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Paradise/code/game/objects/items/devices/painter/decal_painter.dm
T
f0ac13b80b [FEATURE] Decal painter (#27036)
* Add_Decal_Painter

* Seperate TGUI file

* Decal painter DmIcon

* Fix some merge errors

* I don't know why this merge is so incredibly fucked

* Update TGUI bundle

* I swear to god

* Fixes DmIcon

* TGUI bundle build

* Remove implicit var

* Final cleanup

* Add decal_painter sprite

* Update code/game/objects/items/devices/painter/decal_painter.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Add helper proc for deleting all components of a type from a datum

* Added comments to cycle_style

* Elementized decal fixes

* Use the new decal system

* TGUI bundle

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-29 14:30:48 +00:00

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/datum/painter/decal
module_name = "decal painter"
module_state = "decal_painter"
/// icon that contains the decal sprites
var/decal_icon = 'icons/turf/decals.dmi'
/// icon_state of the selected decal
var/decal_state = "warn_box"
var/decal_dir = SOUTH
/// When removal_mode is TRUE the decal painter will remove decals instead
var/removal_mode = FALSE
var/max_decals = 3
var/static/list/decal_blacklist = typecacheof(
list(
/obj/effect/turf_decal/raven,
/obj/effect/turf_decal/weather,
/obj/effect/turf_decal/stripes/asteroid,
/obj/effect/turf_decal/tile,
/obj/effect/turf_decal/sand
)
)
/// Assoc list with icon_state of the decal as the key, and decal path as the value.
var/static/list/lookup_cache_decals = list()
/datum/painter/decal/New(obj/item/painter/parent_painter)
. = ..()
if(!length(lookup_cache_decals))
for(var/D in subtypesof(/obj/effect/turf_decal))
var/obj/effect/turf_decal/decal = D
if(decal in decal_blacklist)
continue
lookup_cache_decals[decal::icon_state] = decal
/datum/painter/decal/paint_atom(atom/target, mob/user)
if(!istype(target, /turf/simulated/floor))
to_chat(user, "<span class='warning'>[holder] can only be used on flooring.</span>")
return FALSE
var/turf/target_turf = get_turf(target)
var/list/datum/element/decal/decals = target_turf.get_decals()
if(removal_mode)
remove_decals(target)
return TRUE
if(length(decals) >= max_decals)
to_chat(user, "<span class='warning'>You can't fit more decals on [target].</span>")
return FALSE
var/typepath = lookup_cache_decals[decal_state]
new typepath(target_turf, decal_dir)
return TRUE
/datum/painter/decal/pick_color(mob/user)
if(!user)
return
ui_interact(user)
/datum/painter/decal/ui_state(mob/user)
return GLOB.inventory_state
/datum/painter/decal/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DecalPainter", module_name)
ui.set_autoupdate(FALSE)
ui.open()
/datum/painter/decal/ui_data(mob/user)
var/list/data = list()
data["selectedStyle"] = decal_state
data["selectedDir"] = decal_dir
data["removalMode"] = removal_mode
return data
/datum/painter/decal/ui_static_data(mob/user)
var/list/data = list()
data["icon"] = decal_icon
data["availableStyles"] = list()
for(var/decal in lookup_cache_decals)
data["availableStyles"] += decal
return data
/datum/painter/decal/ui_act(action, params)
if(..())
return
if(action == "select_style")
var/new_style = params["style"]
if(lookup_cache_decals.Find(new_style) != 0)
decal_state = new_style
removal_mode = FALSE
if(action == "cycle_style") // Cycles through the available styles one at a time
var/index = lookup_cache_decals.Find(decal_state) // Find the index of the currently selected style in the lookup cache
index += params["offset"] // Offset is either -1 or 1. Add this to the index to get the style before or after the current style.
if(index < 1) // If the index is below 1, loop back to the last item in the cache.
index = length(lookup_cache_decals)
if(index > length(lookup_cache_decals)) // If the index is above the length of the cache, loop back to the first item in the cache.
index = 1
decal_state = lookup_cache_decals[index] // Then set our state to the index
removal_mode = FALSE
if(action == "select_direction")
var/dir = params["direction"]
removal_mode = FALSE
if(dir != 0)
decal_dir = dir
if(action == "removal_mode")
removal_mode = !removal_mode
return TRUE
/datum/painter/decal/proc/remove_decals(atom/target)
var/turf/target_turf = get_turf(target)
var/list/datum/element/decal/decals = target_turf.get_decals()
for(var/datum/element/decal/dcl in decals)
dcl.Detach(target)
target_turf.RemoveElement(/datum/element/decal)