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Paradise/code/modules/projectiles/guns/projectile.dm
2013-10-30 10:32:21 -04:00

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#define SPEEDLOADER 0
#define FROM_BOX 1
#define MAGAZINE 2
/obj/item/weapon/gun/projectile
desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason"
name = "projectile gun"
icon_state = "pistol"
origin_tech = "combat=2;materials=2"
w_class = 3.0
m_amt = 1000
recoil = 1
var/ammo_type = "/obj/item/ammo_casing/c10mm"
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
var/obj/item/ammo_box/magazine/magazine
var/obj/item/ammo_casing/chambered = null // The round (not bullet) that is in the chamber.
/obj/item/weapon/gun/projectile/New()
..()
magazine = new mag_type(src)
chamber_round()
update_icon()
return
/obj/item/weapon/gun/projectile/process_chambered()
// if(in_chamber)
// return 1
var/obj/item/ammo_casing/AC = chambered //Find chambered round
if(isnull(AC) || !istype(AC))
return 0
AC.loc = get_turf(src) //Eject casing onto ground.
chambered = null
chamber_round()
if(AC.BB)
in_chamber = AC.BB //Load projectile into chamber.
AC.BB.loc = src //Set projectile loc to gun.
AC.update_icon()
return 1
return 0
/obj/item/weapon/gun/projectile/proc/chamber_round()
if (chambered || !magazine)
return
else if (magazine.ammo_count())
chambered = magazine.get_round()
chambered.loc = src
return
/obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob)
if (istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if (!magazine && istype(AM, text2path(mag_type)))
user.remove_from_mob(AM)
magazine = AM
magazine.loc = src
user << "<span class='notice'>You load a new magazine into \the [src]!</span>"
chamber_round()
A.update_icon()
update_icon()
return 1
else if (magazine)
user << "<span class='notice'>There's already a magazine in \the [src].</span>"
return 0
/obj/item/weapon/gun/projectile/attack_self(mob/living/user as mob)
if (magazine)
magazine.loc = get_turf(src.loc)
user.put_in_hands(magazine)
magazine.update_icon()
magazine = null
user << "<span class='notice'>You pull the magazine out of \the [src]!</span>"
else
user << "<span class='notice'>There's no magazine in \the [src].</span>"
update_icon()
return
/obj/item/weapon/gun/projectile/examine()
..()
usr << "Has [get_ammo()] round\s remaining."
return
/obj/item/weapon/gun/projectile/proc/get_ammo(var/countchambered = 1)
var/boolets = 0 //mature var names for mature people
if (chambered && countchambered)
boolets++
if (magazine)
boolets += magazine.ammo_count()
return boolets