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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
94 lines
4.6 KiB
Plaintext
94 lines
4.6 KiB
Plaintext
SUBSYSTEM_DEF(debugview)
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name = "Debug View"
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wait = 1 // SS_TICKER subsystem, so wait is in ticks
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flags = SS_TICKER|SS_NO_INIT
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offline_implications = "Shift+F3 will no longer show a debug view. No immediate action is needed."
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cpu_display = SS_CPUDISPLAY_LOW
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/// List of clients currently processing
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var/list/client/processing = list()
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/datum/controller/subsystem/debugview/fire(resumed)
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// Dont generate text if no one is there to look at it
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if(!length(processing))
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return
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// Generate debug text
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var/list/entries = list()
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entries += "CPU: [round(world.cpu, 1)] | MCPU: [round(world.map_cpu, 1)] | FPS/TPS: [world.fps] | Clients: [length(GLOB.clients)] | BYOND: [world.byond_version].[world.byond_build]"
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entries += "\[Air] Cost: [SSair.get_cost()]ms | MT: [round(SSair.cost_milla_tick, 1)]ms | IT: [SSair.interesting_tile_count]"
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entries += "\[Debug] Cost: [round(SSdebugview.cost, 1)]ms | P: [length(SSdebugview.processing)]" // meta af (tbf we need to know how much were using)
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entries += "\[FP] Cost: [round(SSfastprocess.cost, 1)]ms | P: [length(SSfastprocess.processing)]"
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// Snowflakery for SSgarbage
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var/list/counts = list()
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for(var/list/L in SSgarbage.queues)
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counts += length(L)
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entries += "\[GC] Cost: [round(SSgarbage.cost, 1)]ms | Q: [counts.Join(",")] H: [SSgarbage.delslasttick] | S: [SSgarbage.gcedlasttick]"
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entries += "\[Input] Cost: [round(SSinput.cost, 1)]ms"
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entries += "\[Lighting] Cost: [round(SSlighting.cost, 1)]ms | SQ: [length(SSlighting.sources_queue)] | CQ: [length(SSlighting.corners_queue)] | OQ: [length(SSlighting.objects_queue)]"
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entries += "\[Machines] Cost: [round(SSmachines.cost, 1)]ms | M: [length(SSmachines.processing)] | P: [length(SSmachines.powernets)]"
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entries += "\[Mobs] Cost: [round(SSmobs.cost, 1)]ms | P: [length(GLOB.mob_living_list)]"
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entries += "\[Objects] Cost: [round(SSobj.cost, 1)]ms | P: [length(SSobj.processing)]"
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entries += "\[Processing] Cost: [round(SSprocessing.cost, 1)]ms | P: [length(SSprocessing.processing)]"
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entries += "\[Projectiles] Cost: [round(SSprojectiles.cost, 1)]ms | P: [length(SSprojectiles.processing)]"
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entries += "\[Runechat] Cost: [round(SSrunechat.cost, 1)]ms | AM: [SSrunechat.bucket_count] | SQ: [length(SSrunechat.second_queue)]"
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entries += "\[TGUI] Cost: [round(SStgui.cost, 1)]ms | P: [length(SStgui.open_uis)]]"
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entries += "\[Timer] Cost: [round(SStimer.cost, 1)]ms | B: [SStimer.bucket_count] | P: [length(SStimer.second_queue)] | RST: [SStimer.bucket_reset_count]"
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// Do some parsing to format it properly
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var/out_text = entries.Join("\n")
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var/mty = 480 - 9 * length(entries)
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// And update the clients
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for(var/client/C as anything in processing)
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C.debug_text_overlay.maptext_y = mty
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C.debug_text_overlay.maptext = "<span class='maptext' style='background-color: #272727;'>[out_text]</span>"
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/datum/controller/subsystem/debugview/proc/start_processing(client/C)
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C.debug_text_overlay = new /atom/movable/screen/debugtextholder(null, C)
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C.screen |= C.debug_text_overlay
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processing |= C
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/datum/controller/subsystem/debugview/proc/stop_processing(client/C)
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processing -= C
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C.screen -= C.debug_text_overlay
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QDEL_NULL(C.debug_text_overlay)
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/atom/movable/screen/debugtextholder
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icon = 'icons/mob/screen_full.dmi'
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icon_state = "empty"
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screen_loc = "TOP,LEFT"
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plane = HUD_PLANE_DEBUGVIEW
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maptext_height = 480 // 15 * 32 (15 tiles, 32 pixels each)
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maptext_width = 480 // changes with prefs
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/atom/movable/screen/debugtextholder/Initialize(mapload, client/C)
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. = ..()
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update_view(C)
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/atom/movable/screen/debugtextholder/proc/update_view(client/C)
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var/list/viewsizes = getviewsize(C.view)
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maptext_width = viewsizes[1] * world.icon_size
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// Make a verb for dumping full SS stats
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/client/proc/ss_breakdown()
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set name = "SS Info Breakdown"
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set category = "Debug"
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if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
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return
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var/datum/browser/popup = new(usr, "ss_breakdown", "Subsystem Breakdown", 1100, 850)
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var/list/html = list()
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html += "CPU: [round(world.cpu, 1)] | MCPU: [round(world.map_cpu, 1)] | FPS/TPS: [world.fps] | Clients: [length(GLOB.clients)] | BYOND: [world.byond_version].[world.byond_build]"
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html += "--- SS BREAKDOWN ---"
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for(var/datum/controller/subsystem/SS as anything in Master.subsystems)
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// We dont care about subsystems that arent firing (or are unable to)
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if((SS.flags & SS_NO_FIRE) || !SS.can_fire)
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continue
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html += "[SS.state_colour()]\[[SS.state_letter()]][SS.ss_id]</font>\t[SS.get_cost()]ms | [round(SS.tick_usage, 1)]% [SS.get_stat_details() ? "| [SS.get_stat_details()] " : ""]| <a href=byond://?_src_=vars;Vars=[SS.UID()]>VV Edit</a>"
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popup.set_content(html.Join("<br>"))
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popup.open(FALSE)
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