mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-25 01:31:58 +00:00
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc added clockwork windoors and windows to brass recipes added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them deleted fullwindow.dm and moved windows to window.dm added some feedback to placing glass on grilles examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act() full windows now use icon smoothing system, windows now use the obj_integrity damage system added is_glass_sheet() helper
295 lines
8.2 KiB
Plaintext
295 lines
8.2 KiB
Plaintext
/* Stack type objects!
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* Contains:
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* Stacks
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* Recipe datum
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* Recipe list datum
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*/
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/*
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* Stacks
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*/
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/obj/item/stack
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origin_tech = "materials=1"
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var/list/recipes = list() // /datum/stack_recipe
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var/singular_name
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var/amount = 1
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var/to_transfer = 0
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var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
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/obj/item/stack/New(var/loc, var/amt = null)
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..()
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if(amt != null) //Allow for stacks with the amount=0
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amount = amt
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if(!merge_type)
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merge_type = type
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/obj/item/stack/Destroy()
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if(usr && usr.machine == src)
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usr << browse(null, "window=stack")
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return ..()
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/obj/item/stack/examine(mob/user)
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if(..(user, 1))
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to_chat(user, "There are [amount] [singular_name]\s in the stack.")
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/obj/item/stack/attack_self(mob/user)
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list_recipes(user)
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/obj/item/stack/attack_self_tk(mob/user)
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list_recipes(user)
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/obj/item/stack/attack_tk(mob/user)
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if(user.stat || !isturf(loc)) return
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// Allow remote stack splitting, because telekinetic inventory managing
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// is really cool
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if(src in user.tkgrabbed_objects)
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var/obj/item/stack/F = split(user, 1)
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F.attack_tk(user)
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if(src && user.machine == src)
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spawn(0)
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interact(user)
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else
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..()
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/obj/item/stack/proc/list_recipes(mob/user, recipes_sublist)
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if(!recipes)
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return
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if(amount <= 0)
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user << browse(null, "window=stack")
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return
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user.set_machine(src) //for correct work of onclose
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var/list/recipe_list = recipes
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if(recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
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recipe_list = srl.recipes
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var/t1 = "Amount Left: [amount]<br>"
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for(var/i in 1 to recipe_list.len)
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var/E = recipe_list[i]
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if(isnull(E))
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t1 += "<hr>"
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continue
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if(i > 1 && !isnull(recipe_list[i - 1]))
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t1 += "<br>"
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if(istype(E, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = E
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t1 += "<a href='?src=[UID()];sublist=[i]'>[srl.title]</a>"
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if(istype(E, /datum/stack_recipe))
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var/datum/stack_recipe/R = E
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var/max_multiplier = round(src.amount / R.req_amount)
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var/title
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var/can_build = 1
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can_build = can_build && (max_multiplier > 0)
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/*
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if(R.one_per_turf)
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can_build = can_build && !(locate(R.result_type) in usr.loc)
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if(R.on_floor)
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can_build = can_build && istype(usr.loc, /turf/simulated/floor)
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*/
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if(R.res_amount > 1)
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title += "[R.res_amount]x [R.title]\s"
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else
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title += "[R.title]"
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title += " ([R.req_amount] [src.singular_name]\s)"
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if(can_build)
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t1 += "<A href='?src=[UID()];sublist=[recipes_sublist];make=[i]'>[title]</A> "
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else
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t1 += "[title]"
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continue
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if(R.max_res_amount>1 && max_multiplier>1)
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max_multiplier = min(max_multiplier, round(R.max_res_amount / R.res_amount))
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t1 += " |"
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var/list/multipliers = list(5,10,25)
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for(var/n in multipliers)
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if(max_multiplier>=n)
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t1 += " <A href='?src=[UID()];make=[i];multiplier=[n]'>[n * R.res_amount]x</A>"
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if(!(max_multiplier in multipliers))
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t1 += " <A href='?src=[UID()];make=[i];multiplier=[max_multiplier]'>[max_multiplier * R.res_amount]x</A>"
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var/datum/browser/popup = new(user, "stack", name, 400, 400)
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popup.set_content(t1)
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popup.open(0)
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onclose(user, "stack")
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/obj/item/stack/Topic(href, href_list)
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..()
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if(usr.incapacitated() || !usr.is_in_active_hand(src))
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return 0
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if(href_list["sublist"] && !href_list["make"])
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list_recipes(usr, text2num(href_list["sublist"]))
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if(href_list["make"])
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if(amount < 1)
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qdel(src) //Never should happen
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var/list/recipes_list = recipes
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if(href_list["sublist"])
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var/datum/stack_recipe_list/srl = recipes_list[text2num(href_list["sublist"])]
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recipes_list = srl.recipes
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var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
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var/multiplier = text2num(href_list["multiplier"])
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var/atom/creation_loc = (loc == usr) ? usr.loc : loc
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if(!multiplier)
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multiplier = 1
