mirror of
https://github.com/ParadiseSS13/Paradise.git
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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
563 lines
16 KiB
Plaintext
563 lines
16 KiB
Plaintext
/* Alien structures!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Eggs
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*/
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#define WEED_NORTH_EDGING "north"
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#define WEED_SOUTH_EDGING "south"
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#define WEED_EAST_EDGING "east"
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#define WEED_WEST_EDGING "west"
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/obj/structure/alien
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icon = 'icons/mob/alien.dmi'
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max_integrity = 100
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cares_about_temperature = TRUE
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/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
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max_integrity = 200
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var/resintype = null
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var/is_alien = TRUE
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/obj/structure/alien/resin/Initialize(mapload)
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recalculate_atmos_connectivity()
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if(!is_alien)
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return ..()
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for(var/obj/structure/alien/weeds/node/W in get_turf(src))
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qdel(W)
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if(locate(/obj/structure/alien/weeds) in get_turf(src))
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return ..()
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new /obj/structure/alien/weeds(loc, src)
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return ..()
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/obj/structure/alien/resin/Destroy()
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var/turf/T = get_turf(src)
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playsound(loc, 'sound/effects/alien_resin_break2.ogg', 100, TRUE)
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. = ..()
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T.recalculate_atmos_connectivity()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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..()
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move_update_air(T)
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/obj/structure/alien/resin/CanAtmosPass(direction)
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return !density
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/obj/structure/alien/resin/attack_alien(mob/living/carbon/alien/humanoid/user)
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if(user.a_intent != INTENT_HARM)
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return
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to_chat(user, "<span class='noticealien'>We begin tearing down this resin structure.</span>")
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if(!do_after(user, 40, target = src) || QDELETED(src))
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return
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qdel(src)
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/wall/get_superconductivity(direction)
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return FALSE
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/*
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*Resin-Door - Borrows its code from Mineral-Door, not a subtype due to needing many overrides if so
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*/
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/obj/structure/alien/resin/door
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name = "resin door"
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icon = 'icons/obj/smooth_structures/alien/resin_door.dmi'
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icon_state = "resin"
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base_icon_state = "resin"
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max_integrity = 60
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation_beta = RAD_MEDIUM_INSULATION
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rad_insulation_gamma = RAD_LIGHT_INSULATION
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var/initial_state
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var/state_open = FALSE
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var/is_operating = FALSE
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var/close_delay = 3 SECONDS
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smoothing_flags = null
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var/open_sound = 'sound/machines/alien_airlock.ogg'
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var/close_sound = 'sound/machines/alien_airlock.ogg'
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/door/Initialize(mapload)
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. = ..()
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initial_state = icon_state
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QUEUE_SMOOTH_NEIGHBORS(src)
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/obj/structure/alien/resin/door/Destroy()
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density = FALSE
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QUEUE_SMOOTH_NEIGHBORS(src)
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recalculate_atmos_connectivity()
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return ..()
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/obj/structure/alien/resin/door/Move()
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var/turf/T = loc
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/door/attack_ai(mob/user)
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return
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/obj/structure/alien/resin/door/attack_hand(mob/user)
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return try_to_operate(user)
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/obj/structure/alien/resin/door/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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operate()
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/obj/structure/alien/resin/door/CanAtmosPass(direction)
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return !density
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/obj/structure/alien/resin/door/proc/try_to_operate(mob/user, bumped_open = FALSE)
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if(is_operating)
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return
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if(!iscarbon(user))
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return
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var/mob/living/carbon/C = user
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if(C.get_int_organ(/obj/item/organ/internal/alien/hivenode))
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if(!C.handcuffed)
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operate(bumped_open)
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return
