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d861d86edd
open handed cavity item removal not working, help_shake_act seems to be taking priotity, debrained sprite not appearing right on brain removal
31 lines
970 B
Plaintext
31 lines
970 B
Plaintext
/obj/item/weapon/gun/energy/advtaser/mounted
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name = "mounted taser"
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desc = "An arm mounted dual-mode weapon that fires electrodes and disabler shots."
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icon_state = "armcannonstun"
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item_state = "armcannonstun"
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modifystate = "armcannonstun"
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force = 5
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self_recharge = 1
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flags = NODROP
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slot_flags = null
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w_class = 5.0
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can_flashlight = 0
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/obj/item/weapon/gun/energy/advtaser/mounted/dropped()//if somebody manages to drop this somehow...
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src.loc = null//send it to nullspace to get retrieved by the implant later on. gotta cover those edge cases.
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/obj/item/weapon/gun/energy/laser/mounted
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name = "mounted laser"
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desc = "An arm mounted cannon that fires lethal lasers. Doesn't come with a charge beam."
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icon_state = "armcannonlase"
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item_state = "armcannonlase"
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modifystate = "armcannonlase"
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force = 5
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self_recharge = 1
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flags = NODROP
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slot_flags = null
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w_class = 5.0
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materials = null
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/obj/item/weapon/gun/energy/laser/mounted/dropped()
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src.loc = null |