mirror of
https://github.com/ParadiseSS13/Paradise.git
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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
248 lines
7.9 KiB
Plaintext
248 lines
7.9 KiB
Plaintext
/obj/structure/spider
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name = "web"
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desc = "it's stringy and sticky."
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icon = 'icons/effects/effects.dmi'
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icon_state = "stickyweb1"
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anchored = TRUE
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max_integrity = 15
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cares_about_temperature = TRUE
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var/mob/living/carbon/human/master_commander = null
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/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 2
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if(BRUTE)
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damage_amount *= 0.25
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. = ..()
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/obj/structure/spider/Destroy()
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master_commander = null
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return ..()
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/obj/structure/spider/temperature_expose(exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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/obj/structure/spider/stickyweb
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/obj/structure/spider/stickyweb/Initialize(mapload)
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. = ..()
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if(prob(50))
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icon_state = "stickyweb2"
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var/static/list/loc_connections = list(
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COMSIG_ATOM_EXIT = PROC_REF(on_atom_exit),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/structure/spider/stickyweb/proc/on_atom_exit(datum/source, atom/exiter)
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if(istype(exiter, /mob/living/basic/giant_spider) || isterrorspider(exiter))
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return
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if(isliving(exiter) && prob(50))
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to_chat(exiter, "<span class='danger'>You get stuck in [src] for a moment.</span>")
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return COMPONENT_ATOM_BLOCK_EXIT
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if(isprojectile(exiter) && prob(30))
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return COMPONENT_ATOM_BLOCK_EXIT
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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var/amount_grown = 0
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var/player_spiders = FALSE
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var/list/faction = list("spiders")
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flags_2 = CRITICAL_ATOM_2
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/obj/structure/spider/eggcluster/Initialize(mapload)
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. = ..()
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pixel_x = rand(3,-3)
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pixel_y = rand(3,-3)
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START_PROCESSING(SSobj, src)
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/obj/structure/spider/eggcluster/process()
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if(SSmobs.xenobiology_mobs > MAX_GOLD_CORE_MOBS - 10) //eggs gonna chill out until there is less spiders
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return
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amount_grown += rand(0, 2)
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if(amount_grown >= 100)
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var/num = rand(3, 12)
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for(var/i in 1 to num)
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var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(loc)
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S.faction = faction.Copy()
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S.master_commander = master_commander
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if(player_spiders)
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S.player_spiders = TRUE
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qdel(src)
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/obj/structure/spider/spiderling
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name = "spiderling"
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desc = "It never stays still for long."
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icon_state = "spiderling"
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anchored = FALSE
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layer = 2.75
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max_integrity = 3
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var/amount_grown = 0
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var/grow_as = null
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var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
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var/travelling_in_vent = FALSE
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var/player_spiders = FALSE
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var/list/faction = list("spiders")
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var/selecting_player = 0
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/obj/structure/spider/spiderling/Initialize(mapload)
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. = ..()
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pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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START_PROCESSING(SSobj, src)
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AddComponent(/datum/component/swarming)
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AddComponent(/datum/component/event_tracker, EVENT_TERROR_SPIDERS)
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ADD_TRAIT(src, TRAIT_EDIBLE_BUG, "edible_bug") // Normally this is just used for mobs, but spiderlings are kind of that...
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/obj/structure/spider/spiderling/Destroy()
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STOP_PROCESSING(SSobj, src)
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// Cancel our movement.
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GLOB.move_manager.stop_looping(src)
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entry_vent = null
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if(amount_grown < 100)
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new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src))
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return ..()
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/obj/structure/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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loc = user.loc
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else
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..()
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/obj/structure/spider/spiderling/process()
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if(travelling_in_vent)
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if(isturf(loc))
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travelling_in_vent = FALSE
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entry_vent = null
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else if(entry_vent)
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if(get_dist(src, entry_vent) <= 1)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
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vents.Add(temp_vent)
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if(!length(vents))
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entry_vent = null
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return
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var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
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if(prob(50))
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visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
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"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
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spawn(rand(20,60))
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loc = exit_vent
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var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
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spawn(travel_time)
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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entry_vent = null
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return
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if(prob(50))
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audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
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sleep(travel_time)
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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entry_vent = null
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return
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loc = exit_vent.loc
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entry_vent = null
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var/area/new_area = get_area(loc)
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if(new_area)
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new_area.Entered(src)
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//=================
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else if(prob(33))
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if(random_skitter() && prob(40))
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visible_message("<span class='notice'>[src] skitters[pick(" away"," around","")].</span>")
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else if(prob(10))
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//ventcrawl!
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
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if(!v.welded)
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entry_vent = v
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GLOB.move_manager.home_onto(src, entry_vent, 1, 10)
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break
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if(isturf(loc))
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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if(SSmobs.xenobiology_mobs > MAX_GOLD_CORE_MOBS && HAS_TRAIT(src, TRAIT_XENOBIO_SPAWNED))
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qdel(src)
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return
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if(!grow_as)
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grow_as = pick(typesof(/mob/living/basic/giant_spider) - list(/mob/living/basic/giant_spider/hunter/infestation_spider, /mob/living/basic/giant_spider/araneus))
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var/mob/living/basic/giant_spider/S = new grow_as(loc)
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S.faction = faction.Copy()
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S.master_commander = master_commander
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if(HAS_TRAIT(src, TRAIT_XENOBIO_SPAWNED))
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ADD_TRAIT(S, TRAIT_XENOBIO_SPAWNED, "xenobio")
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SSmobs.xenobiology_mobs++
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if(player_spiders && !selecting_player)
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selecting_player = 1
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spawn()
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_SENTIENT, TRUE, source = S)
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if(length(candidates) && !QDELETED(S))
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var/mob/C = pick(candidates)
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if(C)
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S.key = C.key
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dust_if_respawnable(C)
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if(S.master_commander)
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to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
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qdel(src)
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/obj/structure/spider/spiderling/proc/random_skitter()
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var/list/available_turfs = list()
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for(var/turf/simulated/S in oview(10, src))
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// no !isspaceturf check needed since /turf/simulated is not a subtype of /turf/space
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if(S.density)
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continue
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available_turfs += S
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if(!length(available_turfs))
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return FALSE
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GLOB.move_manager.home_onto(src, pick(available_turfs), 1, 10)
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return TRUE
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/obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(!isdrone(user))
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user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
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"<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
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C.stored_comms["metal"] += 2
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C.stored_comms["glass"] += 1
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qdel(src)
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return TRUE
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return ..()
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/obj/effect/decal/cleanable/spiderling_remains
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name = "spiderling remains"
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desc = "Green squishy mess."
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icon_state = "greenshatter"
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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/obj/structure/spider/cocoon/Initialize(mapload)
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. = ..()
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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/obj/structure/spider/cocoon/Destroy()
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visible_message("<span class='danger'>[src] splits open.</span>")
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for(var/atom/movable/A in contents)
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A.forceMove(loc)
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return ..()
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