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Paradise/code/game/objects/effects/spawners/random/toy_spawners.dm
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/obj/effect/spawner/random/toy
name = "random toy spawner"
icon_state = "toy"
/obj/effect/spawner/random/toy/mech_figure
name = "random mech figurine"
loot_subtype_path = /obj/item/toy/figure/mech
/obj/effect/spawner/random/toy/action_figure
name = "random action figure"
loot_subtype_path = /obj/item/toy/figure/crew
/obj/effect/spawner/random/toy/carp_plushie
name = "random carp plushie"
loot_type_path = /obj/item/toy/plushie/carpplushie
/obj/effect/spawner/random/toy/therapy_doll
name = "random therapy doll"
loot_subtype_path = /obj/item/toy/therapy
/obj/effect/spawner/random/toy/clusterbuster
loot = list(
/obj/item/gun/projectile/shotgun/toy/crossbow,
/obj/item/reagent_containers/spray/waterflower,
/obj/item/toy/balloon,
/obj/item/toy/spinningtoy,
)
loot_subtype_path = /obj/item/toy/figure/mech