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to_chat(user, "<span class='noticealien'>Your lack of connection to the hive prevents the resin door from opening</span>")
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/*
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* This 2nd try_to_operate() is needed so that CALLBACK can close the door without having to either call operate() and get bugged when clicked much or
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* call try_to_operate(atom/user) and not be able to use it due to not having a mob using it
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*/
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/obj/structure/alien/resin/door/proc/mobless_try_to_operate()
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if(is_operating)
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if(state_open)
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addtimer(CALLBACK(src, PROC_REF(mobless_try_to_operate)), close_delay)
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return
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operate()
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/obj/structure/alien/resin/door/proc/operate(bumped_open = FALSE)
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is_operating = TRUE
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if(!state_open)
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playsound(loc, open_sound, 50, TRUE)
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flick("[initial_state]opening", src)
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else
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for(var/mob/living/L in get_turf(src))
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is_operating = FALSE
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if(state_open)
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addtimer(CALLBACK(src, PROC_REF(mobless_try_to_operate)), close_delay)
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return
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playsound(loc, close_sound, 50, 1)
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flick("[initial_state]closing", src)
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density = !density
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set_opacity(!opacity)
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state_open = !state_open
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addtimer(CALLBACK(src, PROC_REF(operate_update), bumped_open), 1 SECONDS)
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/obj/structure/alien/resin/door/proc/operate_update(bumped_open)
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recalculate_atmos_connectivity()
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update_icon(UPDATE_ICON_STATE)
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is_operating = FALSE
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if(state_open && bumped_open)
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addtimer(CALLBACK(src, PROC_REF(mobless_try_to_operate)), close_delay)
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/obj/structure/alien/resin/door/update_icon_state()
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icon_state = state_open ? "[initial_state]open" : initial_state
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/obj/structure/alien/resin/door/attack_alien(mob/living/carbon/alien/humanoid/user)
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if(user.a_intent != INTENT_HARM)
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try_to_operate(user)
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return
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to_chat(user, "<span class='noticealien'>We begin tearing down this resin structure.</span>")
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if(!do_after(user, 40, target = src) || QDELETED(src))
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return
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qdel(src)
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/obj/structure/alien/resin/door/Bumped(atom/user)
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..()
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if(!state_open)
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return try_to_operate(user, TRUE)
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
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icon_state = "weeds"
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base_icon_state = "weeds"
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max_integrity = 15
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layer = ABOVE_ICYOVERLAY_LAYER
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)
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creates_cover = TRUE
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var/obj/structure/alien/weeds/node/linked_node = null
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var/obj/structure/alien/wallweed/wall_weed // This var is used to handle wall-weed interactions for when they need to be deleted
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var/static/list/weedImageCache
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var/check_counter // This var is how many process() procs it takes for a weed to spread
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/// This var is used for making automatic weed removals silent instead of making them produce the breaking sound
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var/silent_removal = FALSE
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/obj/structure/alien/weeds/Initialize(mapload, node)
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. = ..()
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linked_node = node
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if(isspaceturf(loc))
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qdel(src)
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return
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check_surroundings()
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START_PROCESSING(SSobj, src)
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RegisterSignal(linked_node, COMSIG_PARENT_QDELETING, PROC_REF(clear_linked_node))
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/obj/structure/alien/weeds/Destroy()
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STOP_PROCESSING(SSobj, src)
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QUEUE_SMOOTH_NEIGHBORS(src)
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if(!silent_removal)
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playsound(loc, pick('sound/effects/alien_resin_break2.ogg','sound/effects/alien_resin_break1.ogg'), 50, FALSE)
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linked_node = null
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clear_wall_weed()
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return ..()
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/obj/structure/alien/weeds/proc/clear_linked_node()
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SIGNAL_HANDLER
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UnregisterSignal(linked_node, COMSIG_PARENT_QDELETING)
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linked_node = null
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/obj/structure/alien/weeds/attack_alien(mob/living/carbon/alien/humanoid/user)
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if(user.a_intent != INTENT_HARM)
