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Paradise/code/modules/projectiles/guns/grenade_launcher.dm
T
warriorstar-orionandGitHub 0eafad8475 Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
2025-01-10 01:58:35 +00:00

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/obj/item/gun/grenadelauncher
name = "grenade launcher"
desc = "a terrible, terrible thing. it's really awful!"
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "riotgun"
item_state = "riotgun"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 10
force = 5
var/list/grenades = list()
var/max_grenades = 3
materials = list(MAT_METAL=2000)
/obj/item/gun/grenadelauncher/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "<span class='notice'>[length(grenades)] / [max_grenades] grenades.</span>"
/obj/item/gun/grenadelauncher/attackby__legacy__attackchain(obj/item/I as obj, mob/user as mob, params)
if((istype(I, /obj/item/grenade)))
if(length(grenades) < max_grenades)
if(!user.unequip(I))
return
I.forceMove(src)
grenades += I
to_chat(user, "<span class='notice'>You put the grenade in [src].</span>")
to_chat(user, "<span class='notice'>[length(grenades)] / [max_grenades] grenades.</span>")
else
to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
else
return ..()
/obj/item/gun/grenadelauncher/afterattack__legacy__attackchain(obj/target, mob/user , flag)
if(target == user)
return
if(length(grenades))
fire_grenade(target,user)
else
to_chat(user, "<span class='danger'>The grenade launcher is empty.</span>")
/obj/item/gun/grenadelauncher/proc/fire_grenade(atom/target, mob/user)
user.visible_message("<span class='danger'>[user] fired a grenade!</span>", \
"<span class='danger'>You fire the grenade launcher!</span>")
var/obj/item/grenade/chem_grenade/F = grenades[1] //Now with less copypasta!
grenades -= F
F.loc = user.loc
F.throw_at(target, 30, 2, user)
message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([name]).")
log_game("[key_name(user)] fired a grenade ([F.name]) from a grenade launcher ([name]).")
F.active = TRUE
F.icon_state = initial(icon_state) + "_active"
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, TRUE, -3)
spawn(15)
F.prime()