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if(amount < R.req_amount * multiplier)
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if(R.req_amount * multiplier>1)
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.req_amount * multiplier] [R.title]\s!</span>")
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else
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
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return 0
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if(R.window_checks && !valid_window_location(usr.loc, usr.dir))
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to_chat(usr, "<span class='warning'>The [R.title] won't fit here!</span>")
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return FALSE
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if(R.one_per_turf && (locate(R.result_type) in creation_loc))
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to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
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return 0
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if(R.on_floor && !istype(creation_loc, /turf/simulated))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
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return 0
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if(R.time)
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to_chat(usr, "<span class='notice'>Building [R.title] ...</span>")
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if(!do_after(usr, R.time, target = usr))
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return 0
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if(amount < R.req_amount * multiplier)
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return
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var/atom/O = new R.result_type(creation_loc)
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O.setDir(usr.dir)
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if(R.max_res_amount > 1)
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var/obj/item/stack/new_item = O
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new_item.amount = R.res_amount * multiplier
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//new_item.add_to_stacks(usr)
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R.post_build(src, O)
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amount -= R.req_amount * multiplier
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if(amount < 1) // Just in case a stack's amount ends up fractional somehow
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var/oldsrc = src
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src = null //dont kill proc after del()
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usr.unEquip(oldsrc, 1)
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qdel(oldsrc)
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if(istype(O, /obj/item))
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usr.put_in_hands(O)
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O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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if(istype(O, /obj/item/storage))
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for(var/obj/item/I in O)
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qdel(I)
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//BubbleWrap END
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if(src && usr.machine == src) //do not reopen closed window
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spawn(0)
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interact(usr)
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return
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/obj/item/stack/proc/use(used)
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if(amount < used)
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return 0
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amount -= used
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if(amount < 1) // Just in case a stack's amount ends up fractional somehow
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc //Horrifying cyborg snowflake code that allows stacks to GC and cyborgs not to horrendously break
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if(locate(src) in R.module.modules)
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R.module.modules -= src
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if(usr)
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usr.unEquip(src, TRUE) // this has to be unEquip() over drop_item() or something similar because of cyborgs
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qdel(src)
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update_icon()
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return 1
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/obj/item/stack/proc/add_to_stacks(mob/usr)
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var/obj/item/stack/oldsrc = src
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src = null
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for(var/obj/item/stack/item in usr.loc)
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if(item == oldsrc)
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continue
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if(!istype(item, oldsrc.type))
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continue
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if(item.amount >= item.max_amount)
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continue
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oldsrc.attackby(item, usr)
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to_chat(usr, "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s.")
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if(oldsrc.amount <= 0)
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break
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oldsrc.update_icon()
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/obj/item/stack/proc/get_amount()
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return amount
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/obj/item/stack/proc/get_max_amount()
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return max_amount
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/obj/item/stack/proc/get_amount_transferred()
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return to_transfer
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/obj/item/stack/proc/split(mob/user, amt)
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var/obj/item/stack/F = new type(loc, amt)
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F.copy_evidences(src)
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if(isliving(user))
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add_fingerprint(user)
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F.add_fingerprint(user)
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use(amt)
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return F
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/obj/item/stack/attack_hand(mob/user)
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if(user.is_in_inactive_hand(src))
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var/obj/item/stack/F = split(user, 1)
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user.put_in_hands(F)
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if(src && usr.machine == src)
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spawn(0)
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interact(usr)
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else
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..()
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/obj/item/stack/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, merge_type))
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var/obj/item/stack/S = W
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if(S.amount >= max_amount)
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return 1
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if(user.is_in_inactive_hand(src))
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var/desired = input("How much would you like to transfer from this stack?", "How much?", 1) as null|num
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if(!desired)
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return
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desired = round(desired)
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to_transfer = max(1,min(desired,S.max_amount-S.amount,src.amount))
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else
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to_transfer = min(src.amount, S.max_amount-S.amount)
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S.amount += to_transfer
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if(S && usr.machine == S)
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spawn(0)
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S.interact(usr)
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use(to_transfer)
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if(src && usr.machine == src)
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spawn(0)
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interact(usr)
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S.update_icon()
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else
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return ..()
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/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
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blood_DNA = from.blood_DNA
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fingerprints = from.fingerprints
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fingerprintshidden = from.fingerprintshidden
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fingerprintslast = from.fingerprintslast
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//TODO bloody overlay
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