mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-08 21:00:54 +01:00
e609a7faf7
* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
160 lines
5.6 KiB
Plaintext
160 lines
5.6 KiB
Plaintext
/mob/living/basic/hellhound
|
|
// Sprites by FoS: https://www.paradisestation.org/forum/profile/335-fos
|
|
name = "lesser hellhound"
|
|
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. A firey, lava-like substance drips from it."
|
|
icon_state = "hellhound"
|
|
icon_living = "hellhound"
|
|
icon_dead = "hellhound_dead"
|
|
icon_resting = "hellhound_rest"
|
|
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
|
melee_damage_lower = 10 // slightly higher than araneus
|
|
melee_damage_upper = 30
|
|
melee_attack_cooldown_min = 1.5 SECONDS
|
|
melee_attack_cooldown_max = 2.5 SECONDS
|
|
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
|
a_intent = INTENT_HARM
|
|
speed = 0
|
|
maxHealth = 250 // same as sgt araneus
|
|
health = 250
|
|
obj_damage = 50
|
|
attack_verb_continuous = "savages"
|
|
attack_verb_simple = "savage"
|
|
attack_sound = 'sound/effects/bite.ogg'
|
|
speak_emote = list("growls")
|
|
see_in_dark = 9
|
|
universal_understand = TRUE
|
|
ai_controller = /datum/ai_controller/basic_controller/simple/hellhound
|
|
step_type = FOOTSTEP_MOB_CLAW
|
|
faction = list("nether")
|
|
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
|
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
|
|
gold_core_spawnable = HOSTILE_SPAWN
|
|
contains_xeno_organ = TRUE
|
|
surgery_container = /datum/xenobiology_surgery_container/hound
|
|
/// How many cycles has the hellhound rested
|
|
var/life_regen_cycles = 0
|
|
/// Trigger number for health regen
|
|
var/life_regen_cycle_trigger = 10
|
|
/// How much is healed when regenerating
|
|
var/life_regen_amount = -10 // negative, because negative = healing
|
|
/// When did the hellhound last use smoke
|
|
var/smoke_lastuse = 0
|
|
/// How often can the hellhound use smoke
|
|
var/smoke_freq = 30 SECONDS
|
|
|
|
/mob/living/basic/hellhound/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/ai_retaliate)
|
|
AddComponent(/datum/component/event_tracker)
|
|
|
|
/mob/living/basic/hellhound/event_cost()
|
|
. = list()
|
|
if(is_station_level((get_turf(src)).z) && stat != DEAD)
|
|
return list(ASSIGNMENT_SECURITY = 0.5, ASSIGNMENT_CREW = 1, ASSIGNMENT_MEDICAL = 0.5)
|
|
|
|
|
|
/mob/living/basic/hellhound/examine(mob/user)
|
|
. = ..()
|
|
if(stat != DEAD)
|
|
var/list/msgs = list()
|
|
if(key)
|
|
msgs += "<span class='warning'>Its eyes have the spark of intelligence.</span>"
|
|
if(health > (maxHealth*0.95))
|
|
msgs += "<span class='notice'>It appears to be in excellent health.</span>"
|
|
else if(health > (maxHealth*0.75))
|
|
msgs += "<span class='notice'>It has a few injuries.</span>"
|
|
else if(health > (maxHealth*0.55))
|
|
msgs += "<span class='warning'>It has many injuries.</span>"
|
|
else if(health > (maxHealth*0.25))
|
|
msgs += "<span class='warning'>It is covered in wounds!</span>"
|
|
if(IS_HORIZONTAL(src))
|
|
if(getBruteLoss() || getFireLoss())
|
|
