/smoke/transparent
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opacity = FALSE
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alpha = 125
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/datum/effect_system/smoke_spread/transparent
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effect_type = /obj/effect/particle_effect/smoke/transparent
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