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return
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return ..()
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/obj/structure/alien/weeds/process()
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check_counter++
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if(check_counter >= 5)
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spread()
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check_counter = 0
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/obj/structure/alien/weeds/proc/clear_wall_weed()
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if(wall_weed && !QDELETED(wall_weed))
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wall_weed.weed = null
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wall_weed.silent_removal = TRUE
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QDEL_NULL(wall_weed)
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/obj/structure/alien/weeds/proc/check_surroundings()
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var/turf/T = get_turf(src)
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var/list/nearby_dense_turfs = T.AdjacentTurfs(cardinal_only = FALSE, dense_only = TRUE)
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if(!length(nearby_dense_turfs)) // There is no dense turfs around it
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clear_wall_weed()
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return
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var/list/wall_dirs = list()
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for(var/turf/W in nearby_dense_turfs)
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if(iswallturf(W))
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wall_dirs.Add(get_dir(W, T))
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if(!length(wall_dirs)) // There is no walls around it
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clear_wall_weed()
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return
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var/list/nearby_open_turfs = T.AdjacentTurfs(open_only = TRUE, cardinal_only = TRUE)
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for(var/turf/W in nearby_open_turfs) // This handles removal of corner-weeds when they are to be replaced with a full side-weed instead
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if(locate(/obj/structure/alien/weeds, W))
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var/dirs = get_dir(W, T)
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switch(dirs)
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if(NORTH)
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wall_dirs.Remove(NORTHEAST, NORTHWEST)
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if(SOUTH)
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wall_dirs.Remove(SOUTHEAST, SOUTHWEST)
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if(EAST)
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wall_dirs.Remove(NORTHEAST, SOUTHEAST)
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if(WEST)
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wall_dirs.Remove(NORTHWEST, SOUTHWEST)
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if(!length(wall_dirs)) // No weeds will be applied, better off deleting it
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clear_wall_weed()
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return
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if(!wall_weed || QDELETED(wall_weed))
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wall_weed = new /obj/structure/alien/wallweed(T, src)
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wall_weed.compare_overlays(wall_dirs)
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/obj/structure/alien/weeds/proc/spread()
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var/turf/U = get_turf(src)
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if(isspaceturf(U))
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qdel(src)
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return
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if(!linked_node)
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if(prob(20))
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silent_removal = TRUE
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qdel(src)
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return
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if((istype(linked_node, /obj/structure/alien/resin/door)) || (istype(linked_node, /obj/structure/alien/resin/wall)))
|
|
return
|
|
|
|
if(get_dist(linked_node, src) > linked_node.node_range) /*!linked_node || */
|
|
return
|
|
|
|
for(var/turf/T in U.GetAtmosAdjacentTurfs())
|
|
if((locate(/obj/structure/alien/weeds) in T) || isspaceturf(T) || islava(T) || ischasm(T))
|
|
continue
|
|
new /obj/structure/alien/weeds(T, linked_node)
|
|
check_surroundings()
|
|
|
|
/obj/structure/alien/weeds/temperature_expose(exposed_temperature, exposed_volume)
|
|
..()
|
|
if(exposed_temperature > 300)
|
|
take_damage(5, BURN, 0, 0)
|
|
|
|
/*
|
|
* Wall Weeds
|
|
*/
|
|
|
|
/obj/structure/alien/wallweed
|
|
name = "resin overgrowth"
|
|
desc = "A thick resin surface covers the wall."
|
|
icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
|
|
icon_state = null
|
|
anchored = TRUE
|
|
layer = ABOVE_WINDOW_LAYER
|
|
|
|
max_integrity = 15
|
|
var/obj/structure/alien/weeds/weed
|
|
var/list/overlay_list = list()
|
|
/// This var is used for making automatic weed removals silent instead of making them produce the breaking sound
|
|
var/silent_removal = FALSE
|
|
|
|
/obj/structure/alien/wallweed/Initialize(mapload, weed_owner)
|
|
. = ..()
|
|
weed = weed_owner
|
|
|
|
/obj/structure/alien/wallweed/Destroy()
|
|
if(!silent_removal)
|
|
playsound(loc, pick('sound/effects/alien_resin_break2.ogg','sound/effects/alien_resin_break1.ogg'), 50, FALSE)
|
|
if(weed)
|
|
weed.wall_weed = null
|
|
return ..()
|
|
|
|
/obj/structure/alien/wallweed/proc/compare_overlays(list/wall_dirs)
|
|
if(overlay_list != wall_dirs)
|
|
overlay_list = wall_dirs
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/structure/alien/wallweed/update_overlays()
|
|
. = ..()
|
|
if(!length(overlay_list))
|
|
return
|
|
for(var/dirs in overlay_list)
|
|
var/image/I = image(icon, icon_state = "wallweed-[dirs]")
|
|
switch(dirs)
|
|
if(NORTH, NORTHEAST, NORTHWEST)
|
|
I.pixel_y = -32
|
|
if(SOUTH, SOUTHEAST, SOUTHWEST)
|
|
I.pixel_y = 32
|
|
switch(dirs)
|
|
if(EAST, NORTHEAST, SOUTHEAST)
|
|
I.pixel_x = -32
|
|
if(WEST, NORTHWEST, SOUTHWEST)
|
|
I.pixel_x = 32
|
|
I.layer = BELOW_MOB_LAYER
|
|
. += I
|
|
|
|
/obj/structure/alien/wallweed/attack_alien(mob/living/carbon/alien/humanoid/user)
|
|
if(user.a_intent != INTENT_HARM)
|
|
return
|
|
return ..()
|
|
|
|
/*
|
|
* Weed nodes
|
|
*/
|
|
|
|
/obj/structure/alien/weeds/node
|
|
name = "resin node"
|
|
desc = "A large bulbous node pumping resin into the surface bellow it."
|
|
light_range = 1
|
|
var/node_range = NODERANGE
|
|
|
|
|
|
/obj/structure/alien/weeds/node/Initialize(mapload)
|
|
add_overlay("weednode")
|
|
return ..(loc, src)
|
|
|
|
#undef NODERANGE
|
|
|
|
|
|
/*
|
|
* Egg
|
|
*/
|
|
|
|
///Used in the /status var
|
|
#define BURST 0
|
|
#define BURSTING 1
|
|
#define GROWING 2
|
|
#define GROWN 3
|
|
///time it takes to grow a hugger
|
|
#define MIN_GROWTH_TIME 2 MINUTES
|
|
#define MAX_GROWTH_TIME 3 MINUTES
|
|
|
|
/obj/structure/alien/egg
|
|
name = "egg"
|
|
desc = "A large mottled egg."
