Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
Watch 1
Star 0
Fork 0
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-14 23:57:16 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
751adf718799e7322cecbf26342c0bcc651fe01b
Paradise/code/modules/mob
T
History
Spamcat bb962862ca Posibrains should work correctly in spiderbots.
Fixed the key transfer issue. (#2534)
2013-05-07 20:08:12 +04:00
..
dead
Some uses of ismouse() replaced with isanimal()
2013-02-19 19:22:00 +08:00
living
Posibrains should work correctly in spiderbots.
2013-05-07 20:08:12 +04:00
new_player
Made nearsightedness not consume a fuckton of memory.
2013-05-03 23:58:56 +04:00
death.dm
…
emote.dm
…
inventory.dm
…
login.dm
…
logout.dm
…
mob_cleanup.dm
…
mob_defines.dm
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
2013-03-06 17:04:45 +04:00
mob_grab.dm
…
mob_helpers.dm
Change to check_zone proc.
2013-02-16 19:01:48 +04:00
mob_movement.dm
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
2013-01-31 14:26:58 -08:00
mob_transformation_simple.dm
…
mob.dm
Imported the option to start nearsighted and give glasses to those who do.
2013-04-28 22:45:15 -04:00
say.dm
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
2013-03-06 17:04:45 +04:00
screen.dm
Refactored and moved targeting code around a little.
2013-03-07 00:44:28 +04:00
transform_procs.dm
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
update_icons.dm
…
Powered by Gitea Version: 1.27.1 Page: 1391ms Template: 107ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API