msgs += "<span class='warning'>It is currently licking its wounds, regenerating the damage to its body!</span>"
|
|
else
|
|
msgs += "<span class='notice'>It is currently resting.</span>"
|
|
. += msgs.Join("<BR>")
|
|
|
|
/mob/living/basic/hellhound/Move(atom/newloc, direct, glide_size_override, update_dir)
|
|
. = ..()
|
|
if(IS_HORIZONTAL(src))
|
|
stand_up()
|
|
|
|
/mob/living/basic/hellhound/Life(seconds, times_fired)
|
|
. = ..()
|
|
if(stat != DEAD && (getBruteLoss() || getFireLoss()))
|
|
if(IS_HORIZONTAL(src))
|
|
if(life_regen_cycles >= life_regen_cycle_trigger)
|
|
life_regen_cycles = 0
|
|
to_chat(src, "<span class='notice'>You lick your wounds, helping them close.</span>")
|
|
adjustBruteLoss(life_regen_amount)
|
|
adjustFireLoss(life_regen_amount)
|
|
else
|
|
life_regen_cycles++
|
|
if(ai_controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET))
|
|
stand_up()
|
|
|
|
/mob/living/basic/hellhound/apply_damage(damage, damagetype, def_zone, blocked, sharp, used_weapon, spread_damage)
|
|
. = ..()
|
|
if(stat != DEAD && IS_HORIZONTAL(src))
|
|
stand_up()
|
|
|
|
/mob/living/basic/hellhound/greater
|
|
name = "greater hellhound"
|
|
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and should be engaged with extreme caution."
|
|
icon_state = "hellhoundgreater"
|
|
icon_living = "hellhoundgreater"
|
|
icon_resting = "hellhoundgreater_sit"
|
|
maxHealth = 400
|
|
health = 400
|
|
force_threshold = 5 // no punching
|
|
universal_speak = TRUE
|
|
smoke_freq = 20 SECONDS
|
|
life_regen_cycle_trigger = 5
|
|
melee_damage_lower = 20
|
|
gold_core_spawnable = NO_SPAWN
|
|
|
|
/mob/living/basic/hellhound/greater/Initialize(mapload)
|
|
. = ..()
|
|
// Movement
|
|
AddSpell(new /datum/spell/ethereal_jaunt/shift)
|
|
var/datum/spell/area_teleport/teleport/telespell = new
|
|
telespell.clothes_req = FALSE
|
|
telespell.invocation_type = "none"
|
|
AddSpell(telespell)
|
|
var/datum/spell/aoe/knock/knockspell = new
|
|
knockspell.invocation_type = "none"
|
|
AddSpell(knockspell)
|
|
// Defense
|
|
var/datum/spell/forcewall/wallspell = new
|
|
wallspell.clothes_req = FALSE
|
|
wallspell.invocation_type = "none"
|
|
AddSpell(wallspell)
|
|
// Offense
|
|
var/datum/spell/aoe/conjure/creature/summonspell = new
|
|
summonspell.base_cooldown = 1
|
|
summonspell.invocation_type = "none"
|
|
summonspell.summon_type = list(/mob/living/basic/hellhound)
|
|
summonspell.summon_amt = 1
|
|
AddSpell(summonspell)
|
|
|
|
/mob/living/basic/hellhound/greater/melee_attack(atom/target, list/modifiers, ignore_cooldown)
|
|
. = ..()
|
|
if(. && ishuman(target) && (!client || a_intent == INTENT_HARM))
|
|
special_aoe()
|
|
|
|
/mob/living/basic/hellhound/greater/proc/special_aoe()
|
|
if(world.time < (smoke_lastuse + smoke_freq))
|
|
return
|
|
smoke_lastuse = world.time
|
|
var/datum/effect_system/smoke_spread/sleeping/smoke = new
|
|
smoke.set_up(10, FALSE, loc)
|
|
smoke.start()
|
|
|
|
/mob/living/basic/hellhound/tear
|
|
name = "frenzied hellhound"
|
|
maxHealth = 300
|
|
health = 300
|
|
melee_damage_lower = 30
|
|
melee_damage_upper = 50
|
|
gold_core_spawnable = NO_SPAWN
|