|
|
icon_state = "egg_growing"
|
|
anchored = TRUE
|
|
integrity_failure = 5
|
|
layer = MOB_LAYER
|
|
flags_2 = CRITICAL_ATOM_2
|
|
/*can be GROWING, GROWN or BURST; all mutually exclusive. GROWING has the egg in the grown state, and it will take 180-300 seconds for it to advance to the hatched state
|
|
*In the GROWN state, an alien egg can be destroyed or attacked by a xenomorph to force it to be burst, going near an egg in this state will also cause it to burst if you can be infected by a face hugger
|
|
*In the BURST/BURSTING state, the alien egg can be removed by being attacked by a alien or any other weapon
|
|
**/
|
|
var/status = GROWING
|
|
var/datum/proximity_monitor/proximity_monitor
|
|
|
|
/obj/structure/alien/egg/grown
|
|
status = GROWN
|
|
icon_state = "egg"
|
|
|
|
/obj/structure/alien/egg/burst
|
|
status = BURST
|
|
icon_state = "egg_hatched"
|
|
|
|
/obj/structure/alien/egg/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/mask/facehugger(src)
|
|
if(status == BURST)
|
|
obj_integrity = integrity_failure
|
|
else if(status != GROWN)
|
|
addtimer(CALLBACK(src, PROC_REF(grow)), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
|
|
if(status == GROWN)
|
|
proximity_monitor = new(src)
|
|
AddComponent(/datum/component/event_tracker, EVENT_XENOS)
|
|
|
|
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
|
|
return attack_hand(user)
|
|
|
|
/obj/structure/alien/egg/attack_hand(mob/living/user)
|
|
if(user.get_int_organ(/obj/item/organ/internal/alien/plasmavessel))
|
|
switch(status)
|
|
if(BURST)
|
|
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
|
|
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
|
qdel(src)
|
|
return
|
|
if(GROWING)
|
|
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
|
|
return
|
|
if(GROWN)
|
|
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
|
|
burst(FALSE)
|
|
return
|
|
else
|
|
to_chat(user, "<span class='notice'>It feels slimy.</span>")
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
|
|
|
|
/obj/structure/alien/egg/proc/getFacehugger()
|
|
return locate(/obj/item/clothing/mask/facehugger) in contents
|
|
|
|
/obj/structure/alien/egg/proc/grow()
|
|
icon_state = "egg"
|
|
status = GROWN
|
|
proximity_monitor = new(src)
|
|
|
|
///Need to carry the kill from Burst() to Hatch(), this section handles the alien opening the egg
|
|
/obj/structure/alien/egg/proc/burst(kill)
|
|
if(status == GROWN || status == GROWING)
|
|
icon_state = "egg_hatched"
|
|
flick("egg_opening", src)
|
|
status = BURSTING
|
|
QDEL_NULL(proximity_monitor)
|
|
addtimer(CALLBACK(src, PROC_REF(hatch)), 1.5 SECONDS)
|
|
|
|
///We now check HOW the hugger is hatching, kill carried from Burst() and obj_break()
|
|
/obj/structure/alien/egg/proc/hatch(kill)
|
|
status = BURST
|
|
var/obj/item/clothing/mask/facehugger/child = getFacehugger()
|
|
child.forceMove(get_turf(src))
|
|
if(kill)
|
|
child.Die()
|
|
for(var/mob/M in range(1, src))
|
|
if(CanHug(M))
|
|
child.Attach(M)
|
|
break
|
|
|
|
/obj/structure/alien/egg/obj_break(damage_flag)
|
|
if(!(flags & NODECONSTRUCT))
|
|
if(status != BURST)
|
|
burst(kill = TRUE)
|
|
|
|
/obj/structure/alien/egg/temperature_expose(exposed_temperature, exposed_volume)
|
|
..()
|
|
if(exposed_temperature > 500)
|
|
take_damage(5, BURN, 0, 0)
|
|
|
|
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
|
|
if(status == GROWN)
|
|
if(!CanHug(AM))
|
|
return
|
|
|
|
var/mob/living/carbon/C = AM
|
|
if(C.stat == CONSCIOUS && C.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo))
|
|
return
|
|
|
|
burst(FALSE)
|
|
|
|
#undef BURST
|
|
#undef BURSTING
|
|
#undef GROWING
|
|
#undef GROWN
|
|
#undef MIN_GROWTH_TIME
|
|
#undef MAX_GROWTH_TIME
|
|
|
|
#undef WEED_NORTH_EDGING
|
|
#undef WEED_SOUTH_EDGING
|
|
#undef WEED_EAST_EDGING
|
|
#undef WEED_WEST_EDGING
|