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Paradise/code/modules/mob/living/basic/hostile/feral_cat.dm
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97d72d6e22 Converts Feral Cats, Killer Tomatos, and Non-Demon Creatures to Basic Mobs (#29785)
* Converts Feral Cats, Killer Tomatos, and Non-Demon Creatures to Basic Mobs

* Updatepaths

* Adds ventcrawling target finding behavior.

* returnPipenet()

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* New Linters

* Fixed DME

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-31 06:00:51 +00:00

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/mob/living/basic/feral_cat
name = "feral cat"
desc = "Kitty!! Wait..."
icon = 'icons/mob/pets.dmi'
icon_state = "cat2"
icon_living = "cat2"
icon_dead = "cat2_dead"
gender = MALE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
maxHealth = 20
health = 20
melee_damage_lower = 5
melee_damage_upper = 10
attack_sound = 'sound/weapons/slash.ogg'
melee_attack_cooldown_min = 0.5 SECONDS
melee_attack_cooldown_max = 1.5 SECONDS
attack_verb_simple = "claw"
attack_verb_continuous = "claws"
see_in_dark = 6
butcher_results = list(/obj/item/food/meat/slab = 2)
response_help_simple = "pet"
response_help_continuous = "pets"
response_disarm_simple = "gently push aside"
response_disarm_continuous = "gently pushes aside"
response_harm_simple = "kick"
response_harm_continuous = "kicks"
gold_core_spawnable = HOSTILE_SPAWN
faction = list("cat")
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 5
pass_flags = PASSTABLE
step_type = FOOTSTEP_MOB_CLAW
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/feral_cat
/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/feral_cat
planning_subtrees = list(
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/attack_obstacle_in_path,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
/datum/ai_planning_subtree/random_speech/cat,
)
/datum/ai_planning_subtree/random_speech/cat
speech_chance = 2
speak = list("Meow!", "Esp!", "Purr!", "HSSSSS")
emote_hear = list("purrs", "meows")
emote_see = list("meows", "mews")