Files
Paradise/code/modules/mob/living/basic/hostile/hellhound.dm
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Migratingcocofruit e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00

160 lines
5.6 KiB
Plaintext

/mob/living/basic/hellhound
// Sprites by FoS: https://www.paradisestation.org/forum/profile/335-fos
name = "lesser hellhound"
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. A firey, lava-like substance drips from it."
icon_state = "hellhound"
icon_living = "hellhound"
icon_dead = "hellhound_dead"
icon_resting = "hellhound_rest"
mob_biotypes = MOB_ORGANIC | MOB_BEAST
melee_damage_lower = 10 // slightly higher than araneus
melee_damage_upper = 30
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
a_intent = INTENT_HARM
speed = 0
maxHealth = 250 // same as sgt araneus
health = 250
obj_damage = 50
attack_verb_continuous = "savages"
attack_verb_simple = "savage"
attack_sound = 'sound/effects/bite.ogg'
speak_emote = list("growls")
see_in_dark = 9
universal_understand = TRUE
ai_controller = /datum/ai_controller/basic_controller/simple/hellhound
step_type = FOOTSTEP_MOB_CLAW
faction = list("nether")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
gold_core_spawnable = HOSTILE_SPAWN
contains_xeno_organ = TRUE
surgery_container = /datum/xenobiology_surgery_container/hound
/// How many cycles has the hellhound rested
var/life_regen_cycles = 0
/// Trigger number for health regen
var/life_regen_cycle_trigger = 10
/// How much is healed when regenerating
var/life_regen_amount = -10 // negative, because negative = healing
/// When did the hellhound last use smoke
var/smoke_lastuse = 0
/// How often can the hellhound use smoke
var/smoke_freq = 30 SECONDS
/mob/living/basic/hellhound/Initialize(mapload)
. = ..()
AddElement(/datum/element/ai_retaliate)
AddComponent(/datum/component/event_tracker)
/mob/living/basic/hellhound/event_cost()
. = list()
if(is_station_level((get_turf(src)).z) && stat != DEAD)
return list(ASSIGNMENT_SECURITY = 0.5, ASSIGNMENT_CREW = 1, ASSIGNMENT_MEDICAL = 0.5)
/mob/living/basic/hellhound/examine(mob/user)
. = ..()
if(stat != DEAD)
var/list/msgs = list()
if(key)
msgs += "<span class='warning'>Its eyes have the spark of intelligence.</span>"
if(health > (maxHealth*0.95))
msgs += "<span class='notice'>It appears to be in excellent health.</span>"
else if(health > (maxHealth*0.75))
msgs += "<span class='notice'>It has a few injuries.</span>"
else if(health > (maxHealth*0.55))
msgs += "<span class='warning'>It has many injuries.</span>"
else if(health > (maxHealth*0.25))
msgs += "<span class='warning'>It is covered in wounds!</span>"
if(IS_HORIZONTAL(src))
if(getBruteLoss() || getFireLoss())
msgs += "<span class='warning'>It is currently licking its wounds, regenerating the damage to its body!</span>"
else
msgs += "<span class='notice'>It is currently resting.</span>"
. += msgs.Join("<BR>")
/mob/living/basic/hellhound/Move(atom/newloc, direct, glide_size_override, update_dir)
. = ..()
if(IS_HORIZONTAL(src))
stand_up()
/mob/living/basic/hellhound/Life(seconds, times_fired)
. = ..()
if(stat != DEAD && (getBruteLoss() || getFireLoss()))
if(IS_HORIZONTAL(src))
if(life_regen_cycles >= life_regen_cycle_trigger)
life_regen_cycles = 0
to_chat(src, "<span class='notice'>You lick your wounds, helping them close.</span>")
adjustBruteLoss(life_regen_amount)
adjustFireLoss(life_regen_amount)
else
life_regen_cycles++
if(ai_controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET))
stand_up()
/mob/living/basic/hellhound/apply_damage(damage, damagetype, def_zone, blocked, sharp, used_weapon, spread_damage)
. = ..()
if(stat != DEAD && IS_HORIZONTAL(src))
stand_up()
/mob/living/basic/hellhound/greater
name = "greater hellhound"
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and should be engaged with extreme caution."
icon_state = "hellhoundgreater"
icon_living = "hellhoundgreater"
icon_resting = "hellhoundgreater_sit"
maxHealth = 400
health = 400
force_threshold = 5 // no punching
universal_speak = TRUE
smoke_freq = 20 SECONDS
life_regen_cycle_trigger = 5
melee_damage_lower = 20
gold_core_spawnable = NO_SPAWN
/mob/living/basic/hellhound/greater/Initialize(mapload)
. = ..()
// Movement
AddSpell(new /datum/spell/ethereal_jaunt/shift)
var/datum/spell/area_teleport/teleport/telespell = new
telespell.clothes_req = FALSE
telespell.invocation_type = "none"
AddSpell(telespell)
var/datum/spell/aoe/knock/knockspell = new
knockspell.invocation_type = "none"
AddSpell(knockspell)
// Defense
var/datum/spell/forcewall/wallspell = new
wallspell.clothes_req = FALSE
wallspell.invocation_type = "none"
AddSpell(wallspell)
// Offense
var/datum/spell/aoe/conjure/creature/summonspell = new
summonspell.base_cooldown = 1
summonspell.invocation_type = "none"
summonspell.summon_type = list(/mob/living/basic/hellhound)
summonspell.summon_amt = 1
AddSpell(summonspell)
/mob/living/basic/hellhound/greater/melee_attack(atom/target, list/modifiers, ignore_cooldown)
. = ..()
if(. && ishuman(target) && (!client || a_intent == INTENT_HARM))
special_aoe()
/mob/living/basic/hellhound/greater/proc/special_aoe()
if(world.time < (smoke_lastuse + smoke_freq))
return
smoke_lastuse = world.time
var/datum/effect_system/smoke_spread/sleeping/smoke = new
smoke.set_up(10, FALSE, loc)
smoke.start()
/mob/living/basic/hellhound/tear
name = "frenzied hellhound"
maxHealth = 300
health = 300
melee_damage_lower = 30
melee_damage_upper = 50
gold_core_spawnable = NO_SPAWN